Taric Needs a Rework Here's my Idea:
Hey guys we all know and love the sparkly hunk of a support Taric, but lets be honest he's definitely due for a visual and gameplay overhaul and I have a concept for what his new improved kit could be. So Taric at the moment is the very essence of your stereotypical video game support his kit has a heal, a stun, makes him tankier, and has an aoe buff for his team. Don't get me wrong I'm by no means saying this is a bad thing quite the opposite actually its good for games to have more basic champs for beginners to adopt while learning the game, the problem comes from his kit being static and boring as it's all point and click. Below is my solution to this problem as well as how I think taric should play based on his lore and apperance.
Okay so Taric is the "Gem Knight" and you can see this easily in his character design. Though Taric isn't the only thing in league that has the same gem theme we can see this theme in the Towers, Inhibs, and Nexus. I believe that in order to make Taric a cool and unique champ lies in the untapped potential that is the ability to interact these gems.
Passive: Gem Knight Part One: Taric calls on the power of the gems and gains bonus armour while around friendly towers, inhibs and the nexus. Part two: When diving an enemy tower the first shots damage is reduced by 40% with each consecutive shot being reduced by less (40%, 30%, 20% 10%)
Notes: Tarics passive should keep in mind the fact that Taric is a beginners champ so what I propose is a passive that rewards playing the tanky support role he's meant to fill with the first part rewarding the defence of objectives as the more you have the larger area you have in which your passive is effective, the second part encourages tanking while diving as most people coming into the game don't understand the concept of tanking for your team having a passive that encourages this will hopefully help new players realise the benefits of diving sooner.
Q: Imbue Part One: Taric targets and heals an ally champ and himself for a small amount. Part two: If used on a friendly tower the towers gains a thornmail like effect and returns a percentage of the damage taken to Taric as health.
Visual effect: Part One: Shimmer of emerald briefly covers Taric and his ally. Part Two: Shards of gems emerge from the area around the tower like spikes.
Notes: This ability is still the same though it now has a second part which helps encourage defending objectives as well as giving Taric some much need survivability when he's left alone in lane or to defend a tower.
W: Protect the Innocent Part One: Taric targets an allied champ, tower, or inhib giving them a portion of his own armour for 5 seconds increasing Taric's movement speed. Part Two: If an armored ally auto attacks an enemy it marks them (only one enemy can be marked at a time) increasing Taric's movement speed further while moving towards this champ.
Visual Effect: Part One: A portion of the gems on Tarics armor fly to the targeted ally and then float around them in a circle. Part Two: A gem appears above the marked champ which cracks upon being triggered.
Notes: This ability should help new players understand the concept of risk and reward as by giving your ally some of your armor you effectively decrease your survivability but in return it increases your ability to catch the enemy as well as help keep your adc alive.
E: Righteous blow Part One: Taric infuses his hammer with the power of his gems causing his next auto attack to stun and create a small aoe tremor that slows nearby enemies. If used on a marked enemy the aoe slow becomes a stun with a slightly larger aoe radius and reduces the armor of those affected Part Two: If used on an enemy tower it switches tower agro from an allied champ to you. (does not remove tower agro from minions)
Visual Effects: Part One: Tarics hammer changes colour and emits a shimmering light that despercise with the shock wave when a target is hit to show the aoe area. If used on a market target gem shard emerge from the ground like spikes in the aoe area. Part Two: Tarics blow shakes the tower.
Note: Taric's stun is a big part of his kit and I dont want to change that but Tarics current stun is point and click making it really boring as well as really aggravating for the enemy team as it lacks any real counter play other than not going into Taric's stun range. So to change this up Tarics new stun requires you to auto attack the enemy making it harder to land but the aoe slow and aoe stun potential when working with an ally gives this ability a bigger impact while also giving it some much needed counterplay.
**R: Embodyment of Valor ** Taric becomes a living gem increasing his armor, size, and movement speed over time capping at a point and then exploding dealing a percentage of his max armor as magic damage and also increasing the ability power and attack damage of allies caught in the blast for 4 seconds.
Visual Effect: Taric's entire body apart from the metal in his armor is cased a bright shining gem as gem veins appear on the ground around his feet. The gems that case his body shatter into a fine dust a disperse buffing allies caught in them.
Notes: This ability is similar to his current ulti in the fact that it buffs ally champs but now gives Taric the ability to show his team when he wants to initiate as it changes his appearance. It also provides taric with a form of escape and initiation in the increased movement speed.
Well thats what I think Taric's rework should be like as it not only encourages positive gameplay it also helps to introduce and teach new player concepts and tactics that they won't usually get to see until they've learned a lot about the game. It also gives him some counterplay as enemies will be able to see clearly when you wish to engage and also when you're weaker due to giving stats to an ally.
Thanks for reading guys let me know what you think of my ideas and tell me your own and sorry if my grammer/spelling is wrong I'm dyslexic so iI find it a little hard to get my head around the written language.
Cheers, Spank Me Taric