Critical Strike Chance Changes

RNG Ethan·11/12/2015, 9:06:39 PM·2 votes·382 views

Currently Crit Chance is random, slightly unpredictable, frustrating to play with and against.

What it should be: Each Crit % = 1 point A bar under mana out of 100 points. When your next auto would cause the bar to reach 100, that auto crits and reduces the bar to the remainder that you went over 100.

Example: 50% you crit every 2nd auto. 75% u dont crit ur first auto but you crit ur next 3, then you dont crit the next etc.

2 Comments

LOL Spammer11/12/2015, 9:47:15 PM1 votes

Actually sounds like a really cool idea. Still incorporates crits but is less random.