Random Champion Concept (Double Trouble)

Thermiten··2 votes·497 views

The Unbound Soul

Movespeed: 325

Magic Res: 30

Armour: 25-70

Health: 560-2000

Attack Range: (525)

Attack Damage: 60-87 (1.5 AD per LvL)

Mana: 350-2000

Passive - Boon of the Unbound Grants Ability power based on (15%) of your current mana. (The lower your mana gets the less AP you get)

Q - Soul Surge COST: 60/70/80/90/100 mana Zaps and single enemy dealing (60/100/140/180/220 +35% AP), slowing them by (10/11/12/15/17%) for (1/1.25/1.35/1.5/1.5) seconds The slow amount and duration is doubled when under the effects of Mirror Image (20/22/24/30/34% slow for 2/2.5/2.7/3/3 seconds) 13/12/10/8/7 second Cooldown 560 Cast Range

W - Unbound Penance COST: 70/80/90/100/110 Mana After a Brief delay, the ground errupts dealing (80,110,140,170,230 +30% AP) in an AOE silencing enemies caught for (1) seconds. The Silence duration is doubled under the effects of Mirror Image 8 Second Cooldown 700 Cast Range/130 AoE

E - Passive ** ** Soul Brand: Enemies hit by your disabling abilites (Silence, slow, ect) are Branded for 5 seconds and can be Branded twice at a time. Damaging a Branded enemy with your spells or auto attacks consumes 1 Brand restores mana based on (15, 20, 25, 35, 50%) of the damage dealt to the marked enemy, and also damaging them for (5/6/7/8/9% +3% per 100AD) of thier max health as Magic damage Mirror Image's Duplicated abilities trigger and reapply this effect if they hit, consuming one Brand, and leaving another from the second instance of damage, if the ability has disabling properties

Active COST: 85 Mana Soul Consumption: Siphons a portion of the targets soul, dealing (60/70/80/90/100 +25% AP) magic damage granting a shield for half the damage dealt for 5 seconds that explodes when the shield is destroyed or expires, dealing (60/70/80/90/100 +25% AP) magic damage While Mirror image is active, the shield strength is doubled (Shields For 100% 0f the damage dealt). 18/16/12/10 Second Cooldown 530 cast range

**R - Mirror Image ** COST: 25/15/0% of your Current Health and Mana After a delay, split yourself in two, summoning an uncontrollable duplicate of yourself for (6,10,15?) seconds that mimic your attacks and abilities. All damage dealt by the duplicate is reduced to (50, 70, 100%) of the original damage, and abilities are cast for double the mana. While Mirror Image is active, some ability effects are empowered. (Maybe) Casted Abilities have a very slight delay from the duplicate (0.5?) This Spell does not increase the damage you do you do, but instead Duplicates the action, as if it were coming form two different sources Item on hit effects (like sheen) are mirrored by the duplicate as well, but will do reduced damage based on the ability lvl 80/75/70 Second Cooldown


A FEW WORDS

The words in italics are for pointers and clarifying how the ability works and interacts or ideas for how the ability could be balanced. The ultimate is inspired by a Dota Ultimate from the Hero Arc Warden, Tempest Double that creates a copy of himself that can do anything, attack, move, cast spells, even use items, but due to the difference in mechanics lol could never hold such an ability, so I thought of the alternative. I also wanted it to be able to play AD, and so I added a % health as magic damage that scales from AD. I could imagine doing double the attack damage of any adc would be useful, aspecialy since he gets TWO sheen procks from using one ability.

The main idea behind this concept is the Ultimate, and filling the hole in my heart for the hopes of kindred's kit being something like it. if some how just the ult got into the game, that would be the dream. I doubt that any rioters would see this, let alone use any of this, but I felt like sharing what I came up with.

All of the kit is subject to change and is probably not balanced any way. I didn't bother creating lore or character, but there is the concept of a soul that became "Unbound" and had newfound powers

Any comments are welcome and please tell me what you think, and if you like the concept upvote!

Thanks for reading!

2 Comments

RussoB2 votes

Not really new :/

It's basically a Lux+Brand+Ryze+Lb mash up.

The Q & W screamed Brand to me, but their effects a much much worst. Why would I risk getting close to slow/silence when I can stun from a distance with Brand. Q's slow will be unnoticeable in game. Also Stun > Silence.

The passive on E is basically OP Lux passive.

Ult is just broken, 2x damage is never good and impossible to balance.

Overall this kit looks perfect for a full tank build with it's easy to proc % damage.

Thermiten1 votes

Yep, I did say its probably imbalanced. Though abilities are always rehashed and re-purposed on a lot of different champs, even Aurelion, a brand new champ, has some abilities that are similar to other champs (The Q is Anivia's Q, the Ult is a shitty Gragas ult mixed with lux ult) but its less that they are similar, and more about how they are used for that specific champ. Aurelion has his tactics, use his E, follow up with a Q, travel a while, stun some one, if they come close ult to get them away/ into your other damages from W... so on so forth, it changes his gameplay.

The Q is also Point click targeted (cant miss), so, different from brands, more like Nasus Whither. And the reasoning behind the lesser effects, is as you said, the ult is broken, of course a stun is better than a silence, but Im not going to give a hyper carry a stun or any hard CC, who does that? (Oh wait Ryze exists) Hes like that to make him different from Brand, Lux, X, X, X not to be shittier. His concept is he is crazy high damage carry when in ult, soft CC's, and no escapes, as well as weak outside of Ult. This makes him balanced in my eyes really, or at least in core values.

In the case of the % health damage, perhaps its a bit too much, I wasn't going to add it originally, but i wanted him to have a bit of an option to go AD for some fun, perhaps lower the percentage or remove it all together. The Kit as a whole is subject to change, its pretty much a rough draft, and I Built the kit around his ult, keeping in mind that hard CC's would be bad with his high damage.

Thanks for the reply though, keep on keepin' on.

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