Camille

BlurChaos·12/7/2019, 6:51:34 AM·3 votes·1,936 views

Most people don't play camille, i don't even see camille being chosen most of the time. regardless of that even with a small player base for camille I feel like her kit should be looked at and perhaps buffed. With these small changes im sure that would improve the "quality of life" for the camille players out there.

Some changes: I feel like it would be really nice if her stun that comes from landing her e should be increased instead of just being .75 seconds i feel like it should be buffed to 1.5 seconds, this would alllow camille to land more q hits instead of just one, her q is where most of her damage comes from too.

Her W, tactical sweep, is just fine i think their should be some tweaks on the hitboxes though. I've had many times where, graphically my w would "hit", but the game wouldn't count it as one.

I think her ultimate would be better if, upon landing camille would deal damage based upon: base damage and s small percentage of her max health. It would also be good if enemies to be knocked back could also be stunned upon landing for 1 second. This allows camille to do some damage before being targeted by all other enemy team mates.

Her q, is really fine but just to push it a little farther, would be cool to see that at max level Q camille could then instantly recast her secondcast instead if waiting for it to charge up.

Adding more health to her would also be great for early game fights because of the high amount of damage she deals she could "tank" and dish out more Q hits, leading to early victories in skirmishes.

More skins would be AMAZING.

This is all, <3

2 Comments

WTBeGirl100EUhr12/7/2019, 1:04:21 PM3 votes

Hi, Diamond Camille main here so take my opinion as you wish.

A lot of the changes you're talking about are similar to Camille on release. You refer to them as "QoL" and they are definitely not. QoL changes are changes which are power-neutral but make the champion feel better or easier to play.

Right now Camille is in a really good spot. Statistically she has good success, she has the ability to use 5 keystones viably and she saw some play at worlds but was not dominant in the competition. This probably means that she is balanced exactly as she should be.

The thing that I really want to stress though is how bad of an idea bringing back her ultimate's stun on knock back is. It was a thing when she was released and it was a huge extra power source that she didn't need. Fundamentally, she is a diver with good 1v1. She has weaker 1v1 than most dedicated split pushers but has significantly better teamfighting to compensate than, say, Fiora or Tryndamere. Giving her powerful teamfighting tools (the knockback can already be fairly impactful) pushes her too far into the teamfighting direction. She would have to be pushed into a more tanky identity at the cost of 1v1 potential which does not fit her thematically.

Any of the changes you suggest would leave her being completely broken on their own. If they were all implemented she would be a 60%+ winrate abomination.