Champion Concept (Void Jungler)

cheesemcpuff·6/10/2017, 6:22:29 PM·2 votes·394 views

This is just an idea I had for a champion, the main concept was a champion that could enter their own kind of summoner rift, so if people have better ideas for the champion and it's abilities be my guest to give your opinions.

void jungler

P: Void realm, while in the void realm all minions and jungle monsters (except barron, herald, zz's and malz minions) disappear from the map for VJ, champion outlines can be seen but they are faded, VJ cannot be seen by anything while in this world (Same concept as Frodo and the ring). While VJ is in the void realm it cannot take damage from anything other than barron, herald and malz minions, it also cannot damage any champions, turrets, minions or jungle minions other than barron, herald, zz, malz minions and void grub. While in the void realm VJ can see the void grubs, these minions have the same spawn settings as bard chimes. Every void grub VJ kills gives him 10 gold and 1 AD. VJ also gains 10 gold and 1 AD when he kills malz minions or zz's. VJ cannot enter either team's bases while in this realm. He is also granted 10 movement speed while in this realm.

Q: VJ claws a target dealing %(AD) and preventing any healing effects for 3 seconds (soraka heal, redemption, life steal etc)

W: VJ channels for 3 seconds, during this time he can be damaged and cc'd but he cannot be prevented from channelling, and after he finishes channelling he enters the void realm. When activated again VJ channels for another 3 seconds and reenters summoners rift, his channel is seen from start to finish designated by a black ball of smoke, this can be seen in bushes similar to a TP. After re-entering summoners rift his next basic attack does double damage. VJ cannot enter the realm while in either teams bases.

E: VJ snares the next target it basic attacks in void creepers, the target is stunned for 2 seconds.

R: VJ selects a champion within a range of 800 units. Both it and the target are brought instantly to the void realm for 7 seconds. The champion it brings with it into the void realm follows the same rules as VJ when it is in the void realm. Both champions can only attack each other and after 5 seconds they are instantly returned to summoners rift.

1 Comments

You Disgust Me6/11/2017, 5:56:10 AM1 votes

Passive

Due to your wording, this passive leads me to ask a lot of questions.

-Are the monsters replaced with void creatures in the void realm? Are there Red/Blue buff there? Are there certain places where the void grubs spawn? -How and why do Malz Minions appear? -Why can't I just power farm in the void realm instead of actually jungling? -How does counterjungling critically affect this champion if it can power farm all game for free stats? There needs to be a trade-off for this to force this champion to actively participate in the game. -Is there a time-limit to how long this champion can stay in the void realm?

Q

Stopping all healing is too strong, I recommend changing it to Grievous Wounds. Riot typically doesn't like the idea of direct counters. The champion's outplay potential should be based on skill and gameplay of the player. In addition too, the skill seems a bit bland.

W

The channel should be interrupt-able via cc. Otherwise, that's 3 seconds of escape potential there, which is incredibly powerful in the correct situation. The skill should also visually clarify when the champion appears from the Void Realm. As it stands, this is more toxic than invisibility stealth. The channel to re-enter the rift is incredibly long. In order to make plays, you would have to think more than 3 seconds in advance and position as such since you don't have any gap-closers. (But I guess this is fair, gameplay wise)

E

You shouldn't state Snare and Stun in the same sentence when describing a skill. These are two different CC's. Just say it stuns the target. Again, like the Q, this feels pretty bland. Also, Riot typically doesn't like Point-and-click hard CC's unless it puts the user in harm's way. This is primarily the reason why Sion had his Q changed and Taric's E was reworked.

R

Please set a clear duration for the spell. Is it 7 seconds or 12 seconds? Why not just state they are in the realm for 7 seconds and they exit? Also, 7 seconds is a long time. Think about a Camille ult that last 7 seconds.

In addition, this skill should definitely have a channel time. It has no counterplay for the enemy team to react to this skill. Also when used with its W, the champion could technically leave the void realm and the enemy is stuck there for remainder of the duration...


Summary

On paper, this is a very interesting concept, but its execution needs more work. The skills don't synergize very well and they don't really feel visually stunning or immersive (thus it feels pretty linear). Add some bonuses to your skills; some playstyle mechanics to keep the gameplay interesting.

In all honesty though, the kit doesn't reflect that of a jungler. The champion lacks a tank/sustain/dps/waveclear/damage tool that will aid in clearing. In addition, without his E, he lacks a strong 1v1 extended dueling potential which most junglers do possess.