[Champion Concept] Jade, the Prodigy

Amatsune·5/22/2015, 4:59:55 AM·3 votes·1,534 views
Monster Hunter -thief

First time making a champion concept go easy on me if some of kit sounds a bit ridiculous >< Sorry about formatting and stuff, I have no idea how to make things look cool >.> Anyways, Jade is a fighter who loves to get the 1v1s and split push causing a disruption then using her escape to quickly get a safe distance and re-enter a fight. I somehow want to tie in the lore with Riven, maybe like an arch-nemesis kind of deal. I got a lot of inspiration for her kit from Monster Hunter and thought maybe it would be possible to translate some cool things from that game over. That being said she uses a huge axe that will change into a sword for her ultimate (Gif will be shown). I want her too look like that above but with more armor. Credit to original artist, DeviantART here.

Passive - **GLOVES OFF ** --- Auto attacks against enemy champions mark them with Fate. Fate can only be applied to one champion at a time. If Fated enemy has a higher movement speed than Jade, she gains the difference as bonus armor and magic resist.

Q - PUNISHING SKILL --- Jade swings her axe in an 80° cone in front of her dealing (.8 AD), if Jade hits a champion, you can reactivate this ability to do a backswing which shreds the armor of targets hit for 4 seconds, dealing (.6 AD).

Armor Reduction: 15% / 20% / 25% / 30% / 35% Cooldown: 10

W - SINGLE-MINDED --- Jade rushes towards Fated champion, if no champion is Fated instead dash forward striking all enemies you pass through for (.5 AD) physical damage. Note: Jade can dash through terrain only if an enemy is Fated Range: 325 if Fated; 425 otherwise Cooldown: 24 / 20 / 16 / 12 / 8

E - UNSCATHED --- Jade throws her weapon towards the cursor. Damaging all enemies it passes through for (100% Bonus AD) physical damage, silencing Jade. While weaponless Jade gains 65 / 75 / 85 / 95 / 105 movement speed. Range: 400 – 1000 Cooldown: 24 / 22 / 20 / 18 / 16

R - PUNISHING DRAW --- After a short wind up (.5 seconds), Jade dashes a short distance to suppress an enemy champion for 1.5 seconds dealing (40% AD) physical damage every .3 seconds. After 1.5 seconds Jade‘s weapon discharges, causing an explosion dealing (100% AP) magic damage to nearby enemies. Range: 650 Cooldown: 120 / 100 / 80

The ult is a skillshot but I didn't know how to word it without it sounding complex to me, but it would look something along the lines of this. Hope you guys enjoy, I'd love any feedback you guys have. I might add base stats later on but for now you get this.

1 Comments

SulkingKING5/22/2015, 6:33:35 AM1 votes

That's some nice concept art right there. Seems like someone from Kumungu, the place where Nidalee hails from.

Her passive seems a bit odd to me without it first being an item, or it randomly targeting enemies like Quinn/Valor. I could see that little cat in the concept art be a sort of accomplice with Jade. Say, the cat is the one who marks and follows a champion, granting you full vison of that person up to a certain distance, and giving you bonuses as you stated originally. Making it a unique, reusable item would be best as it would allow you to control it, and balance the fact you'll be able to infinitely have vision of someone if they're within a specific range of you. As I said though, randomly selecting a target nearby champion like Quinn/Valor works too.

The other abilities are well thought out and seem balanced enough, as well, they work with eachother.

Constructive criticism time!

Your Q is absolutely fine with me, I don't see anything that could really change it without making it seem too strong or weak.

With her W, does it do a quick shifting movement, like a Vi punch (Q) or would it run directly at them with increased movespeed, dealing damage to enemies in the path?

The E could actually use a slow on hit, along with the movespeed. Make it both an engaging tool and escaping tool.

With the R you described, like your Q, I don't see too many real ways to change it to make it better or worse.

Overall, I feel you did a very good job at making a good kit for a fighter/assassin who duels her opponents one sidedly.

[Edit] Also I realize that it's a picture based off of Monster Hunter, and the cats are part of the game. Still, would be a pretty interesting duo.