Xane The Master Psychic
Role: Support Secondary role tank or mage. Combat type melee Stats: Melee: 180 Attack: 60.475 (+.9 per level) Attack Speed: 0.591 (+2.68% per level) Mana: 300 (+40 per level) Movement: 355 Health: 548.1 (+74 per level) Health Regen: 8.201 (+0.69 per level) Armor: 25.031 (+1.9 per level) Magic Resist: 32.5 (+1.2 per level) Attack Range: 200 Weapon: Pendulum that he uses like a whip
Passive: Dowsing : Xane can sense nearby stealthed or hidden enemy champions showing him and only him the general direction the enemy is but once he gets closer he will mark them with Dowsing them and have 30% increased movement speed while moving toward the dowsed Champion for 5 seconds. After he finishes dowsing an enemy he can not dowse the same enemy again for 7 seconds after dowsing ends. Sensory range: 1400 Dowsing Range: 700
Q: Target: Xane launches his pendulum straight ahead dealing 90/130/160/200/250 (= .75 AP) magic damage to all enemy units till the first enemy champion hit. if Target hits an enemy champion he will immediately start dowsing them as if they were hidden or stealthed. Range: 1000 Skill type: Skill Shot Projectile size 80 Cool down: 12/11/10/9 seconds
W: Living Pentacle: Xane spins his pendulum around dealing 80/100/120/150/180 (.65 AP) damage to all close by enemy and slowing them by 50%/55%/60%/65%/70% for 2 seconds. Closer enemies take 50% less damage but are tangled up and rooted by the wire connected to his pendulum for 1.5 seconds instead. Pendulum range: 400 Wire range: 300 Skill type active. Cool down 22/20/18/15/14 seconds.
E: Paradigm shift: Passive: Xane's magic resist is increased by 5%/ 10%/ 15%/ 20%./25% This bonus is lost while on cooldown. Active: Xane gives and a nearby allied champion a spell shield and nulifies the next ability that hits them. If the shield blocks an ability both zane and the ally are healed for 4%/ 6%/8%/10%/12% of thier max health (+.5 Ability) Range 800 Skill type: Point and click. Cool Down: 30/27/25/21/18 seconds.
R: Mind Shatter: Xane Shatters one enemy champions spirit dealing 200/350/500 (+ .8 ap) magic damage and completely nullifying the targets bonus armor and magic resist for 4 seconds. Range: 1050 Skill type: point and click. Cool down: 140/110/80 seconds.
I'll work on the bio a bit later.