A solution to the AFK problem

The Fumigator·2/22/2016, 9:19:48 PM·18 votes·5,958 views

Ever since LoL Beta nearly nothing has been done regarding lost games in ranked due to AFKs except loss of LP and sometimes banning them which is very unjust in my opinion. How about the other 4 players(or even less) who had to lose LP just because someone was like " sry guyz my dad makes steak g2g" or some nonsense as such. There are even worse cases where someone is an AFK from the beginning of the game until the end. It is almost impossible to win a game with a prominent AFK/s and it is sickening. I am still getting a lot of leavers and AFKs even with the new champion select. I am convinced that there are millions of players who hate that occurance.

**UPDATE: Here is what I suggest as a solution: When a player has been AFK for 10 minutes(suggest more/less) or more the game is declared as "Defiled Match". When a Defiled Match happens:

  1. There is a notification somewhere on the screen so that players can see that the match is "Defiled"
  2. Players on the team with the AFK player/s do not lose LP after the match is over
  3. Players who have won against the team with the AFK player/s win 20% less LP(suggest more/less/none)
  4. The AFK player loses the same amount of LP as he would have if it was a normal match. Why should he not lose an additional amount? Every now and then people get unexpected internet/PC/electricity failures that they were not responsible for
  5. If both teams have AFK players: The match does not count as "Defiled" if both teams have had an equal amount of AFK players for more than 10 minutes. But if they are not equal, for example blue team has had 2 AFKs for more than 10 minutes and red team has had only 1 AFK for more than 10 minutes(etc..) then the game IS defiled
  6. If the AFK player/s come back the game continues to be "Defiled" until 5 minutes(suggest more/less) have passed since he has come back **

I am well aware that the idea is not perfect - it is just a suggestion I made. People can suggest better ideas or additions to mine if they like to. If Riot does not tolerate the idea please create a simillar or at least some kind of an anti-AFK system.

19 Comments

A Bad Nasus2/23/2016, 3:05:08 AM4 votes

I like the idea but instead have it to where if there is an afk since the beginning of the game for 10min it will go in effect 100%

And for those who afk in the middle of the game beyond 10 min, the team with the afk will receive a reduction in lp loss the longer the game progresses maxing out at 100% at 20 min. (30min mark)

In an ideal situation if their system detects the afk the timer for the lp loss reduction would begin, but would only reach 0lp when the timer finally hits 15 - 20min. the above was just an example.

The afker will still lose the normal amount of lp for the match ofcourse.

TeemoJenkins2/22/2016, 9:22:25 PM3 votes

What's your solution to when people quit to avoid LP Loss due to a losing effort in a game? What's your solution to prevent players from abusing others in order to get them to AFK? Does the person that left still lose the LP? Does the winning team then NOT get LP?

Power Chaser2/22/2016, 10:40:24 PM3 votes

very good idea riot please

RCV22/22/2016, 9:33:20 PM2 votes

What if after a certain time of someone being AFK there champ is replaced with a intermediate bot for people 20 and above and a beginner bot for people below 20? or something to this effect that way there is at least something helping out the team just a little bit

KnowledgeArmada2/22/2016, 11:10:00 PM2 votes

Very good idea. My only suggestion is that a player who 'defiles' a match gets a very severe penalty, otherwise when a team knows they're going to lose they'll just be like, "xxxx, your turn to dodge this match so we don't lose LP."

Onimarus2/23/2016, 2:35:56 AM2 votes

Stupidly easy to abuse.

comclom2/22/2016, 11:02:11 PM2 votes

Sounds great to me.

Doc13135/23/2016, 4:23:12 AM1 votes

My proposed solution to afk players is easy... this applies to ranked queue only since this is where it pretty much counts the most. Upon 1st offense of AFK in a match, I propose an IMMEDIATE 24 hour RANKED ban. This way the player can still play normals and enjoy the game. This will make people think twice about going AFK in ranked and to take the ranked match more seriously.

Dunkrius2g2/23/2016, 12:35:36 AM1 votes

Solid idea. I had something else in mind but i think that idea might be unfair but will make 4v5 possible to deal with.

Oksanaandjoy2/23/2016, 1:17:34 AM1 votes

The fact this type of discussion keeps popping up shows a systemic problem with the game. It's good that the community is looking for solutions to maintain fairness in the game. However, this solution targets the symptom and not the problem. We should be looking at solutions that focus on ensuring a player's commitment to complete a started game. I don't believe that technical failures have that significant effect and are overstated. However, It would be good to see a statistic on this, if that was possible.

The community as a whole needs to find ways to promote behaviours that are more reflective of a team sport community; one that is responsible and respectful of its members.

I think solutions such as the one suggested here are better though there are plenty of opinions against this too.

I Riot employee has explained why this system wouldn't be put in place though I think a more complex system than the one he describes could be designed.

Regardless, fix the problem not the symptom.

genya032/23/2016, 1:18:31 AM1 votes

I agree with your statement on AFK players. I just think the Surrender@20 is an okay system. But the fact that people are not participating with other people with their team and/or trolling, makes it difficult to achieve a higher elo. I've been dealing with this bullsh** for years in Ranks, but Riot doesn't take the time to put a better, improved, and stable system in Rank or any matches. What my concern is the lose of LP when a specific person leaves, AFK, or trolls on your team or other team. You Surrender@20 for the fact your teammate isn't part-taking the game-play. In results, you lose the game and lose LP due to AFK/Leavers/Trolls. That's unfair and makes the system highly unstable. Even if you win a 4v5 team-fight, you shouldn't gain/lose a lot LP on that match. What Riot should've done is made your idea. If the players AFK/Leaves/Trolls, then the game should be declare as a "Draw." Winning/Losing shouldn't be in your history of games, especially those who play Rank a lot like me, it's frustrating achieving a higher Rank. Only if Riot would listen to those who want balancing in the current system.

R.I.P. Normal/Rank games.

Espy Psyche2/23/2016, 5:28:54 PM1 votes

If 5X is how much LP your team would collectively gain (meaning X per champion), the problem is simple.

In a 4v5 where the 4 loses, the 4 present lose 0 LP for a loss and the AFK loses 5X LP. In a 4v5 where the 4 wins, the 4 present gain (5X / 4) LP and the AFK gains 0 LP.

Also, the safeguard that stops people from dropping leagues would be bypassed by losing LP for an AFK. Everyone who ragequits often will suddenly find themselves in Bronze V.