[Champion Concept] Harlette, The Forgotten Explorer

QuantuM Loss··2 votes·738 views

Harlette, The Forgotten Explorer

Harlette is an AP Bruiser that i beleive will work best in the top lane or jungle. So, lets jump right into it...

  • Abilities
  • Lore
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  • Personal Note

Abilities

Harlette as i mentioned earlier is a ranged AP Bruiser that is primarily a top laner, she can jungle with skill though.

**Passive **- An Unforgiving Road: Harlette leaves a dark road behind her where ever she steps, the road slows for 50% (still working on some of the scalings and such) and if an enemy champion stays in the road for 6 seconds they are feared for 2 seconds. If Harlette walks on her road she will gain +20 move speed and +10 armor and magic resist.

Q - Dark Screech: Cooldown: 35/30/25/20/15 Mana: 100/90/80/75/70 Range: 2100 (Quinn'sQuinn W for reference ) Harlette consumes the darkness of Fog-of-War around her and reveals the area for 5s if an enemy champion is revealed the cool down of Dark Screech is reduced by 50%.

W - Night's Burrow: Cool Down 30/25/20/15/10 Mana: 60/70/80/90/100 Range: 180 Harlette burrows into the ground becoming un-targetable for 5s and gains (+45% AP)150hp over 5s. If reactived before then the HP regen will continue and Harlette will burst out of the ground knocking up all champions and minions.

E - Leeching Cry: Cool Down 10/10/10/5/5 Mana 50/70/90/110/130 Range: 700 Passive: Gains 5% CDR per level Active: Harlette lets out a cry of hunger that deals deals (+100% AP) and returns 60% of the damage dealt back as a heal. If the target is killed the mana cost is refunded.

R - Grunch: Cool Down 175/125/75 Mana 125 Range: 1900

WORK IN PROGRESS EXPECT MORE TOMMOROW AND THE FOLLOWING DAYS (i have an essay to writeitem 3070 )

5 Comments

BFShark1 votes

Some of her 30 second CDs could be tweaked a little bit (maybe for her W, have it as slightly smaller intervals than by 5 instead of 30/25/20/15/10? Also, would the 5s underground be scaling per level also? Or would it just always be 5s?))

Overall I really like her concept! Once more of her story and abilities are all prettied up, I'm sure she'll be really cool // (Also, do you have any ways to describe what she looks like? I'd love to scratch up some refs or fanart so I have things to do after all of my finals.)

QuantuM Loss1 votes

Thanks for the feedback! I'll definitely think about the CD 'problem' that you brought up and tweak it either later tonight or tomorrow. (the 5s underground is still only a guess as to what i thought would work, if it seems like it would be better to scale i can make it scale)

As of right now i was thinking her story as an old explorer that was sent to explore the Shadow Isles but was consumed by darkness. So if you can imagine how some of the Shadow Isles champs look like (Thresh Evelynn Mordekaiser Yorick Elise Karthus Hecarim ) they are all dark/evil themed... so i was thinking a sort of maybe a Warwick mixed with Rek'Sai + darkness? if you see what i'm saying than go for it draw, id love to see what you got. If not no worries, i hadn't really thought of her appearance much.

Blue Arty1 votes

I really like the reduced cool down effect on Q, makes it different than Quinn. I'm having trouble placing her as this ranged bruiser. The reveal is usually on ADC's and is on this AP bruiser who also burrows? (I think malphite when I hear AP bruiser) I like the passive (reminiscent of nocturne) how long does the road last also? Her E seems fine without CDR passive. I think a vampiric effect would be fine and building CDR would help this champ vs getting for free, otherwise, what are her weaknesses? I see a built in fear that will be annoying as heck, champion reveal (negate hanks), knock up, vampiric effect, and no ult yet. So, again, I'm looking for a weakness.

QuantuM Loss2 votes

All of her abilities can be spell shielded (besides the reveal... honestly idk what to say about countering that) but her E will have a relative long travel time(compared to vlad Q which is like a mere second) I was thinking a 2-3s travel time and can be spell shielded... if you have any tips on how to make it balanced... and the fear well I mean thats her passive it's supposed to be annoying LOL. Also all the ratios are still pending so the passive on the E will probably be removed as I look back on it now.

Also her road will stay for 4-5seconds maybe but will reset if she walks back on it.

but as for her being ranged i didn't mean to say that. I meant to put her as a Melee AP Bruiser much like malphite. Also thanks for the input its changed my perspective a bit... I'll definetly put some of the things U mentioned into consideration!

Blue Arty1 votes

Well spell shield being the only weakness isn't what I had in mind. What I mentioned about dropping the CDR would be that. I'd also add they can't be feared by the road within 10 seconds. The passive is probably balanced with the 6 second delay there (so they have the chance to get off it) You can edit your original to post to reflect edits (range vs melee for example)

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