New Champion Concept

VicVictorious·11/26/2015, 4:09:21 AM·3 votes·756 views

I got a new champion concept. It is a tanky mage. I called him Blunt the Gentle Giant. He has his bones in the shape of a mask with texture like Kindred's mask. Is hulking in form and has bones that are thick and flat on the top (as if an elephant's tusk has been cut) and has huge arms. With 4 puny little studs as fingers on the corners of his hands. In the center there is a hole. Which is were his abilities come from. Not to mention his legs. His legs are short and puny and are tinier than his arms.Like a gorilla. His species was harassed and killed for their bones. It is gentle but has a evil side. It sucks your memories from you through your palms. The last of its kind is looking to avenge his kind as it seems to be carrying out its spices burden of avenging there deaths. In fear Blunt attacks people on sight.

Q- sucks the memories of enemy champions causing slow and 5 second cool down. Which does a bit of magic dmg. A skill shot with a V shaped range. It sucks the memories like a vacuum through his palms. It can hit multiple champions.

W-with the knowledge of its enemies memories it disperses the bad memories removing the slow but doing a bunch of magic dmg. Can only be used if Q was landed. Skinier skill shot range but can hit multiple champions.

E-slams the floor with its bulky hand. Doing magic damage by dispersing its rage. Turning it slightly red which is previously purple. This gives him a dmg boost.

R- A huge smash dispersing rage and bad memories causing aoe dog and magic damage. This takes away the slow from Q but still is a lot of damage. It does more damage the more Q's you have landed.

Passive- gives ally champions rage if used E nearby or good memories if landed Q nearby. The rage ups the damage, and the good memories give a tiny speed boost.

2 Comments

Lord Acacius11/26/2015, 5:26:20 AM1 votes

Pretty cool concept you have here!

I think you should make the abilities more related to the champion being "memory" oriented!

His Q should just be an activated DoT ability! If it's a vacuum it should stay on for maybe 5 seconds, dealing damage in a cone in front of him (like Rumble), however in the process of sucking the memories from his enemies, he reduces their damage by a %. Seems really cool, and fits his lore! Now, I want to propose a new idea for this guy. His passive should be something like a "Memory Pool" or something that is fueled by his Q, as he sucks memories, they fill the "Memory Pool"! Additionally, Blunt gains bonus AP based on the amount stored within the "Memory Pool".

Now that I've established this "Memory Pool", lets make it really cool. His other abilities will deal more damage, or gain bonus effects, based on the amount of "Memory" in the pool, however, they completely deplete the pool to give this effect.

Ok, so moving on to his W. Since this guy is supposedly a tank, let's give him some more AoE damage! Let's make this a radius effect that damage nearby enemies and slows them. We'll call this ability "Bad Dreams", as he uses the negative dreams to deal damage to surrounding enemies based on the amoutnstored within the "Memory Pool". Now, I'm going to shift a tool that you had in your E to his W. Blunt will then gain bonus damage! This fits all of Blunt's offensive capabilities into the "Bad Dreams" ability because it utilizes the negative energy of the bad dreams! It would fit your champion better thematically!

Now, for his W. Since I said that the W was "Bad Dreams", let's make this ability "Sweet Dreams" and give this ability a chance to make "Blunt" a strong tank! Blunt will use the good energy of the dreams to create a shield around himself based on the amount stored in the "Memory Pool" and gain bonus resistances! Additionally, Blunt's shield leaks positive energy, healing nearby allies. This makes Blunt an extremely effective tank because tanks must contribute a lot of utility to a team.

His R is a bit basic, so I'm going to propose a new idea for his ultimate! Activating his ultimate will give Blunt a full "Memory Pool" for 5 seconds regardless of spending. Additional Blunt pulses the bad dreams and good dreams outward from his body for this duration, slowing nearby enemies and giving a slight movement speed buff to nearby allies.

I hope this helps! Your concept really has a unique idea that I believe can grow into a really amazing concept!

If you have time, check out my latest concept!

Chillingworth, the Grave Gunner