A new Yordle concept

Helianthus·1/29/2016, 5:09:06 AM·2 votes·1,074 views

Before I begin, I would like to mention that I'm not playing as much as I used to (can still see matches from October if you check my match history) so I'm not sure if Riot already has a similar idea. Also I've never really checked the boards so I'm not sure if it's under the Concepts & Creations Category.

So I don't have any real passive/skill ideas but just the design of a new Yordle concept my friend and I thought of around 2 years ago. I was thinking since majority of the Yordles seem to be animals(said "most" because Corki is considered to be a Yordle but looks like a human to me), it would be cool to see a squirrel type of Yordle who uses slingshot as a weapon and the ammos could be acorns. Could be a mid laner or an adc. Although it may sound really stupid, my friend and I also thought of the ultimate(although we didn't really care much about the balancing.) We were thinking it could spawn a gigantic slingshot which greatly increases the range and deals a heavy blow but slows down the attack speed meaning positioning would be very important. That's pretty much all we thought about it and just decided to forget about it but I was suddenly reminded and thought it would be worth sharing.

4 Comments

Swooshter1/29/2016, 5:27:19 AM1 votes

So, like Smite's Ratatoskr?

Tohob1/29/2016, 5:32:42 AM1 votes

ability idea: [champion name] digs an acorn into the ground that lasts for X(2?) minutes, decreasing his/her attack speed by X% for X(4?) seconds. when [champion name] walks over an acorn, he/she gains X/X/X/X/X (+X%AD?) damage on-hit on his/her next basic attack within X(4?) seconds.

sort of a "store for the winter" type thing, where the idea is to place a few acorns around during passive times where you're just farming or not doing much, then when a fight happens you can walk over acorns as you fight to deal higher damage, but if you place it down in mid-fight right under yourself, you gain the damage but lose attack speed, losing out on overall damage. just a little idea i had.