Hokuro: The Revenant Soul. Samurai/Ronin like champion concept.

Liammccrary··1 votes·2,121 views
Samurai Art - ID: 88151 - Art Abyss

BACK GROUND:(feel free to skip all this) A ronin (wondering swordsman with no lord or master), named Hokuro, was unfortunate enough to cross paths with "The Revenant Demon" as a young adult. Instead of simply killing Hokuro, the demon took his body for his own. While possessing Hokuro, the demon roamed the world taking and killing as he pleased, simply enjoying his new physical body. The demon went unchecked for hundreds of years until a powerful sorcerer was able to defeat the demon by anchoring the demon's soul to a magic gem, but was unable to sever the link between it and Hokuro. This did indeed free Hokuro from his prison, but because Hokuro had watched from the inside of his own mind all those years at the horrific things the demon had done he was completely changed. He emerged from within and attacked the sorcerer who had freed him. The weakened sorcerer was forced to flee in order to save his own life. Not only was Hokuro's mind altered but so were his physical abilities, he no longer aged and possessed the strength and speed of his demon companion. Hokuro later had the gem placed in the hilt of his sword allowing the sword to be a conduit for the demons power and dubbed it Yaban.

> PASSIVE Keen Swordsman: If Hokuro does not attack for 8 seconds he will sheath Yaban and his next auto attack will deal an amount of magic damage that scales with Ability Power as well as his basic attack damage, this effect can critical strike. His auto will also gain Revenant Strike. The amount of time without attacking lowers with attack speed to a minimum of .75 seconds. (I don't know is that's a good minimum or not, probably not, but it has a minimum)

  • Revenant Strike:After Hokuro AA his sword leaves a trail where it struck an enemy (minion, monster, or champ). Then a short amount of time later echo damage will occur dealing (amount + %AP) as magic damage (revenant strikes act similarly to Darius Q or Aatrox Q, as you can see where it will strike). This ability cannot critical strike. When Revenant Strike hits an enemy champion gain one stack of Demonic Energy

> Q Soul Reaver: Hokuro swings Yaban up with both hands dealing (amount + %AD) as physical damage in a thin line in the targeted direction and acts as an AA reset. If this ability hits and enemy champion Hokuro's next three AA within a set amount of time will gain Revenant Strike

> W Rend: Hokuro slashes three times in a targeted direction with tremendous speed, these three slashes are empowered with Revenant Strike.

  • If Soul Reaver collides with Rend before Revenant strike happens then the three slashes will become a projectile going outward from where the slashes were hit(acts similarly to Syndra Q+E, or when AA a vision plant). The projectile deals the damage of the three revenant strikes to each enemy hit, the projectile stops on the first enemy champion hit. This effect does no block the damage or path of Soul Reaver. If the projectile hits an enemy champion Hokuro gains three stacks of Revenant Soul.

> E Flow: (holding E) Hokuro sheaths Yaban and runs forward for 2 second, when E is released or after 2 seconds he dashes in the direction of the courser while drawing and swinging his sword (the swords damage path is that of a semi-circle starting from Hokuro's left and ending directly in front of him, It does not create a cone in from of him nor does it hit anything to his right). (tapping E) Hokuro will sheath Yaban then immediately dash while drawing and swing in the same way. Flow will slow any enemy hit. Flows cooldown is reduced by 80% if it hits and enemy champion, if it kills and enemy champion then its cooldown is reset (**Flow ** also has a very long base cooldown of 20 seconds and is not reduced when leveled up only CDR will lower it).

  • Flow will also trigger a Revenant Strike along its damage path, and reset Hokuro's passive Keen Swordsman

> R Soul of the Revenant: Hokuro's body is fully possessed by The Revenant Demon for a short amount of time. For the duration of Soul of the Revenant Hokuro's attack range is increased as well as the range of Soul Reaver (Q) and Rend (W). His AA are also given True Revenant Strike.

  • True Revenant Strike: After Hokuro AA his sword leaves a trail where it struck an enemy (minion, monster, or champ). Then a short amount of time later echo damage will occur dealing (amount + %AP + %AD) as Physical damage. For every Three stacks of Demonic Energy, to a max of nine stacks, True Revenant Strike gains a damage upgraded and the time delay after the initial AA is reduced.

I do not own the artwork, and there should be a link to the guys page who made it.

10 Comments

David 7771 votes
  1. His Revenant Strike shouldn't be indented.
  2. Demonic Energy should probably be removed from the passive, as it only interacts with the ultimate.
  3. I don't really get how Q+W combo works. Mind explaining a bit further?
  4. What's the benefit of holding E instead of tapping?
  5. How much damage are the abilities supposed to deal, orientatively?
Liammccrary1 votes
  1. Are you complaining about the format?
  2. Demonic energy will build up pre lvl six so that he gets a lot of kill pressure after gaining his ult. Otherwise he wouldn't have a lvl six power spike since the ult is weak without soul stacks.
  3. there is a delay between the initial damage of W (the three slashes do physical damage immediately) then the damage from revenant strike will occur in the same spot after .3 seconds or so (i don't know a good delay since i cant really test anything). If you cast Q in the direction of W before the delayed damage of revenant strike happens (before .3 seconds) then the projectile will fire from the spot that W was cast (Think of the W as a ball in pool and the Q as the cue ball used to hit it, the pun was not intentional).
  4. holding E gives increased movement speed for 2 seconds or until it is released, then the dash happens. normally champs walk holding E is like hitting a sprint key, tapping it just causes the dash and damage (the dash would be short tho only about 200 or so). 5)Q and W will be main damage dealers, Q doing slightly more than W. Q's damage would be similar to Gangplank Q with a longer cooldown and W would be similar to Udyr Q in damage with a longer cooldown. E would do less, its more of a setup and positioning ability due to the slow. I probably should have said so in the main post but Q also acts as an AA animation canceler same as W. I want the cooldowns to be high enough to where auto attacks are the focus of his damage like master Yi and Yasuo. But i do want him to be harder to play than master Yi and Yasuo hints the skill shots on every ability except the ult.
David 7771 votes

{quoted}

  1. Are you complaining about the format?

This champion

kit

is pretty hard

  • to read
  1. because

you haven't .................... formatted it properly

Liammccrary1 votes

You're being very dramatic. It's literally Ability, sub category explaining extra parts of the ability, then next ability. Indentions mean that its a part off what is above it, I've written many college papers and the format just makes sense I am sorry you don't understand standard formats.

David 7771 votes

{quoted}

You're being very dramatic. It's literally Ability, sub category explaining extra parts of the ability, then next ability. Indentions mean that its a part off what is above it, I've written many college papers and the format just makes sense I am sorry you don't understand standard formats.

compare him with invoker

Liammccrary1 votes

it must look different for you because Im really confused about whats so bad, and i even had a bud look at it on his computer and he said it was good.

blueyedmonkey1231 votes

I love it but passive is kind of too OP with 0.75 CLD what if you scale it with level instead of AS and minimum 1.75. Instead of marking ground he could mark a unit it strikes like after slash that will strike 1.5-0.5 sec after hit depending on circumstances 👇. You could generate revenant strike only if near enemy 550 unit radus while not attacking every 1.75 and 3.5 while attacking at max lvl. Ult could give permanent revenant strike for AA and abilities for duration of demon possession. But echo damage will strike after possession expires. Stacking infinite revenant strikes in theory like Kalista's spears.😄💓

Liammccrary1 votes

I want people to be able to dodge a revenant strike so that the passive doesn't seem as op, and the passive is meant to be strange for an attack speed AP build, when going AD the low cooldown wont matter as much, but I agree that it is still too low at .75 and I don't want the passive to trigger while attacking since it requires him to sheath his sword. And I feel like the ult would be too strong if the damage from true revenant strike couldnt be avoided, it also makes hitting Flow(E) in order to gain the slow more important.

blueyedmonkey1231 votes

{quoted}

I don't want the passive to trigger while attacking since it requires him to sheath his sword.

You're right that would be out of samurai character. But David is right about Demonic energy. Can I propose another suggestion that you merge revenant strike with true revenant strike in one passive. Revenant strike would be just improved AA or ability with bonus magic damage and True revenant strike improved AA or ability with marked ground echo strike effect. Revenant strike While Yaban sheated (after short time approximately 5-6sec) (period before channeling is decreased based on your AS up to 1.75) Hokuro channels demonic energy (0.5-9%AP per sec of channeling based on level) through his blade which improves his next AA or ability with magic damage. At 100%AP next AA or ability will strike with True revenant strike. Ult as I proposed earlier instead of bonus for other abilities (which is by your lore contradictory because you said that he already possess straight of a demon why boosting him further when you have demonic passive) would interact with passive permanent revenant strike for a duration of demon possession and double channeling speed for true revenant strike if you start attacking before 100% AP charge damage applier at max lvl would deal per number of hits to one target 9%/18%/36%/72%/144%... AP after slash.

Liammccrary1 votes

I feel like he wouldn't be as fun to play with or against with those changes. And I don't see how the ult contradicts the lore, its just a power up, like how Renekton or Nasus power up out of their normal forms. They already posses the power of gods because they are gods but their ults still power them up into a more godlike form, like their true forms or whatever.

More from Concepts & Creations