[Champion Concept] The Time Warper (re-posting/personal announcement)

chesey55·5/11/2015, 10:38:04 PM·3 votes·866 views
League of Legends: Champion Idea Journal

the above is the first entry of a Champion Journal that I'm creating, any time I add a new champion entry for the journal collection I will provide a link and the design process made thus far, but I would not consider it a full champion concept post. Once I feel at peace with the content in the Journal, I will post a full entry re-posting the document link, as well as a new body featuring the build lines of the champions all up to the "ending comments/notes" section, which will not be provided due to irrelevant content that it may contain. As to appeal to those who just want the champion information I'd recommend viewing and nothing more. With this announcement out of the way, this is a minor re-posting of a champion I made nearly a year ago. (The first journal entry.)

The Time Warper

Personality: He’s intended to be talkative, somewhat annoyingly so (as to play into his kit’s gimmick) constantly chatting and remarking about everything around him, having what could be near paragraph’s for his emote lines, and having the punch line of his /joke being your current champion pleasing for him to shut up. (a broad enough concept to be worked with by the real concept team, but defined enough to spark ideas.)

Passive: Deadly Concentration- All of his skills are toggles, and as a result the Time warper has no Costs for his skills (However, he’s no Garen or Katarina, for all of you “OP” worry warts out there.) if he has any toggle on for too long, they pop, proking a silence that turns off all toggles and freezes their cooldowns still for the silence duration. This silence can chain react, if one skill pops, any other skill on will also pop, adding their silence times together, regardless of the remaining duration of other toggles. (even enemy silences can invoke this effect, so be weary of blitz ults if this ever really happens) During any silence that this champion endures he has an added buff, for the total silence duration his AD is increased by {10% total AD (before following additions) + 10 + 1/2/3 for every second of silence that is to be endured} (what’s a passive if nothing good is involved?)

Q: parabola elongating rends - cooldown:5 seconds. this toggle may remain on for 5/5/6/6/7 seconds before resulting in a 4 second silence. so long as this skill is on all auto attacks from the champion will slow the attack and move speed of the target unit (% to be determined; continued move slow from attacks is hard to trifle with, adding attack slowing ontop of it makes the number working even harder to balance without a full table of slows to reference, and with Ekko being close to release it’s not worth the time and effort)

W: Reactive acceleratory wave- cooldown: 12 seconds. This toggle may remain on for 3/3.5/4/4.5/5 seconds before resulting in a 6 second silence. so long as this skill is on the champion and all allies around him have their movement and attack speed increased (once again not enough time to reference up a fair ratio)

E:Metabolic rapatizing singularity- cooldown: 25/25/20/20/15 seconds This toggle may remain active for 6/7/8/9/10 seconds before resulting in a 10 second silence. So long as this skill remains active the champions regeneration is increased by a percentage of his current(percent to be determined). If Reactive Acceleratory Wave is active at the same time as this skill both have their durations cut in half, but their increases are empowered by 100/100/125/125/150% of it’s original power. (percent amount increases over skill level, but never becomes 100% without doubling, and remember if one skill’s silence pops they both do, that’s a 16 second silence after 2.5 seconds for a maxed out w.)

ULT: Solitary Temporal Oppression Phlux (S.T.O.P.)- cooldown: 100/80/60 seconds FOr the next five seconds all units (enemy or ally), projectiles, and durations in a radius around the champion are frozen in time, allowing the champion to warp to the first target in the radius that he selects as an attack target, striking them for {50/100/150 + 100/150/200% total AD} physical damage, returning to normal autos for the rest of the durations, however, all damage accumulated to units affected by S.T.O.P. will not be applied until it has been turned off. (so it’s best to just go in do what you think is good enough damage to your target, get out; you only have seconds after all.) if the skill is on for longer than the duration allowed, of the champion is silenced, then S.T.O.P. will automatically end, silencing the champion for 30 seconds. (hard hit sure, but remember you’re passive, if all that’s left is the tank and you just did a full skill silence pop, that’s a 60 second silence, so 70 additional AD minus the % bonus of his passive, you’re ult has 60 seconds added onto it’s cooldown sure, but for a high ad boost with little left standing in your way it could be worth it. Also gives a tide turning temptation for those penta prowlers who don’t realize if it’s enough to kill the tank in time or not.)

Remember all none champion detail relevant information (such as his close descriptive resemblance to the newly announced Ekko) is left in the Journal and not the post. For any questions, please review the journal before leaving a comment.

3 Comments

SWIFTPAWtheTOM5/12/2015, 1:51:49 AM1 votes

I actually like this idea.... and I want to see it happen and even more so play it.

Qazgir5/12/2015, 2:11:11 AM1 votes

Cool but, spaces in between abilities please.