New Champion: The Adamant Idol
I designed this champion to be a very protective tank. Many of its scalings are off of armor and magic resist, and it has a passive that snowballs based on how tanky it really gets. It has decent CC, massive shields for its allies, and an ability to buff wards beyond normal capabilities, making for a powerful support, as well as a viable top.
I don't yet have digital renderings of the concept art, but I do have drawings of the thing. The link is above ^
So this is how he works: (Information in parentheses are the increase based on LEVEL. Brackets are the scaling.)
Passive: (representing icons with items and summoner spells.... deal with it)
Unyielding Armor:
Edit: It gains bonus values from armor and magic resist, each receiving a bonus 10% increase with each purchase.
Emits an aura that increases ally armor and magic resist by 5(10)(15) within 600 range of it.
Q:
Sigil/Sentinel: |Toggle: 2 second cooldown|Ward cooldown: 60 seconds
You can click on a friendly ward for 35 mana to buff it with either Sigil or Sentinel, giving the ward 5 ticks of health (or heals it back up to 5 if it's a pink)
Sigil: Edit: When an enemy champion comes near it, it reveals the surrounding area (similar to an
E or a
W) for 3 seconds.
Sentinel: Edit: When an enemy champion comes near it, it sends out a wave in an area of effect that reduces the armor and magic resist of all enemy units within range of the ward for 3 seconds.
(Only one of each ward can exist at one time. Buffing another will destroy the first of each i.e. you can have one Sigil and one Sentinel, but placing another Sigil will break the first, similar to
turrets. Each last 45 seconds before debuffing each ward.)
W:
Enigmatic Barrier: |60 mana|25 second cooldown
Covers itself in a celestial coating for 5 seconds. While the coating is active, champion damage to it will stun the attacker for 1.25 seconds. (Works once then pops, like a spell shield, except you still take all the damage, but they also get stunned.) Edit: Enigmatic Barrier's cooldown is reduced by 0.5 seconds whenever it is basic attacked by enemy champions.
E:
Astro-Lock: |70(60)(50)(40)(30) mana|12 second cooldown
Edit: Fires out a short-ranged area of effect zone that forces enemies to the ground after 0.75 seconds, rooting them for 0.5 +[0.5 sec for every bonus 70 armor/magic resist] and dealing 50(75)(100)(125)(150) +[60% of AP]
R: {{summoner:17}} Bastion: |100 mana|80(60)(40) second cooldown
For 5 seconds, it and its nearby allies gain a shield that can absorb up to 200(350)(500) +[50% of armor]+[50% of magic resist] over the time period. The shield only lasts for the duration of the actual skill, so this would be like a last-ditch "keep everyone alive" tactic.
For everyone who would call this OP, please, in the comments tell me why, and just remember that
,
, and
will be the main tools to counter it, as well as baiting out its W so it can't lock down your carries. Leave it alone, it can't do much, as the root has a small delay. It can be easily kited, so as long as you don't get baited, chase it, or just don't see it coming, it can't hurt you. But boy, you won't scratch his teammates if his ult is up. Try to bait out this as well, and don't overcommit until you're positive it's down.
And with that, I leave it open for discussion. Please let me know what you think in the comments below, and possibly help me with a name for this. Although, the "Adamant Idol" title is referring to its older lore idea, about some celestial origin. Again, up for debate.
(And about the lore, I was suggested an idea by DisturbedJoshua (NA) that it should be a creation of
, and a sort of sentry to protect his tech) What do you think about the lore? Let me know in the comments below.
Please tell me honestly what you think about it, because I would love to see this in the game, and I would love for Riot to see it as well. :)
Bumblebee out~![]()
Q CD isn't entirely high, but the balance that with the fact that it's a melee skill.
dazzle has a CD of 14 at max rank, and only scales to 1.6 second stun. There is nothing at lowers this aside from CDR. Your stun will be up a lot more if anything attacking it lowers CD, and everything this skill does benefits you considering you're only building tank.
, a champion that typically builds 100% tank has AD ratio's on his skills. his Q can stun, and do really good damage. Even more if you build AD and decide to max it first. His E scales off AP, and his ult scales off AD. You see what Riot has done here? All champions scale off different things, this way they don't directly benefit from building only one kind of item. Yet, Sion is still highly effective in game. The fact your champion's E even does damage that scales off tank stats baffles me.
already has a skill that can shield all allies, and it is REALLY effective. The ratios on this would need to be altered, and it shouldn't scale off stats you're always building no matter what. Maybe just armor, or just magic resist, or health even. Maybe AP. I don't know, something like that.
look weak as tanks in comparison, since they all have ratio's that scale off AD/AP, or even health. Rarely is there a champ that scales of Armor/MR like
Ult + Q? What's the range on all of the skills?