Reina, the Shadow's Consort

Ionias··4 votes·955 views

Lore: The Tale of Reina, a legend in which an ancient Ionian warrior is hunted by an evil spirit. After fleeing for years from the evil spirit, Finally, Reina donned her own mask to confront the spirit, but when she turned to face it, it never came again, frightened away by her strength. What if the legend was wrong? What if instead of turning to face the spirit, Reina was tempted to embrace the spirit and let her torment end? To willingly submit to the evil, shadowy thing. And become the first to consort with the Shadow. After developing techniques with the aid of the evil spirit and, after committing many vile acts, she and the spirit were trapped in a magical box by the founders of the Kinkou Order and the record of what they had done scrubbed from history. The box lay sealed in the clan's temple to never be opened for hundreds of years. Reina and the spirit waited patently for an opportunity to be free again. Then a young member of the Kinkou Order had snuck into the sealed room. They saw their chance; with a whisper of promised power they influenced the young man and waited for the young one to return.

Synopsis: Reina is a Support/Assassin with an emphasis on roaming and scouting the enemy team. With the increased ward count and the increased mobility on Shadow Maneuvers she is primed to dash into enemy territory and make it out after placing key wards in difficult to reach positions. After scouting the enemy she can move her team under the cover of shadow and pounce on any unwary foes.

Favored Items: item 3117 item 2045 item 3092 item 3001 item 3285 item 3089

Art found on Google Cool Picture #1 Cool Picture #2

NEW

Changes are Italicized

Changed Her W quite a bit to make it more Shadowy and to let her Impale more targets. As well as lowering the cooldown of her Q by 2 seconds across all ranks. Added a clause to her Ult passive to lower the cooldown of Blooded Garrote after yanking a Dagger out of someones guts.

AA Range: 250 (A bit longer them most melee, imagine a dagger on a wire similar to a kusarigama, might even change it to one if it would be more appropriate for her.)

P: Vision Tactics

Vision Ward limit is increased by 1/2/3 at levels 1/7/14. Ninja: "This unit is a flippin' ninja!"

Q: Dagger Wire CD: 6/5.5/5/4.5/4 seconds Mana Cost: 50/55/60/65/70

Throw a wire-attached dagger in the target direction Impaling and bleeding the target hit for 75/100/125/150/175(+0.6 AP) magic damage over 2 seconds.
The Impaled condition lasts for 2 seconds and slows the target by 30% as well as reveals them.

W: Shadow Maneuvers CD: 8 seconds Mana Cost: 50/40/30/20/10

Passive: Gain 25/30/35/40/45 bonus out of combat movement speed.

Active: Reina's Shadow dashes to target ally champion or ward, if the target is a champion, grant the target 50%(+5% per 100 AP) increased movement speed degrading over 1 second. After 1 second the ability may be reactivated to switch places with her Shadow granting the movement speed effect to Reina. The Shadow also throws Dagger Wires in the same direction as Reina.

E: Blooded Garrote CD: 20/17/14/11/9 seconds
Mana Cost: 75/80/85/90/95

Dash behind target Impaled enemy and slash the targets throat silencing the target for 1.5 seconds and dealing 50/75/100/125/150(+0.5 AP) magic damage.

R: Shadow's Descent
CD: 150/130/110 seconds
Mana Cost: 100

Passive: Auto-attacks against Impaled targets deal 15/20/25%(+2.5% per 100 AP) missing health magic damage and remove the Impaled effect. Reducing the Cooldown of Blooded Garrote by 5 seconds. Active: In an area centered on Reina, she and all allies are covered by a mass of Shadow fading from sight over 2 seconds to grant Camouflage for the next 10 seconds and granting them Reina's out of combat movement speed. Current Out of Combat Movement Speed: X

OLD

P: Vision Tactics

Vision Ward limit is increased by 1/2/3 at levels 1/7/14. Ninja: "This unit is a flippin' ninja!"

Q: Dagger Wire CD: 8/7.5/7/6.5/6 seconds Mana Cost: 50/55/60/65/70

Throw a wire-attached dagger in the target direction Impaling and bleeding the target hit for 75/100/125/150/175(+0.6 AP) magic damage over 2 seconds.
The Impaled condition lasts for 2 seconds and slows the target by 30% as well as reveals them.

W: Ninja Maneuvers CD: 2 seconds, 20/19/18/17/16 seconds per target Mana Cost: 50/40/30/20/10

Passive: Gain 25/30/35/40/45 bonus out of combat movement speed.

Active: Reina dashes to target ally champion or ward, if the target is a champion, grant the target and herself 50/55/60/65/70%(+5% per 100 AP) increased movement speed degrading over 1 second.

E: Blooded Garrote
CD: 20/17/14/11/9 seconds

Mana Cost: 75/80/85/90/95 Dash behind target Impaled enemy and slash the targets throat silencing the target for 1.5 seconds and dealing 50/75/100/125/150(+0.5 AP) magic damage.

R: Shadow's Descent
CD: 150/130/110 seconds
Mana Cost: 100

Passive: Auto-attacks against Impaled targets deal 15/20/25%(+2.5% per 100 AP) missing health magic damage and remove the Impaled effect. Active: In an area centered on Reina, she and all allies are given camouflage fading over 2 seconds and lasting for the next 10 seconds and granting them Reina's out of combat movement speed. Current Out of Combat Movement Speed: X

Any suggestions or cool ideas would be appreciated.

5 Comments

CrazyBear19873 votes

Q - what was the point for it to be attached to a wire?

W is okay

E only works with impaled champions?

R only work with impaled targets? and mass allied camouflaged, it would be broken for already camouflaged champions, imagine katrina. reconsider this one, maybe with one that synergies or interacts with her impale theme.

you need more ways to apply your impale effects

her passive abuses the "wards placed" score for ranking, so its an unfair advantage since she can place more than others before cooldown.

initially i thought she would have more sensor based or ward based abilities, like linking wards or terrain with wires, to reveal enemies etc or to set up traps.

that's my feedback, hope it clarifies a few things

Ionias1 votes

Q having a wire would be used as a tether to show where the attached enemy is, not sure if I want it to reveal the target or just let the wire point to where the person is over a wall or in a bush.

E is meant to only be cast after hitting the target with a skillshot to limit it a bit more. Being able to just jump on a target and silence it with no buildup I think goes against the new assassin rework. Also, Reina would use the wire that was attached to the dagger to wrap it around the targets neck and use it as a garrote.

R - The passive is meant to add more damage to the kit and utilize the Impaled mechanic in a thematic way that would fit her. The idea for the team wide stealth I got from a red post discussing the rengar rework and thought it would be cool for a support/assassin.

As for the wards placed, you don't get free wards, you just get more out at once. You still have to go back to base and refill a sightstoneitem 2045 just like everyone else.

The ward/terrain based wires would be cool but I'm not sure what I would take out. Any suggestions?

CrazyBear19872 votes

You need more ways to create IMPALED stacks.

Her Q could split to multiple target, Like a wire wall or wire net, target hit in an area are IMPALED, and if they try to move while the net is in place, they bleed DOT.

Your W could be a utility skill if you still want the dagger wire, she throws it at a target champion, enemy or ally, the tether alows her to, reverse Thresh lantern, jump to and off the champion, buffing them with speed if they are still in tether range OR Impale an enemy, still allowing her to jump the target.

This now empowers your E since you have multiple tagged targets, as a buff maybe you can bounce to other impales units You have a new initiate or escape, and a AOE CC.

This is my suggestion, you can tweak it as you like, but she feels much more different than her other ninja fold already in my opinion.

Tony 21 votes

that ward thing seems cool. The rest has potential but doesn't seem too special

Arakadia1 votes

Real cool, however the E feels like its just an extension of Q. Additionally, the Shadow that stalked her isn't mentioned in her gameplay. Except maybe her ult.

More from Concepts & Creations

More by Ionias