Reina, the Shadow's Consort
Lore: The Tale of Reina, a legend in which an ancient Ionian warrior is hunted by an evil spirit. After fleeing for years from the evil spirit, Finally, Reina donned her own mask to confront the spirit, but when she turned to face it, it never came again, frightened away by her strength. What if the legend was wrong? What if instead of turning to face the spirit, Reina was tempted to embrace the spirit and let her torment end? To willingly submit to the evil, shadowy thing. And become the first to consort with the Shadow. After developing techniques with the aid of the evil spirit and, after committing many vile acts, she and the spirit were trapped in a magical box by the founders of the Kinkou Order and the record of what they had done scrubbed from history. The box lay sealed in the clan's temple to never be opened for hundreds of years. Reina and the spirit waited patently for an opportunity to be free again. Then a young member of the Kinkou Order had snuck into the sealed room. They saw their chance; with a whisper of promised power they influenced the young man and waited for the young one to return.
Synopsis: Reina is a Support/Assassin with an emphasis on roaming and scouting the enemy team. With the increased ward count and the increased mobility on Shadow Maneuvers she is primed to dash into enemy territory and make it out after placing key wards in difficult to reach positions. After scouting the enemy she can move her team under the cover of shadow and pounce on any unwary foes.
Favored Items:

Art found on Google Cool Picture #1 Cool Picture #2
NEW
Changes are Italicized
Changed Her W quite a bit to make it more Shadowy and to let her Impale more targets. As well as lowering the cooldown of her Q by 2 seconds across all ranks. Added a clause to her Ult passive to lower the cooldown of Blooded Garrote after yanking a Dagger out of someones guts.
AA Range: 250 (A bit longer them most melee, imagine a dagger on a wire similar to a kusarigama, might even change it to one if it would be more appropriate for her.)
P: Vision Tactics
Vision Ward limit is increased by 1/2/3 at levels 1/7/14. Ninja: "This unit is a flippin' ninja!"
Q: Dagger Wire CD: 6/5.5/5/4.5/4 seconds Mana Cost: 50/55/60/65/70
Throw a wire-attached dagger in the target direction Impaling and bleeding the target hit for 75/100/125/150/175(+0.6 AP) magic damage over 2 seconds.
The Impaled condition lasts for 2 seconds and slows the target by 30% as well as reveals them.
W: Shadow Maneuvers CD: 8 seconds Mana Cost: 50/40/30/20/10
Passive: Gain 25/30/35/40/45 bonus out of combat movement speed.
Active: Reina's Shadow dashes to target ally champion or ward, if the target is a champion, grant the target 50%(+5% per 100 AP) increased movement speed degrading over 1 second. After 1 second the ability may be reactivated to switch places with her Shadow granting the movement speed effect to Reina. The Shadow also throws Dagger Wires in the same direction as Reina.
E: Blooded Garrote
CD: 20/17/14/11/9 seconds
Mana Cost: 75/80/85/90/95
Dash behind target Impaled enemy and slash the targets throat silencing the target for 1.5 seconds and dealing 50/75/100/125/150(+0.5 AP) magic damage.
R: Shadow's Descent
CD: 150/130/110 seconds
Mana Cost: 100
Passive: Auto-attacks against Impaled targets deal 15/20/25%(+2.5% per 100 AP) missing health magic damage and remove the Impaled effect. Reducing the Cooldown of Blooded Garrote by 5 seconds. Active: In an area centered on Reina, she and all allies are covered by a mass of Shadow fading from sight over 2 seconds to grant Camouflage for the next 10 seconds and granting them Reina's out of combat movement speed. Current Out of Combat Movement Speed: X
OLD
P: Vision Tactics
Vision Ward limit is increased by 1/2/3 at levels 1/7/14. Ninja: "This unit is a flippin' ninja!"
Q: Dagger Wire CD: 8/7.5/7/6.5/6 seconds Mana Cost: 50/55/60/65/70
Throw a wire-attached dagger in the target direction Impaling and bleeding the target hit for 75/100/125/150/175(+0.6 AP) magic damage over 2 seconds.
The Impaled condition lasts for 2 seconds and slows the target by 30% as well as reveals them.
W: Ninja Maneuvers CD: 2 seconds, 20/19/18/17/16 seconds per target Mana Cost: 50/40/30/20/10
Passive: Gain 25/30/35/40/45 bonus out of combat movement speed.
Active: Reina dashes to target ally champion or ward, if the target is a champion, grant the target and herself 50/55/60/65/70%(+5% per 100 AP) increased movement speed degrading over 1 second.
E: Blooded Garrote
CD: 20/17/14/11/9 seconds
Mana Cost: 75/80/85/90/95 Dash behind target Impaled enemy and slash the targets throat silencing the target for 1.5 seconds and dealing 50/75/100/125/150(+0.5 AP) magic damage.
R: Shadow's Descent
CD: 150/130/110 seconds
Mana Cost: 100
Passive: Auto-attacks against Impaled targets deal 15/20/25%(+2.5% per 100 AP) missing health magic damage and remove the Impaled effect. Active: In an area centered on Reina, she and all allies are given camouflage fading over 2 seconds and lasting for the next 10 seconds and granting them Reina's out of combat movement speed. Current Out of Combat Movement Speed: X
Any suggestions or cool ideas would be appreciated.