(Champion Concept) Rosaria, Nature’s Fury
Passive - ThornArmor
After entering a brush, Rosaria’s body becomes covered in a thick layer of thorns that deals 10(.1AP) to any champion that attacks her. This effect lasts for 5 seconds after leaving the brush.
Q - Vinewhip (2%/3%/4%/5%/6%) (15s/13s/11s/9s/7s) Rosaria lashes her whip three times in an area in front of her. The first strike does current % health true damage. The second strike does missing % health true damage. The last strike is in a straight line and does max % health true damage.
W - Nature’s Grip (20/40/60/80/100)(.25AP) magic damage (23s/20s/17s/14s/11s)
Rosaria plants her feet into the ground and extends her whip, impaling the first target. If the target is a champion or large monster she then tethers to the target dealing X amount of damage per second for 3 seconds, healing for 75% of damage dealt and slowing the target. The further the two are from each other the greater the slow becomes. If the target breaks the tether, they will bleed out and take (.5AP) magic damage over 3 seconds.
50% of the cool down is refreshed if Rosario gets interrupted during the duration
E - Evergreen leash (3 charges) (20s charge rate)
Rosaria casts out her whip and flings herself toward the first enemy or ally champion struck. Recast again to land early. Can land up to 100 units in behind the target.
Vinewhip’s cooldown is reduced by 2 seconds on a successful cast. This occurs once every 7 seconds.
R - FuryThorn (80160/240)(.8AP) (130s/100s/60s)
Rosario unleashes a flurry of thorns in a wide cone in front of her. Enemies that are impaled by these thorns are knocked back up to 400 units and if they hit another enemy or terrain, are stunned for 1.75 seconds.
Enemy champions that are hit are marked for 4 seconds. If an ally champions hits a marked target, the mark is consumed and heals the champion for (1.5AP) over 3 seconds. Champions can only consume one mark.