[Champion Concept] Eryndir, the Watcher in the Forest

FuzzyPhatPanda·12/11/2014, 1:44:46 AM·3 votes·2,571 views

Eryndir, the Watcher in the Forest http://fc06.deviantart.net/fs22/i/2007/363/b/6/Dark_Elf_Ranger_by_DarkRaven1988.jpg Artwork not by me, and he would be using two short swords as opposed to a bow. But this should help you visualize the idea of Eryndir. Eryndir is an elf-style champion, at home within the narrow corridors of the jungle or top lane. His high mobility and sustain help him move from camp to camp in his jungle as well as to make quick work of enemy camps should the enemy jungler be away. After a skirmish and low on health, Eryndir can sustain from small jungle camps and prepare for his next gank, while the enemy jungler (unless it's a WW or Fiddle) will be forced to back before returning to their jungle. Background/Short Lore:

Eryndir was once part of a proud and prosperous race of elves who had lived within the Sacred Forest located on the shadow isles long before it became corrupted. The elves were taught how to live off the land, and learned the ways of life itself, as well as how to protect their home and the inhabitants of the forest. They were the deadliest archers in all of Runeterra, although seldom even knew of their existence. However, they believed it unfair to use their archery capabilities against their enemies, so they instead demonstrated their mastery of close-combat when forced to protect their land. However, even these fearless warriors soon succumbed to the plague that consumed the shadow isles. Eventually only small numbers of the initial myriad of elves were left, and were forced to construct defenses on the southern end of the island. There was fear spreading, threatening to become the end of the endangered race, until a spark of hope flared up. Word had gotten out that Maoki, the creature with the life of the forest inside of itself, had made it to Valoran. And so the bravest of warriors -- led by Eryndir, the strongest and most skilled -- followed the rumors that lingered of the Twisted Treant, in the hopes of restoring their homeland together.


Abilities:

Passive: Swift Fighter- Eryndir gains a 5/10/15/20% bonus in movement speed and attack speed while in combat. Levels up at 1/6/11/16.

Q: Elven Warrior- Eryndir makes swift, precise attacks on all enemies in an area around him dealing 75/105/135/165/195 (+25% AD) physical damage. His precise strikes also cause targets to bleed for 10/25/40/55/70 (+85% AP) over the next 3 seconds. Cost: 60/55/50/45/40 mana Cooldown: 18/17/16/15/14 seconds Range: 450

W: Tree Run- Eryndir disappears into the trees, becoming stealthed for 1/1.5/2/2.5/3 seconds while he is within 250 units of terrain. While stealthed, Eryndir can jump onto his enemies from a stationary position, exiting stealth and dealing 70/100/130/160/190 (+75% AD) physical damage. Cost: 75/70/65/60/55 mana Cooldown: 14/13/12/11/10 seconds Range: 650

E: Knowledge of Life- Eryndir's knowledge allows him to take life from enemies and grant it to his allies. Passive: Eryndir gains 5/7.5/10/12.5/15% lifesteal. Active: Eryndir heals nearby allies for 10% of the damage he deals over the next 3 seconds. Cost: 70/65/60/55/50 mana Cooldown: 19/17/15/13/11 seconds Range: 525

R: Forest's Aid- Eryndir calls on the aid of the forest creatures. The creatures charge out perpendicular from nearby terrain, both natural and player-made (not from structures), until colliding with the next piece of terrain in their path. The forest creatures deal 125/225/325 (+100% AD) physical damage, and stun any enemy champions hit for 1/1.5/2 seconds. Cost: 100 mana Cooldown: 110/100/90 seconds Range: 1000


|Base Stats:||| |- |Health: 445 (+90/lvl)||Health Regen: 1.4 (+0.17/lvl)| |Mana: 200 (+50/lvl)||Mana Regen: 1.3 (+0.13/lvl)| |Armor: 17 (+3.5/lvl)||Magic Resist: 30 (+1.25/lvl)| |Damage: 55 (+3/lvl)||Attack Speed: 0.63 (+2.5%/lvl)| |Range: 165||Movement Speed: 345| |


Eryndir is an fighter/assassin type champion. He thrives on the front lines of the battle, sneaking into the back lines and taking out the squishies while trying to sustain through their focus. And his ultimate is one of his most powerful tools, especially when the fight extends into the jungle. It's a great engage and disengage tool. The narrow corridors of the jungle almost ensures that the escaping enemy will get caught, allowing your teammates to come in for the cleanup.


Well that's about it for Eryndir! Let me know what you guys think! I always appreciate any constructive feedback! Also, if you review this for me, I'd be more than happy to review any concepts you'd like someone to look at! Thanks guys!

10 Comments

Samurai Sosa12/12/2014, 2:43:28 AM2 votes

Please, please, please, please, please,** please,** Please, please, please, please, please, please, Please, please, please, please, please, please, Please, please, please, please, please, please, Please, **please, **please, please, please, please, Please, please, please, please, please, please, Please, please, please, please, please, please, Please, please, please, please, **please, **please, Please, please, please, please, please, please, Please, please, please, please, please, please, Please, please, please, please, please, please, Please, please, please, please, please, please, Please, please, please, please, please, **please, Please, please, please, please, please, please, Please, please, please, please, please, please, Please, please, please, please, please, please, Please, please, please, please, please, please, ** I NEED THIS CHARACTER RIGHT GODDAMN NOW>>>.

MochaShakes6412/12/2014, 9:57:23 PM2 votes

[deleted]

Sean Sacred12/12/2014, 11:16:42 PM2 votes

[deleted]

Reaper Review12/11/2014, 1:51:01 AM1 votes

That bleed on his Q should probably have a base damage value on it. It's largely pointless to have an ability whose secondary function does literally nothing unless the champion has built a stat that he literally has no other use for.

SpiceIsRight12/12/2014, 3:54:42 AM1 votes

Hi Panda, neat champion you have here. If you want to return the favor (you don't have to), I always love feedback on my concept: http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/UtEoA1ud-a-champion-is-revealed-dreaming-of-red-reply.

Passive:

I think this fits well thematically, but it could use a little tweaking numbers-wise. Right now, the base speed boost is giving 69 MS without boots meaning total MS in combat is 414 no boots. I hate compensating for champion kit strengths by nerfing base stats, so I'd recommend either scaling per level on the speed especially (i.e. at 5%/10%/15%/20% at levels 1/6/11/16) or perhaps a mechanic that gives him initial speed boost but have it last X seconds refreshing on auto-attacks.

Q:

Looks pretty good as is. How does this look visually? Is it sort of like a a Fiora ult in appearance without the untargetablility (so teleport strikes to all champs in the range)?

W:

Does he become immobile while stealthed sort of like a disappear and re-engage strategy? How were you visualizing the stealthing process? Will it require nearness to certain terrain? Otherwise numbers seem fine :)

E:

Love it! It has a sort of Old School Sion Ult feel to it and we all know no one utilized it so we need a champ to make it shine!

R:

Really enjoy the use of the map in ways we haven't seen before. The range might be a little high, but it may be fair too because it requires terrain to use. Are there going to be any forest critters coming out of Anivia walls or Trundle pillars? Would be neat to see an interaction with these and other champion abilities too. Perhaps even a joke when trying to cast in on a Yasuo "Wall."

Cool champ, I like it.