[Champion Concept] Eryndir, the Watcher in the Forest
Eryndir, the Watcher in the Forest http://fc06.deviantart.net/fs22/i/2007/363/b/6/Dark_Elf_Ranger_by_DarkRaven1988.jpg Artwork not by me, and he would be using two short swords as opposed to a bow. But this should help you visualize the idea of Eryndir. Eryndir is an elf-style champion, at home within the narrow corridors of the jungle or top lane. His high mobility and sustain help him move from camp to camp in his jungle as well as to make quick work of enemy camps should the enemy jungler be away. After a skirmish and low on health, Eryndir can sustain from small jungle camps and prepare for his next gank, while the enemy jungler (unless it's a WW or Fiddle) will be forced to back before returning to their jungle. Background/Short Lore:
Eryndir was once part of a proud and prosperous race of elves who had lived within the Sacred Forest located on the shadow isles long before it became corrupted. The elves were taught how to live off the land, and learned the ways of life itself, as well as how to protect their home and the inhabitants of the forest. They were the deadliest archers in all of Runeterra, although seldom even knew of their existence. However, they believed it unfair to use their archery capabilities against their enemies, so they instead demonstrated their mastery of close-combat when forced to protect their land. However, even these fearless warriors soon succumbed to the plague that consumed the shadow isles. Eventually only small numbers of the initial myriad of elves were left, and were forced to construct defenses on the southern end of the island. There was fear spreading, threatening to become the end of the endangered race, until a spark of hope flared up. Word had gotten out that Maoki, the creature with the life of the forest inside of itself, had made it to Valoran. And so the bravest of warriors -- led by Eryndir, the strongest and most skilled -- followed the rumors that lingered of the Twisted Treant, in the hopes of restoring their homeland together.
Abilities:
Passive: Swift Fighter- Eryndir gains a 5/10/15/20% bonus in movement speed and attack speed while in combat. Levels up at 1/6/11/16.
Q: Elven Warrior- Eryndir makes swift, precise attacks on all enemies in an area around him dealing 75/105/135/165/195 (+25% AD) physical damage. His precise strikes also cause targets to bleed for 10/25/40/55/70 (+85% AP) over the next 3 seconds. Cost: 60/55/50/45/40 mana Cooldown: 18/17/16/15/14 seconds Range: 450
W: Tree Run- Eryndir disappears into the trees, becoming stealthed for 1/1.5/2/2.5/3 seconds while he is within 250 units of terrain. While stealthed, Eryndir can jump onto his enemies from a stationary position, exiting stealth and dealing 70/100/130/160/190 (+75% AD) physical damage. Cost: 75/70/65/60/55 mana Cooldown: 14/13/12/11/10 seconds Range: 650
E: Knowledge of Life- Eryndir's knowledge allows him to take life from enemies and grant it to his allies. Passive: Eryndir gains 5/7.5/10/12.5/15% lifesteal. Active: Eryndir heals nearby allies for 10% of the damage he deals over the next 3 seconds. Cost: 70/65/60/55/50 mana Cooldown: 19/17/15/13/11 seconds Range: 525
R: Forest's Aid- Eryndir calls on the aid of the forest creatures. The creatures charge out perpendicular from nearby terrain, both natural and player-made (not from structures), until colliding with the next piece of terrain in their path. The forest creatures deal 125/225/325 (+100% AD) physical damage, and stun any enemy champions hit for 1/1.5/2 seconds. Cost: 100 mana Cooldown: 110/100/90 seconds Range: 1000
|Base Stats:||| |- |Health: 445 (+90/lvl)||Health Regen: 1.4 (+0.17/lvl)| |Mana: 200 (+50/lvl)||Mana Regen: 1.3 (+0.13/lvl)| |Armor: 17 (+3.5/lvl)||Magic Resist: 30 (+1.25/lvl)| |Damage: 55 (+3/lvl)||Attack Speed: 0.63 (+2.5%/lvl)| |Range: 165||Movement Speed: 345| |
Eryndir is an fighter/assassin type champion. He thrives on the front lines of the battle, sneaking into the back lines and taking out the squishies while trying to sustain through their focus. And his ultimate is one of his most powerful tools, especially when the fight extends into the jungle. It's a great engage and disengage tool. The narrow corridors of the jungle almost ensures that the escaping enemy will get caught, allowing your teammates to come in for the cleanup.
Well that's about it for Eryndir! Let me know what you guys think! I always appreciate any constructive feedback! Also, if you review this for me, I'd be more than happy to review any concepts you'd like someone to look at! Thanks guys!