Twisted fate rework idea; his kit is boring and doesn't reflect his lore or design.
TL:DR at the end
So this post is about one of my favourite champions, twisted fate. That may sound contradictory to the title but let me explain:
Twisted fate is designed really well, I love his lore and character design but I just feel like his kit is boring to play with and against, it is very repetitive and inflexible and also a bit underpowered in my opinion. All you do is ult to pick off a target then stun whoever you can over and over again.
I love the bilgewater: burning tides event and I love the light that casts tf in as well as the video riot made called a twist of fate
If you haven't yet you should check it out:
https://m.youtube.com/watch?v=tEnsqpThaFg
This, along with the burning tides story that has been released cast twisted fate in a really interesting light but the problem is that his kit doesn't feel anything like the fluid and interesting character these two present.
There are a few key problems with his kit that I think need addressing:
1: his passive can be good to give him a mid game advantage but it is too boring and because of tf's low ap scaling it doesn't really give him an advantage anyway because the ap items he buys don't give him much more damage. Also, given that you would just be trying to farm anyway it gives no interesting game mechanic, just a passive that you don't notice. I think his passive could be reworked into something that steals gold from enemies a bit like the mastery thief but it actually takes gold from them on aa or on landing his q on an enemy champion. This would be lore friendly and more interesting to use.
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His q needs also needs a rework. If you have seen a twist of fate then you saw how fast his cards move and how fluid he seems. However in game you just stand there and throw some really slow moving cards that do nothing interesting. I would suggest that either it could be the same but it only throws one or two cards out but faster or it could be changed in a different way so that it travels faster but slows down for each unit it hits, leaving his wave clear power alone but stopping him from just spamming q through the minion wave at the enemy constantly and allowing him to better snipe out enemies.
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His w is a fun mechanic trying to pick the right card under pressure but I think it is a bit out dated and boring. The base effects of each card are ok but could be reworked into something no more powerful but more fun and less just about reaction times and spamming gold card over and over again. For example,
a. blue card would only refund mana if it killed the target but would refund more mana and if it doesn't kill the target then it would be a single target slow. This allows for more play making and makes the enemy actually think about what you are doing.
b. Red card would become more of a teamfight ability and would deal slightly more damage than it currently does in a slightly bigger area and would also become a skillshot not procced on aa. It would no longer slow anyone. This again gives tf more options other than just spamming gold card.
c. Gold card should become a skillshot but retain its stun, it is uninteresting and repetitive to use and allows no counter play, making it a skillshot would allow counter play but it would also have a higher range than your aa leaving it balanced.
- The as passive of his e is almost totally useless and the extra damage on the fourth aa is powerful and lends burst but again has no counter play or play making potential making it boring. This ability could be worked into something like a Lucian ult mixed with a syndra ult so it would be single target but you could also move around while channelling it more like in the twist of fate video. I think the best way of doing this would be to have a channel where tf throws three cards fast at a single target. Also, inspired by the video it could have an extra effect on the third attack based on the most recent card you picked with your w. This is quite complicated but I think it achieves my aim of making tf more interesting but also balanced and does away with the uninteresting e that he has now. The effects on the third attack would go as follows:
a. Blue card would deal some bonus single target damage
b. Red card would slow the target
c. Gold card would stun the enemy
- Lastly is his ultimate which as it is now is a key part of his kit and goes well with his lore but it does not really fit in with the burning tides story where it seems to have a lower cooldown and neither mention the destiny part, only the gate part of his ult. I think that if you made it so that you lowered the range a fair amount and it no longer gave vision but it would have a lower cast time and you could cast it more than once in 10 seconds or so. This would add a really dynamic element to him and would make playing him feel more like you are playing a fun trickster who always manages to escape. To allow counterplay it would still be interuptable.
As he is now he relies on his team to follow up on what he does which is not lore friendly as he is more of a lone wolf in his lore so having more sustained damage and more outplay potential with his kit would allow him to make solo plays as well as team plays making him match his lore more accurately as well as being far more fun.
TL:DR
Tf's kit is boring and static as it is, his q should be faster moving but with less projectiles, his w abilities each have slightly altered affects, the most recent card he picked with his w should affect his e, his e should be totally reworked into something like a single target Lucian ult where he throws 3 cards at a target with the third having an altered affect depending on what card he picked most recently with his w and his ult should have a shorter range and not give vision but also a shorter cast time amdultiple casts within 10 seconds.
Some of the ideas for new abilities were inspired by other people's ideas so I will leave all the links here, feel free to go and check them out of you are interested in a tf rework.
http://forums.na.leagueoflegends.com/board/showthread.php?t=792140
http://forums.na.leagueoflegends.com/board/showthread.php?t=792140
Like I said my ideas were inspired by other people's not just copy pasted.
If you enjoyed this or agree or disagree with anything that I have said then please comment your opinions, I really want to hear what you have got to say, sorry for the long post but this is something I feel strongly about.