My'Reia, The Engulfing One (Champion concept)

Zeeewwwmmmm··1 votes·461 views

Mostly just looking for feedback.

My'Reia, The Engulfing One

Abilities: Passive: Death's Grasp -Enemies under the effects of crowd control caused by My'Reia take 2/4/6% or their max health as bonus magic damage whenever she deals magic damage to them.

Q: Suffocating Tendrils - Range 600 Mana Cost: 70/75/80/85/90 Cooldown: 16/15/14/13/12 Dozens of black, writhing tendrils erupt from the ground below target champion, rooting them for .5/.75/1/1.25/1.5 seconds and dealing 130/160/190/210/230 (+40% AP) magic damage.

W: Siphoning Malice: Range 400 Mana Cost: 120/130/140/150/160 Cooldown:20/19/18/17/16 Forms a tether with target champion, dealing 1/2/3/4/5 (+1% AP) of their max health as magic damage per second. The damage escalates to 2/4/6/8/10 over 5 seconds. Tether lasts for 8 seconds or until broken.

E: Choking Storm Range 600 Area Of Effect: 350 Mana Cost: 60/65/70/75/80 Cooldown: 18/17/16/15/14 My'Reia hurls a swirling ball of corrupted energies to a target area. It creates a cloud that lingers for 6 seconds, dealing 130/140/150/160/170 (+10% AP) per second. It also slow enemies inside it's radius by 20/25/30/35/40%. If any enemies remain in the cloud for over 4 seconds, they are silenced for 1/1.25/1.5/1.75/2 seconds.

R: Destruction Of Mortality Range 800 Mana Cost: 200 Cooldown: 160/140/120 Darkness erupts below target champion, rooting them for 3.5 seconds and dealing 100/200/350 (+30% AP) to them. The darkness then spreads to any enemy champions within 300 range of the initial target, dealing 20% less damage for each champion it spreads to (maximum of 1/2/3 extra targets) (the root does not spread).

4 Comments

Reingel292 votes

Ok, so I'm guessing this is an AP mid assassin/mage voidborn champion (which, using my imagination and how the spells work, I imagine it being a darker version of Velkoz ). Though, I feel there are some stuff on her kit that feels a bit overpowered. Why? Overloaded with CC. Again, this is my opinion of this champion concept, so I hope you would bear with me and have an open mind.

Her passive is ok, I guess. She deals alot more damage to health tanks, but doesn't this proc on 3 of her skills? It's a decent mage passive at best.

her Q, i can picture this like Chogath 's Q, except it stuns. A bit easier since stuns can be cleansed, but 2 seconds seems like a long time for a stun, esp. with her kit having more than one cc already

Her W passive, I feel is unnecessary and is more of a playsafe for her/him/it. With her playstyle being a annoying champion that tries to stick to people to deal alot of damage, enemies would likely poke her down from a safe distance to avoid her cc wrath. Problem is, the annoying shield pops up every 16 seconds at max level. That's like an annoying Yasao passive on a mage. I feel though this should be removed, because it I feel its OP to have a mage with Yasao's anti-poke shield.

Her E reminds me of Cassiopeia and her poison shroud. It has a good amount of damage, but with a slow that turns into a stun when the enemies last long enough? I feel this would make a REALLY long stun when combo-d with Q. I guess it would be better if it didn't stun since she has a 2 second stun already. It could be used for zoning, and can be combo-d with Q quite well.

The name of the ulti doesn't seem terrifying enough for a voidborn, esp. with the "things" at the end. Best if you change this to something else.

Also, since it's an "embrace", wouldn't it be better if it would be a snare rather than knock-up? I feel this would be better since you can still use your skills and all. But, then after a certain period, a meteor comes and adds more damage? I think it's rather overpowered for an ultimate. A 4 second knockup with a powerful finisher that will make the enemy team hate you for picking the champ, esp since they can't summoner 1 or use item 3140 since it's knock-up.

Overall. I feel she's a decent champion concept. Good idea, like how she seems to be a rift controller of some sort, opening portals into the void and all. Only thing I didn't like was her ulti. Seems too much when chained with her other skills. I mean, some are avoidable or escapable zone type ulti's (ex. JarvanIV , Nunu ). It's like a Ziggs ultimate, but you're knocked up and cannot do anything till the bomb hits you in the face. And, if you've faced him before, you'd know the terror of being in the middle of his zone low life without a reliable mobility skill (or its on cooldown or you're oom)

But, that's my opinion anyways.

Here's a biscuit for you item 2010

Zeeewwwmmmm1 votes

Thank you for your feedback! You made a lot of really good points and I want to address them, if you'll bear with me. First of all, I guess I should have made her role clear. My'reia is similar in appearance to a wraith, cloaked by shadows. Her spells are very dark, with most of them involving some dark forces in their animations. She is meant to be a sort of lower-damage utility mage, excelling in impairing enemies movements while putting moderate damage through from the backline.

I agree that her passive was a bit lackluster. It does more or less what I wanted it to do, but it lacks clarity and it seems hard to proc. What about this?

Abilities: Passive: Death's Grasp Every second that an enemy has impaired movement caused by My'Reia, she gains a stack of "Death's Grasp". At 6 stacks, her next spell will deal 2/4/6% of her target's max health as bonus magic damage.

Her Q, upon reflection, is definitely a bit much. The stun would create some very difficult to avoid CC chains involving her cloud. I have an issue though. I really want it to do some amount of hard CC. Not a stun, it would be too much and it wouldn't make sense thematically. A silence could work, but there is the issue of being thematically correct again. I suppose a root could work. What about this?

Q: Suffocating Tendrils - Range 600 Mana Cost: 70/75/80/85/90 Cooldown: 16/15/14/13/12 Dozens of black, writhing tendrils erupt from the ground below target champion, rooting them for .5/.75/1/1.25/1.5 seconds and dealing 130/160/190/210/230 (+40% AP) magic damage.

Following the idea of her being a moderate damage CC-monster, the shield is also a bit much. Let's remove it altogether.

The E. Oh boy. So here's the thing about this. It's supposed to be an extremely strong zoning tool. I made it a bit too strong. You said it reminded you of Cass's shroud. Exactly! That's what it's supposed to be. It's supposed to dissuade enemy champions, really make them think twice about walking into it. That being said, it is really strong. I made it a bit too much so. How about this?

E: Choking Storm Range 600 Area Of Effect: 350 Mana Cost: 60/65/70/75/80 *Cooldown: 12/11/10/9/8 18/17/16/15/14 My'Reia hurls a swirling ball of corrupted energies to a target area. It creates a cloud that lingers for 6 seconds, dealing 130/140/150/160/170 (+10% AP) per second. It also slow enemies inside it's radius by 20/25/30/35/40%. If any enemies remain in the cloud after 4 seconds, the slow doubles. If any enemies remain inside it the entire duration, they are stunned for 3 seconds. If any enemies remain in the cloud for over 4 seconds, they are silenced for 1/1.25/1.5/1.75/2 seconds.

Ahhh, the ult. I really just had no idea what this was going to be. I had a clear idea of the rest of her kit. This, not as much. I'm going to take another shot at it. What do you think of this?

R: Embrace Of The Elder Things Destruction Of Mortality Range 800 Mana Cost: 200 Cooldown: 160/140/120 Darkness erupts below target champion, knocking them and any champions within 300 units of them up for 2/3/4 seconds. During this time you are free to move around cast spells as normal. After the knockup ends, a dimensional rift opens and a mass of writhing tendrils resembling a meteor comes through, slamming into the ground and dealing 250/350/450 (+60% AP) to any enemies within 500 units of the initial target. Darkness erupts below target champion, rooting them for 3.5 seconds and dealing 100/200/350 (+30% AP) to them. The darkness then spreads to any enemy champions within 300 range of the initial target, dealing 20% less damage for each champion it spreads to (maximum of 1/2/3 extra targets) (the root does not spread).

Reingel291 votes

Ok, so I see the changes, and I think she's more viable now :)

But, i still have some comments though, so hear me out.

The passive fits more of her cc monster of a mage, so an added damage fits her perfectly (much like Velkoz own passive)

Her q is good now, nothing to add on that

W is still ok, nice tether. Thank you for removing the shield. If this champion ever becomes a reality, I'd expect lots of people screaming "NERF SHIELD!". Yasao's shield is annoying enough.

The E is far better now. But, a suggestion would be something like Graves smokescreen, since we don't see that type of CC very often

Ahh, the R. For me, this one seems the toughest to fit into her. But, I'll try

For the root, why not it be 2.5 seconds but a delayed area effect? (imagineBard 's ulti, except instead of zhonia, its root) Also, as for the spreading part, The root should spread or something, kind of like a varus ultimate making the team split up. But, that's my opinion.

Overall, I think she'll be a nice addition to the league. Good job on the concept. Hope my suggestions helped somehow :p

For your effort, here's a handful of biscuits

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