My'Reia, The Engulfing One (Champion concept)
Mostly just looking for feedback.
My'Reia, The Engulfing One
Abilities: Passive: Death's Grasp -Enemies under the effects of crowd control caused by My'Reia take 2/4/6% or their max health as bonus magic damage whenever she deals magic damage to them.
Q: Suffocating Tendrils - Range 600 Mana Cost: 70/75/80/85/90 Cooldown: 16/15/14/13/12 Dozens of black, writhing tendrils erupt from the ground below target champion, rooting them for .5/.75/1/1.25/1.5 seconds and dealing 130/160/190/210/230 (+40% AP) magic damage.
W: Siphoning Malice: Range 400 Mana Cost: 120/130/140/150/160 Cooldown:20/19/18/17/16 Forms a tether with target champion, dealing 1/2/3/4/5 (+1% AP) of their max health as magic damage per second. The damage escalates to 2/4/6/8/10 over 5 seconds. Tether lasts for 8 seconds or until broken.
E: Choking Storm Range 600 Area Of Effect: 350 Mana Cost: 60/65/70/75/80 Cooldown: 18/17/16/15/14 My'Reia hurls a swirling ball of corrupted energies to a target area. It creates a cloud that lingers for 6 seconds, dealing 130/140/150/160/170 (+10% AP) per second. It also slow enemies inside it's radius by 20/25/30/35/40%. If any enemies remain in the cloud for over 4 seconds, they are silenced for 1/1.25/1.5/1.75/2 seconds.
R: Destruction Of Mortality Range 800 Mana Cost: 200 Cooldown: 160/140/120 Darkness erupts below target champion, rooting them for 3.5 seconds and dealing 100/200/350 (+30% AP) to them. The darkness then spreads to any enemy champions within 300 range of the initial target, dealing 20% less damage for each champion it spreads to (maximum of 1/2/3 extra targets) (the root does not spread).
). Though, I feel there are some stuff on her kit that feels a bit overpowered. Why? Overloaded with CC.
Again, this is my opinion of this champion concept, so I hope you would bear with me and have an open mind.
's Q, except it stuns. A bit easier since stuns can be cleansed, but 2 seconds seems like a long time for a stun, esp. with her kit having more than one cc already
and her poison shroud. It has a good amount of damage, but with a slow that turns into a stun when the enemies last long enough? I feel this would make a REALLY long stun when combo-d with Q. I guess it would be better if it didn't stun since she has a 2 second stun already. It could be used for zoning, and can be combo-d with Q quite well.
since it's knock-up.
,
). It's like a
ultimate, but you're knocked up and cannot do anything till the bomb hits you in the face. And, if you've faced him before, you'd know the terror of being in the middle of his zone low life without a reliable mobility skill (or its on cooldown or you're oom)