Game mode idea: Survival mode.
Here's the idea, you can only die about 10 times before you're out for the rest of the game, and the respawn time is 30 seconds as long as the game goes. The map will be summoner's rift except with a twist, it's larger and you can also destroy bushes for some gold too, bushes regrow every 3 minutes. Turrets have more health and more attack speed but less resistances. You can two of any spell (including
,
, and other older summoner spells, like fortification) except flash, you can't have flash. Because if you take flash, that is the ONLY summs you'll have.
Each team gets to ban 6 champions that would be stronger in this game mode and it's also a 6 versus 6, incase if anyone is dc for the rest of the game.
You would start off the game with 1500 gold, there are more potions and elixirs for sale. Wards have a longer life span and control wards have a bigger range of vision. Every Champion has more base health in this game mode as well. Lifesteal and Spell Omnivamp are slightly stronger too.
In the laning phase, you gonna want to be pretty aggressive and try punish your opponent for dying then by smacking their tower with auto attacks AND basic abilites. In the Jg, monsters do more damage but have no resistances. Every Champion that have a mana or energy are now larger and more regen.
Minions would drop little health relics that will float towards you (Think of like a Thresh soul), but you run the risk of getting zoned or attacked. When you take even just a little damage, you won't get the health relic and it goes to the opponent instead.
ITEMS THAT WOULD BE REMOVED:







I would actually consider some of these items to be op if clarity is going to allowed on the rift.