Current Champion Concepts and Creation Problems

IGoToHarvard·2/14/2016, 6:19:18 PM·1 votes·620 views

Hi, I am a veteran LOL player, solid diamond player, and I have an very important concern that I would like to address today.

League of Legends is a team game. It is a 5v5 game, and each person in the team has almost equal influence to get the team the victory. However, League of Legends is now making itself too much of a team game. This is a hugely problem in rank plays and degrades solo queue rank plays (which I believe is the core experience of LOL game itself), because there are always tilted players, trolls, mindless players. Now with shut down golds shared upon teammates, and champions' power being weakened to have lower standards (literally every champions are being nerfed. Why not just leave all champions strong as they were? It is harder to balance but you guys can do it!), there are now limited opportunities for players to carry the game than ever before. If there is any tilted players, trolls, or mindless players, it is more likely than ever to lose the game, no matter how much you try. This is exceptionally true in Diamond+ solo ranking plays. Making League of Legends too much of a team game and taking individualistic exceptional individuals to shine is truly becoming a problem in LOL, especially in ranked player plat+. Should 1 bad teammate ruin the entire game experience? Is this fair? I do not believe so. I believe even League of Legends will always be a team sport, it should allow exceptional players to carry the games. A great example is Ryze. I can't carry the game with Ryze anymore with this massive damage reduction nerf in the patch 6.3 making Ryze's passive to cast maximum of 5 spells.

I offer solution to this current problems. Champion's strength standard should be higher. Each champion should be stronger. Please stop nerfing champions. Azir, nidalee, Ryze, leblanc, talon, corki, kat. Every champion have been nerfed hard. I think it would make LOL massively more fun, if champions were back to where they were - every champions stronger. It would be harder to balance champions with them stronger but I believe rioters can do it, if you cant hire me then I will work on it. If champions are stronger and have clear weaknesses in them, players would be more actively engaged in the game by either slaughtering the enemy team or carefully countering the opponent with smarts to win the game. Each champion being stronger would allow each player to carry the game more easily.

Make league like democratic USA, and stop the path for it to become the communist China!

8 Comments

ModThe Djinn2/14/2016, 9:48:06 PM4 votes

{quoted} League of Legends is a team game. It is a 5v5 game, and each person in the team has almost equal influence to get the team the victory.

Correct. This is intended, and completely by design.

This is a hugely problem in rank plays and degrades solo queue rank plays (which I believe is the core experience of LOL game itself),

Riot appears to disagree, with the recent shift towards Dynamic Queue and the associated rewards. They are putting Solo Queue back in, but have said several times that they feel Dynamic Queue is going to become the primary League Ranked experience.

Now with shut down golds shared upon teammates

This is an anti-snowball mechanic for TEAMS, not for individuals. If you're behind as a team it's actually more useful to give everyone gold that give more gold to a single person -- it means your power is more evenly distributed, so the ahead enemy team can't simply single out your one fed character.

literally every champions are being nerfed.

Champions buffed in the past three patches:

  • Akali
  • Ekko
  • Gragas
  • Kog'Maw
  • Xin'Zhao
  • Ziggs
  • Karma
  • Nunu
  • Bard
  • Fiddlesticks
  • Kha'Zix
  • LeBlanc
  • Mordekaiser
  • Riven
  • Teemo
  • Rumble

Champions are still buffed and nerfed. Some are very strong and are tuned down repeatedly (Graves being a good example right now), but champions are NOT being nerfed across the board, and many are being buffed.

Why not just leave all champions strong as they were?

Because League is a game balanced and designed around team play, NOT around one player carrying the game. While one player CAN carry a game, this should be an exception and a proof of incredible skill rather than a common occurrence.

It would be harder to balance champions with them stronger but I believe rioters can do it, if you cant hire me then I will work on it. If champions are stronger and have clear weaknesses in them, players would be more actively engaged in the game by either slaughtering the enemy team or carefully countering the opponent with smarts to win the game. Each champion being stronger would allow each player to carry the game more easily.

The thing is that the common philosophy of "it's not overpowered if EVERYONE is overpowered" isn't true. A game like that tends to devolve into a list of must-pick characters good in the meta, and a lot that aren't seen except as powerful counterpicks. League has never wanted that many hard counters in the game.

Also, none of this means you can't be a super carry -- those characters still exist. Get fed early as Pantheon or LeBlanc and watch the carnage you can create. Play Devourer Xin Zhao. Play late-game Darius or Nasus into a team without a lot of kiting power.

It's just that one-man teams are rare -- which is something League embraces. Showing your skill by single-handedly stomping a coordinated enemy team isn't something that should happen: the team with better teamwork SHOULD be able to defeat a team of four weak players and one incredible one.

Michael Sykes2/14/2016, 7:26:05 PM2 votes

the last sentence was too much bro