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Current Champion Concepts and Creation Problems

IGoToHarvard··1 votes·620 views

Hi, I am a veteran LOL player, solid diamond player, and I have an very important concern that I would like to address today.

League of Legends is a team game. It is a 5v5 game, and each person in the team has almost equal influence to get the team the victory. However, League of Legends is now making itself too much of a team game. This is a hugely problem in rank plays and degrades solo queue rank plays (which I believe is the core experience of LOL game itself), because there are always tilted players, trolls, mindless players. Now with shut down golds shared upon teammates, and champions' power being weakened to have lower standards (literally every champions are being nerfed. Why not just leave all champions strong as they were? It is harder to balance but you guys can do it!), there are now limited opportunities for players to carry the game than ever before. If there is any tilted players, trolls, or mindless players, it is more likely than ever to lose the game, no matter how much you try. This is exceptionally true in Diamond+ solo ranking plays. Making League of Legends too much of a team game and taking individualistic exceptional individuals to shine is truly becoming a problem in LOL, especially in ranked player plat+. Should 1 bad teammate ruin the entire game experience? Is this fair? I do not believe so. I believe even League of Legends will always be a team sport, it should allow exceptional players to carry the games. A great example is Ryze. I can't carry the game with Ryze anymore with this massive damage reduction nerf in the patch 6.3 making Ryze's passive to cast maximum of 5 spells.

I offer solution to this current problems. Champion's strength standard should be higher. Each champion should be stronger. Please stop nerfing champions. Azir, nidalee, Ryze, leblanc, talon, corki, kat. Every champion have been nerfed hard. I think it would make LOL massively more fun, if champions were back to where they were - every champions stronger. It would be harder to balance champions with them stronger but I believe rioters can do it, if you cant hire me then I will work on it. If champions are stronger and have clear weaknesses in them, players would be more actively engaged in the game by either slaughtering the enemy team or carefully countering the opponent with smarts to win the game. Each champion being stronger would allow each player to carry the game more easily.

Make league like democratic USA, and stop the path for it to become the communist China!

8 Comments

ModThe Djinn4 votes

{quoted} League of Legends is a team game. It is a 5v5 game, and each person in the team has almost equal influence to get the team the victory.

Correct. This is intended, and completely by design.

This is a hugely problem in rank plays and degrades solo queue rank plays (which I believe is the core experience of LOL game itself),

Riot appears to disagree, with the recent shift towards Dynamic Queue and the associated rewards. They are putting Solo Queue back in, but have said several times that they feel Dynamic Queue is going to become the primary League Ranked experience.

Now with shut down golds shared upon teammates

This is an anti-snowball mechanic for TEAMS, not for individuals. If you're behind as a team it's actually more useful to give everyone gold that give more gold to a single person -- it means your power is more evenly distributed, so the ahead enemy team can't simply single out your one fed character.

literally every champions are being nerfed.

Champions buffed in the past three patches:

  • Akali
  • Ekko
  • Gragas
  • Kog'Maw
  • Xin'Zhao
  • Ziggs
  • Karma
  • Nunu
  • Bard
  • Fiddlesticks
  • Kha'Zix
  • LeBlanc
  • Mordekaiser
  • Riven
  • Teemo
  • Rumble

Champions are still buffed and nerfed. Some are very strong and are tuned down repeatedly (Graves being a good example right now), but champions are NOT being nerfed across the board, and many are being buffed.

Why not just leave all champions strong as they were?

Because League is a game balanced and designed around team play, NOT around one player carrying the game. While one player CAN carry a game, this should be an exception and a proof of incredible skill rather than a common occurrence.

It would be harder to balance champions with them stronger but I believe rioters can do it, if you cant hire me then I will work on it. If champions are stronger and have clear weaknesses in them, players would be more actively engaged in the game by either slaughtering the enemy team or carefully countering the opponent with smarts to win the game. Each champion being stronger would allow each player to carry the game more easily.

The thing is that the common philosophy of "it's not overpowered if EVERYONE is overpowered" isn't true. A game like that tends to devolve into a list of must-pick characters good in the meta, and a lot that aren't seen except as powerful counterpicks. League has never wanted that many hard counters in the game.

Also, none of this means you can't be a super carry -- those characters still exist. Get fed early as Pantheon or LeBlanc and watch the carnage you can create. Play Devourer Xin Zhao. Play late-game Darius or Nasus into a team without a lot of kiting power.

It's just that one-man teams are rare -- which is something League embraces. Showing your skill by single-handedly stomping a coordinated enemy team isn't something that should happen: the team with better teamwork SHOULD be able to defeat a team of four weak players and one incredible one.

Arakadia2 votes

This glorious reply.... Q_Q tears of joy

ModThe Djinn2 votes

{quoted}

This glorious reply.... Q_Q tears of joy

-bows-

IGoToHarvard1 votes

Thank you so much for your answer - I really appreciate this answer. I just think that it takes much fun out of each champions if you nerf them- and riot nerfed more champions than the ones you described. Like LB silence, talon silence is gone. Fiora's field is so short now. Ryze passive has now hard cap. Jinx attack speed so much slower. Kat less damage overall. etc. Without these nerfs it would be much more fun to play the game, and also to spectate games.

I personally believe that the a team of 3 weak players and 2 incredible one SHOULD be able to defeat the team whose members merely do good teamwork. You want this game to be in depth right? Making Ryze's passive to have a hard cap takes so much away from experienced players - game is now shallow.

ModThe Djinn2 votes

{quoted}Thank you so much for your answer - I really appreciate this answer.

Any time! I love this sort of conversation.

I just think that it takes much fun out of each champions if you nerf them- and riot nerfed more champions than the ones you described.

In the past three patches Riot has nerfed the following champions:

  • Gangplank
  • Kalista (debatable)
  • Miss Fortune
  • Trundle
  • Mundo
  • Elise
  • Kindred
  • Tahm Kench
  • Rengar (debatable)
  • Alistar
  • Corki
  • Graves
  • Jax
  • Poppy
  • Ryze
  • Zed

My previous list of buffs ALSO had 16 champions on it, and two of these nerfs are actually debatable nerfs, as they were more power adjustments than outright nerfs. So the list is pretty even. Almost identical, in fact.

Of these, Zed was tuned around an item that benefits him hugely, and several of the others got only light love taps.

Like LB silence, talon silence is gone.

Silence is not a fun or skillful mechanic though -- it's a "no, you don't get to play" mechanic that oppresses the skill of your opponent. Both of those were auto-silence mechanics, with no way to counterplay them, on characters who can kill you outright within that window. There's no skill involved: just speed of button mashing.

Fiora's field is so short now. Ryze passive has now hard cap. Jinx attack speed so much slower. Kat less damage overall. etc. Without these nerfs it would be much more fun to play the game, and also to spectate games.

Here's where we have to disagree. Fiora's new kit has a lot more skill involved (although her baseline skill requirement for moderate success is definitely lower since she's a little more durable) -- you have multiple moves that rely on positioning and timing. Kat has less burst, but is still a MONSTER in skilled hands in the right team -- she may not 100-0 you, but a good Kat will show off just how good she is by murdering your ENTIRE TEAM. Jinx's nerf was necessary to keep her from being THE dominant carry in both the early and late game. Ryze has severe mechanical and kit issues that extend beyond him being over / under powered, and this is (as Riot has said) more of a placeholder than a long-term fix.

I personally believe that the a team of 3 weak players and 2 incredible one SHOULD be able to defeat the team whose members merely do good teamwork.

I disagree here as well. A team of average players with above-average teamwork should be able to systematically demolish a team of mixed skill players with worse teamwork, and should, in fact, have a good chance of winning against a team of BETTER players with worse teamwork. Team composition and strategy should be more important than individual player or champion strength -- I shouldn't pick Kog'Maw because he's strong and can single-handedly carry the game on my skill alone: I should pick him because my team is Amumu / Janna / Orianna / Xin Zhao, and I know I'll have the front line I need to become a monstrous carry.

Otherwise player mechanical skill trumps teamwork, and then there's no reason to do anything but play the game to gain as much power for yourself as possible.

See, the issue is that even League's most complex champions are, at the end of the day, relatively simple compared to the mechanics of many other game genres. There's only so much gameplay depth an individual champion can have. The REAL heart of League of Legends IS that teamwork -- how champions interact with each other in teamfights, what strategies they allow your team to utilize, how they handle objectives, when their moments of strength and weaknesses are...that's the deep game of League.

You want this game to be in depth right? Making Ryze's passive to have a hard cap takes so much away from experienced players - game is now shallow.

It really doesn't -- it just pushes the game to one of "when do I pop this" instead of "how quickly can I spam buttons?" Ryze didn't have SKILLFUL play -- he had rote memory mastery play of "what combo gets me the most spells, and how quickly can I do it?" That's not a good pattern to have.

It's also not depth -- it's just practice. It's like memorizing the algorithms to solve a Rubik's Cube quickly instead of being able to look at the cube and figure out the best way to solve it organically. One is basically just muscle memory, and the other shows a mastery of the puzzle at hand.


IN CONCLUSION Skill, depth, and mastery don't become evident from adding more champion power. Skill and mastery become evident from having champions with very clear moments of strength and weakness -- it's far easier to show how good a Katarina player you are, for example, when a BAD Katarina can't kill anything and dies instantly. Then when you hit the fight and pin-point target all the wounded targets, scoring an easy Pentakill, it's much more obvious that it's because you're a boss Katarina player.

If Graves can out-duel anyone at any range, being a good Graves isn't rewarding -- anyone can do it. When Graves can out-duel anyone at CLOSE range it's much easier to show your skill: your positioning is such that you can always be near the targets you want to be near, while the bad Graves on the enemy team can't even get a shot off where he wants it.

This is where depth comes in. Depth is mostly about emergent gameplay -- HOW you use a kit and WHEN you use a kit, not how perfectly you can do Ryze's combo or the fact that you could land every Alistar Q+E combo. It's about WHEN and WHERE and on WHO you use that combo.


THAT SAID, I'd be interested in hearing your argument for the opposing side. Why do you think an individual player's mechanical skill should be so dramatically rewarded? Should having good players matter MORE than having good teamwork? Why?

IGoToHarvard1 votes

Thank you again for such a detailed post. Now I understand why League is becoming less and less fun. And this answers your question. Individual player's mechanical and other important skills (please dont be little stuffs that are not correct. Ryze was nerfed too. You didnt list him. your arguments have so many holes.) should be dramatically rewarded, and that mechanical skill should be able to be countered if played smartly. I think this because it is fun that way. Have you realized that people are playing the game so with so much absent of mind and thinking? People just play together and group; there are no longer fire in individual players's eyes. There is not as much fun in the players. Game is all about having fun. Now days, League has become a stressful place rather than a fun place. YES I feel frustrated with playing the game than having fun. I was Ryze main, and now new Ryze with 5 spellcast max, Ryze is not fun. It cant carry like it used to when played well. Everything you said clears the way to make League of Legend more dull and frustrating place. I hope some rioters can listen to what I am saying. I know you disagree with me, that's fine, but I think I have much better concept of the game. League of Legends should be a fun place. NOT a frustrating place. I hope champions all become back to being strong, and rioters focus more on individual's power rather than the team power. This is a harder challenge. And obviously to me, Rioters gave up balancing and creating strong champions, because now they are nerfing everyone - to make it balanced for the professional stage. The truth is most people are not professional gamers. It is okay to have some imbalances. Make champions strong again. And try your best to balance them. If you need my help, come hire me. I am so sorry to be so negative but I think this is true. On a positive note tho, I think Ultra Rapid Fire would be more fun now all champions are nerfed. Can we please make Ultra Rapid Fire a permanent mode? If you do, I will quit diamond ranking games, and play only URF. URF is fun. And fun is all I need. URF makes me laugh very hard. Ranking in solo queue is more frustrating and stressful than ever before.

ModThe Djinn1 votes

{quoted}Thank you again for such a detailed post.

Yep!

Ryze was nerfed too. You didnt list him.

Definitely did. Second or third from the bottom of the list on my last post.

Your arguments have so many holes.

Such as what? I'm not arguing that player skill isn't important -- just arguing that, in a game as interaction-heavy as League, the ability to work as a team is the MOST important skill.

Mastering a champion should let you beat the pants off someone new to that champion. But mastering a champion shouldn't let you single-handedly win a game against a team that better at teamwork unless you get a truly ENORMOUS lead...and even then your team will have to put in effort as well.

...should be dramatically rewarded, and that mechanical skill should be able to be countered if played smartly.

As it is. See Katarina, for example. High skill to properly chain abilities on the right targets at the right time to chain resets, but any CC can break her flow and kill her instantly.

Have you realized that people are playing the game so with so much absent of mind and thinking? People just play together and group; there are no longer fire in individual players's eyes. There is not as much fun in the players.

This seems purely subjective. I've seen tons of games where people are having a ton of fun, and most people I personally play with are actually EXCITED to see less emphasis on a single character carrying the game and more emphasis on playing as a unified team. And this is across a range of friends from Bronze to Season 5 Challenger.

Again, my view is equally subjective, but without a i survery we're not going to get an accurate answer.

I know you disagree with me, that's fine, but I think I have much better concept of the game.

I mean, your opinion is your opinion, and thats fine. I'm a game designer who has interviewed twice at Riot myself, which, while it doesn't mean my opinion is any more valuable or correct than yours, is an indication that my thoughts are probably not as unfounded as you seem to think -- we may have different opinions on what is more valuable for gameplay, but I wouldn't go so far as to say either one of us necessarily has a "better concept" of the game.

So lets not play the "being dismissive of each other's thoughts of the value of their opinions" game, alright?

Also, I'll reiterate my feelings: cutting Ryze's ultimate isn't really cutting his skill. It's just allowing them to later put more power into playing Ryze strategically and skillfully, instead of having his power stuffed into "how many buttons can you spam in X seconds," which is NOT an indication of game mastery but rather an indication of muscle-training. Does he need a buff to compensate? Almost certainly. But I'd argue Ryze actually needs a redesign instead.

Michael Sykes2 votes

the last sentence was too much bro

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