Temze The Urtistan Lancer

SmurfverseFTW··7 votes·648 views

Champion name: Temze the Urtistanian Lancer

Attack range: Melee

Playstyle: Temze is meant to be played as a tank engager similar to that of Jarvan 4, but also along with his kit Temze can be played in a variety of lanes ranging from top lane with his ability to engage and sustain or in a lane such as support where he can disengage and shield his ADC.

Passive: After being out of combat for 3 seconds Temze will empower his next autoattack, causing it to cleave all enemies in front of him for 5% of their max health as true damage. Every time Temze kills a unit the cool down on this ability is decreased by one second.

Q: Temze stabs all enemies in his way and pushes them in any direction of his choosing, this ability does 50/100/150/200/250 damage plus 40% of Temzes AD and. This ability has a 12/11/10/9/8 second cool down

W: Temze shields himself and an ally of his choosing for 2 seconds, while the shield is active Temze and the allied champion gain 15% bonus attack speed. This ability shields for 50/100/125/150/200 plus 60% of Temze AD. This ability has a 7/7/6/5/5 second cool down

E: Temze dashes in a target direction with his lance pointing out in front of him, enemies struck by this ability are slowed by 30% for 1.5 seconds and take 10% of the damage they receive within 2 seconds of being stabbed as bonus bleed damage. This ability does not do damage by itself . This ability has a 10/10/9/8/7 second cool down

R: Temze summons his horse Sleipnir and rides down a lane with or without one ally doubling Temze movement speed, Temze has complete control over Sleipnir's movements and any enemies struck with Sleipnir are stunned for 1 second. The ally on Sleipnir can get off at any point by using a movement control. This ability has a 115/90/70 second cooldown. If hard CC'd during this ability Temze jumps off Sleipnir landing with a massive explosion slowing nearby enemies for 70% for 2 seconds, if uninterrupted this ability will last 7 seconds.

I can write a full lore if you would like and am open to ideas on how to balance this fictional champion.

5 Comments

CrimsonCobra31 votes

Most of the kit I'm cool with, as far as he seems to be an AD bruiser with good damage, great CC, and (I suggest) conditional tankiness. I do have a little bit of a problem with him having such a high AD scaling on a shield, but because his other AD scalings are so low, if he built heavy AD, he would be forced to deal damage with his autos, which weakens the Lethality heavy build I was beginning to worry about. That said, he does seem kind-of strange because of that. But I think I would enjoy it.

~CrimsonCobra3

Slackjaw1 votes

way too op

I mean... sounds cool! :)

SmurfverseFTW1 votes

How can I fix him from being "way too op" if I am catching your drift correctly

Arakadia1 votes

Hey! So the King Ooblec 1 wasn't interested in giving real feedback beyond some passive aggressive comments, but I am.

So the first thing that confuses me is that this guy, Temze is a lancer. Yet he is almost never going to be riding his horse for most of the game. The second problem is that Temze steps all over Hecarim's toes. Hecarim's thematic is a horse riding lancer who races you down with a big bladed long handled weapon. Temze's gameplay is different enough, that's fine, but his theme of being a lancer riding a horse is too similar.

So one problem with his passive is that it requires you to constantly exit combat to utalize the effect. You can't generate your passive in combat which is when you'll need it most. Worse, you might finally get your passive but be forced to use it on minions to farm. This passive needs to be generatable during combat.

His Q is a neat ability, a unique way to displace enemies. I'm confused why you added an AP scaling, doesn't seem very fitting.

Two problems with his W. He has no built in healing so the bonus heal for the shield is useless. Second, if you want him to be viable as a support, the shield can't scale with only AD. A support doesn't have the gold nor the ability to buy AD just for their shield. Unless you were going for an AD support, but Temze's kit doesn't support that.

His E is an odd ball. I like that you can increase and buff your own damage and ally damage to enemies, however there are some problematic things. First, the fact that the charge's cooldown is reduced by auto attacks is unfitting. Usually an abilities auto attacks reduce a spell'coolfown if the champion is attack speed based. I see no indication that Temze is auto attack based. Secondly this ability is just got too much going on. It's an engage spell, a CC spell, a damage amp for allies via bleed spell, AND your auto attacks are going to reduce its cooldown.

My suggestion would be to clean the spell up and make his passive reduce the cooldown when activated or something similar.

Finally there is his ult. The ability is neat, like an old Quinn ult with allies. However I have a few things to say about this ability too.

First, how long does this ability last? Second, the stun on this ability is much too long. 2 seconds is long for a stun but not broken by default. The fact that all he has to do is walk over you with a movement speed buff and he can run over many enemies is what breaks it. Also, does the ult have a delay and can it be stopped? Or is it like Kled's remount passive where you can't stop it unless you kill him? I assumed above but can this ability run over many enemy champions to stun them all? Finally, is there anyone to stop Tenze's ult after it's already begun?

That's all I've got, hope it helps. Sorry if the formatting is bad or if there is typos, I'm a phone.

SmurfverseFTW1 votes

Once again you help me fix up a champ concept, I will have edited the above abilitie to better fit the play style it is going for. If you do not see changes then it's because i'm in game and am slowly working on it. It showed be done by tomorrow.

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