Rough Champion Idea. Jacht the Depth Dweller.

Chcken·4/13/2016, 9:40:04 PM·2 votes·847 views

Jacht is an AP tank support/top laner (original idea right..) that primarily has a lot of CC and decent damage, but as a drawback he has large cooldowns and a unique replacer for mana. I currently have no lore in mind for him, and I hope that the community can help me to shape this character into something meaningful. Here is his kit.

Passive - Hydration

Jacht has no mana bar, instead it was replaced with Hydration. Jacht loses 1 Hydration every second, and starts out with 200, gaining an extra 20 for each kill and assist Jacht gets. For every 50 Hydration he has, he will regenerate .25% of his missing health per second and all of his abilities deal addition damage equal to half of his current Hydration, which scales to full by level 18. Jacht gains 5 Hydration every second while standing in the river.

Q - Ink Shot. 1000 Range. 8/7.5/7/6.5/6 cooldown. No cost.

Jacht shoots out a stream of ink dealing 75/100/125/150/175 + 55% of Jacht's AP. The enemy hit is slowed by 20% for 1 second. Hitting an enemy will give Jacht 30/40/50/60/70 Hydration back.

W - Suction Cups. 600 Range. 22/20/18/16/14 cooldown. 60 Hydration.

Passive - Upon entering combat, once every 6 seconds, Jacht will be immune to any form of knockups and displacements. Jacht also has permanent 12% tenacity and slow resist.

Active - Jacht latches onto an ally, granting them 12%/14%/16%/18%/20% of his maximum armor and magic resist for 2/3/4/5/6 seconds. During this time, Jacht cannot use any of his other abilities, and all of his abilities have a 1 seconds cooldown upon deactivating this ability. Activating this ability deactivates the passive portion. Jacht can cancel this ability by pressing W again. Upon canceling, the ability assumes the normal cooldown.

E - Ink Pool. Spawns under Jacht. 20/19/18/17/16 cooldown. Costs 80 Hydration.

Jacht instantly leaks a 3 Teemo wide pool of Ink that increases Jacht's speed by 20%/25%/30%/35%/40% and slows enemies by 15%/25%/35%/45%/55%. Jacht's pool will stay where it was released at for 3/3.5/4/4.5/5 seconds. Enemies inside the pool will take 20/35/50/65/80 + 30% of Jacht's AP as damage each second. For each enemy inside, Jacht will passively gain 5 Hydration every second.

R - Tentacle Grab. 700 range. 120/110/100 cooldown. Costs 110 Hydration.

Jacht quickly stretches out all 8 of his tentacles and grabs all nearby enemies. Each enemy is pulled inward directly to Jacht and stunned for .5/1.0/1.5 seconds, and are dealt 90/180/270 + 55% of Jacht's AP as damage.

I greatly appreciate any Constructive feedback, and I hope some people can contribute to this idea of mine, whether it be an idea for the character himself, or balancing his kit.

Thank you for reading.

7 Comments

Weirdpersonx4/13/2016, 9:47:28 PM1 votes

Looks great, no time for a full review, but I can do that later if you want. Main thing is that while 200 Hydration might be fine at the beginning, what happens late game? With a constant drain, lets say it takes you 20 seconds to get to middle of mid lane, with homeguards and W. That's 180 Hydration. After ulting, 70. At most, you can W or Q, both of which effectively take you out of the fight. Especially since he can't target Champs with Q. Maybe have Hydration scale with level, or maybe he gains Hydration at a rate of say, 5/s while in River. Just an idea. I'll take a closer look at everything later.

Hope this helps!

~Wpx

Weirdpersonx4/14/2016, 5:36:33 AM1 votes

Alright...time for a full review! BUM BUM BUUUUUUUUUUUM NOTE/DISCLAIMER: I am not a pro champ designer. I'm someone who I feel has a good idea for balancing, and I good way to envision how something would work on the rift. I read through each ability one at a time after a quick once-over. If I found an interaction to tweak in a previous ability, I did so, but I did not go through each thinking about how they would interact.

Passive: Already talked a bit about this, and you've done some good work. How much additional damage do abilities do based off of hydration? And is it max or current? Finally, what is his max hydration? Because as I stated, I just don't think 200 will be enough to be effective in a fight. Also, you may want to make it so that he doesn't start losing Hydration/second until 2:00, when the laning phase starts. Otherwise he just doesn't have enough (See Q) Score: 6/10. Not sure how well resource would work, but a great idea and a new mechanic.

Q - Ink Shot. Reasonable range ((I'm comparing to champs like Ezreal for his Q)) with a short, but not spammable, CD. Seeing as this is his bread and butter, the slightly shorter CD makes sense. No cost, reasonable because it restores. Damage seems ok, though since this is a 'use whenever you can' ability, I would reduce stats slightly. Maybe 50/85/110/145/180 + 55% AP? Just an idea, take it as you will. Slow seems fine, though again, for an oft-used move, you may want to nerf - maybe 23%? Finally, buff the Hydration back. 10 Hydration back at rank 1, assuming 5% CDR runes, means 7.6 s CD. That means that you really only get 2.4 Hydration back per Q - Not nearly enough, considering that by the time the laning phase starts, you have 80 Hydration left. I would say at least 50/60/70/80/90. Score: 7/10.

W - Suction Cups ACTIVE: Range: Good range ((for example, LeeSin W has 700 range, but that is a dash, not a suction.)). CD: Again, seems good, forces both moments of ADC all in combined with vulnerability when it is down. Cost: No problem here, though may want to start at 55 and bump to 60 at rank 3. Don't worry about that too much, that is something that would just have to be tested. No idea about % armor/mr, maybe someone more experience with that kind of effect can help you there. CD after using: I would put at 1. Sona's is 0.5, and Udyr's is 2. However, Sona is also about spamming moves, and Udyr is about changing stances after getting an use out of each one. I'm not entirely sure why you have it in though in the first place, though if you want it I would lower. What happens when he cancels, stat-wise and CD-wise? Score: 6/10. PASSIVE: ...ok? Really don't get this. I mean, it makes sense thematically, but really? Why? I would more likely put it as an engage tool--add in at the start, 'while in combat'. Really changes application--it becomes a way of saying 'you can't move me, Trist' instead of 'oh crud I can't chase them'. 5% seems fine. What do you mean by '(except for terrain)'? How long does the slow/grounded last? Finally, why does his Q disable? I think you forgot to remove that when you reworked his Q. Score: 5/10 in current form.

E - Ink Pool Radius? Speed of spread? Important details my friend :P. CD seems fine, since he gets sped up (at least, I'm assuming that's what you mean by 'increases Jacht by 20%')). You absolutely have to buff the slow though. Singed's W is just a slow, but it starts at 35% and gets up to 75% at max rank. I'd say 30/35/40/45/50%. Damage is too high at max rank, for a damage per second on a relatively minor ability. AP ratio is fine, but lower the amount per rank. For the Hydration/s, I would clarify that. Does he have to be in the pool? I would think so, but maybe not. Finally, does this work like a Singed W (ground target) or a Hecarim W (follow him in an AoE), and does it leave a trail like a Nocturne Q? Score: 6/10. Simple, but useful.

R - Hent...erm...I mean Tentacle Grab I actually don't really have anything major for this. You may want to decrease how much base damage he gets per lvl, seeing as Morgana gets 75/rank, with a higher ratio. If he's a support champ, he should have lower base damage at ALL ranks, not just first rank. I would say 80/rank, leaving him at 280 base, + maybe 55 to 60% AP. How far are enemies pulled in? And how fast? The Devil is in the Details :P. Score: 8/10, for an ult well done--just needs more summoner 13

Overall Score: Nope! Not until you have stats do you get one of these :P. If you want, I can take a shot at lore, but stats are all yours. Take a look at the stats of some of the champs in similar roles--Leona Braum Nautilus

Hope you enjoyed an found something you liked!

~Wpxitem 3142