Evelynn Ult and Q suggestion

nachosforever··1 votes·433 views

_Now I understand that these might not be a big part of her current design philosophy, but considering the lack of direction and relative simplicity of these implementations I think this could be a good way to add more skill to Evelynn Evelynn.

_Ultimate- Agony's Embrace- Make it the bastard child of its pre-nerf form and Vladimir's and Zed's ultimate. Have one third of the damage proc up front as it already does for % max health damage, but have the other 2/3 proc afterwards IF the enemy leaves the initial circle Evelynn places. This would allow more power to be put into her kit overall, and would allow for inherent counterplay. Depending on results she could keep the shield and the slow on either or both procs of damage, making someone choose between staying in a confined area with a high consistent damage assassin or taking the risk and extra damage by leaving. (P.S. - This makes it fit with the idea of the name Agony's Embrace by making it painful to stay near)

_Q- Hate Spike- Make it a skillshot, not an auto activate. This makes Evelynn have to practice to run someone down, and she essentially would fall into strafing runs in the hands of unskilled players as they issue one move command to save the mouse for attempting to hit the hate spikes, but skilled players would see little change and it would allow Evelynn to keep her positioning focus to maximize hate spike.

_Yes these add more complexity to her kit, but its complexity her kit currently lacks, by adding it in and allowing the counterplay on a micro player-player level makes up for the fact that Evelynn inherently has a lot of power on the macro level, and always has. Plus, these changes are pretty simple, like, riot could avoid even calling it a rework if they felt like and use this as a springboard to find a new direction for her.

_Lore wise she fits as an enforcer or Thorn of the Black Rose, perhaps necromancy used on a living subject or further experiments using Vlad's hemomancy, but that's for rito to decide.

8 Comments

Fondling Gems2 votes

God, trying to play eve without Quick cast would be a nightmare.

nachosforever1 votes

True, but what else would you be focusing on? Heck, inherently if your cursor is on a target, using hate spike means its going to go towards them, it just means that pulling chasing or kiting tricks with her would require more skill.

Fondling Gems1 votes

Good eves already use positioning. Turning it into a skillshot does nothing 99% of the time but make eve harder to use. Difficulty =/= skill. If it doesn't add something meaningful then it isn't worth implementing.

All it does is make it harder to use your main dmg source for the opportunity to "predict" an enemy dodge so you get a tiny bit more dmg on them. But Q is so low dmg low cd missing 1 doesn't hurt anyways.

Q should be treated like an aa from a dmg perspective because that is how eve uses it. AA shouldn't be skillshots.

nachosforever1 votes

I see your point, if Q was less spamy then perhaps it being a skillshot could work. However in the same vein I would like to point out that it being a spam-able no skill ability does little to help it on its own, though cross stitching to hit multiple enemies is useful, its only useful in some circumstances. My point is to take Q away from being such a spam focused ability and more towards one focused on mobile offence since Ravage itself already lacks any complexity and Dark Frenzy is just a MS steroid.

Fondling Gems1 votes

DF is also a slow cleanse, meaning that against some enemies you want to save it.

In any case playing eve is morte about playing intelligently than making the lcs big plays.

A champ kit being simple and straightforward isn't a bad thing. I would actually be disappointed if the eve update took away the thoughtful way she plays.

nachosforever1 votes

Well part of the Ult's redesign was to take it away from just being slapdown for damage and towards being a slapdown for pseudo cc. A good Evelynn could drop it on a moving target to get both the initial and secondary damage instantly. But you can hardly deny that she lacks any real counterplay within her kit, the whole idea of these was to add that counterplay in a way that does not really hurt her when played well. The changes are also relatively small, requiring few particle or effects changes on riots side.

I like Eve For the reasons you described though, true about the slow cleanse, the method of choosing when to go in feels great and while the leather and spikes are not exactly my personal choice, her vampire like design does seem pretty cool.

But eve as she is is inherently good on a macro level, she gets mana regen, is able to slip over non-pink wards, and the directness of her kit leaves a lot of focus on the macro level, which is what I assume you mean when you say the thoughtful way she plays.

Sure she is not about LCS plays, but the better state Eve is in, the more she can be played, and the more rewarding said plays feel, like the player did something, not the champion doing it for the player.

Fondling Gems1 votes

Just to clarify I have nothing against the ult you described, I think it is a pretty cool mechanic although I am on the fence of whether it is the ideal ult design for eve.

I just feel like the Q change would A) hurt her already painful early clear. B) add more to difficulty w/o making her skill apparent C) no longer let you kill invisible teemos

And yeah eve is one of my favorite champs but one of my most hated characters.

She is kinda gross imo.

nachosforever1 votes

Yeah the Ult is the primary focus, and I can see why you would want the playmaker ability to be her ultimate. Part of the reason I set it up the way I did was that it could essentially proc Dark Frenzy twice for each champion hit if they proc the second part, and creates a way for her to do her damage. I feel her current percent health ult just does not fit her at all, but the max health percentage part was also a bit strong for such a teamfight capable ultimate. This gives it power in a way that fits an assassin without just giving them full cc, and a place to use her ravage+auto attacks and hate spike to deal damage.

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