Aatrox Juggernaut Concept
I came up with this concept while playing a old castlevania game, there is a enemy that reminded me of
and that enemy had a cool and forgotten combo design that's been almost forgotten and i thought that it would be a amazing concept to use on 
Here is the raw concept.
1st
passive
Small rework: his old passive is very flawed, it does not do much for
, so i decided to change it into a stack based passive, if you kill a minion you get one blood point, kill a champion or epic monster and gain 2, if you hit a champion with a ability you gain a blood point, you can only have 3 blood points and depending on the ability you use you will consume 2 or 1 blood point.
2nd
Q ability dark flight
This one is a bigger change, his Q Dark flight is also flawed, it hurts
more than it helps him, it is too delayed and it costs too much health and it does not work well with his other abilities except his ult, so here is the change: his Q Dark flight will now be a dash instead of a jump, more viable and more faster than his older Q dark flight, it will have a new concept that i bet riot noticed but has not touch upon a lot, it's the combo mechanic, used first on yasuo and taliyah, Dark flight now slows enemies you go through or hit and if you have a blood point you can re-activate your Q dark flight to briefly knock up your opponent into the air, this time dark flight will have a health based scaling alongside a small ad scaling.
3rd
W bloodthirst/bloodprice
this one is a total rework: let me start with the why,
bloodthirst/bloodprice is not a very healthy ability to have on a champion, it can be a very strong or weak ability to have, so i decided to change it, now it is a empowered auto attack that deals heavy damage and is his main source of damage, it is now a vertical over the head slash that if you have 2 blood points it will deal extra heavy damage based on the missing health of your opponent also if you knock up your opponent with your Q dark flight and follow it up with W while the target is in the air you will send your opponent back to the ground, rooting him in place for 1 second but also dealing less damage, this ability will have a ad scaling.
4th
E blades of torment
this one is also almost a complete rework:
E could've been a great ability but the way he shoots the skillshot is very flawed, it almost always misses and does not do much damage, here is the change i would make: this ability will still be a skillshot but it will be more like
Q steel tempest,
will thrust his blade foward hitting through enemy champions and minions, if it hits a enemy champion it will heal aatrox for a small % of his missing health also dealing a bit of damage and if you knock up your opponent with your Q dark flight and follow it up with E blades of torment while the target is in the air it will knock back the opponent, it will scale with his ad and based health.
5th
R massacre
this one is the smallest of the reworked abilities:
R massacre is fine as it is, the only changes i will make are that if you activate it and hit a enemy champion you will get max blood point stacks, also his ult will provide extra reach for his other abilities while also empowering his auto attack damage, his ult will deal magic damage and will have a magic and health based scaling.
i would do the math for the abilities but i doubt that any riot developer would see this so this is just a great idea i had for the champion that i love and like the most, it makes me sad that i can't use him much over the years because of how weak his kit is, while other champions get reworked
is falling behind and getting forgotten, if he gets reworked my champion pool would be finally completed.