Gur'Tak - Force of the Void
Gur'Tak is a fierce apparatus of the Void, that desires to corrupt the lands of Runeterra and and spread his colony. He was once captured and caged by an unknown group of war tribe, that tried to turn him into a living war machine. Chained up and caged, yet Gur'Tak pulled apart the cage with his gravitational force and broke free. Seeking for opportunities to demolish and conquer, Gur'Tak now prowls the rift, waiting for his time to come.
Gur'Tak grows crystals naturally out of his body, which contain strange gravitational force. This force seems to be holding his left hand in tact with his crystalized shoulder. Unlike other Void creatures, Gur'Tak grows fur on his body. Gur'Tak has a bulky body and pieces of man-made armor that shows previous attempts of capturing him and turning him into a war machine.
**Passive - Core Detonation **
Upon death, Gur'Tak's crystal violently explodes. After 1.5 seconds, Gur'Tak releases one last beam of gravitational energy that he holds around him, dealing 8% of his max hp in true damage to all enemies caught in its radius (250 radius) and knocking them back 150 radius.
Q - Crystal Cannon
Mana Cost: 70/80/90/100/110 Cooldown: 12/11/10/9/8 seconds Range: 900 Range for Crystal: 500
Gur'Tak fires a large gravitational crystal from his back to a target location, which pierces the ground and deals 80/110/140/170/200 + (40% AP) damage to all enemies in a small radius. The crystal remains in the ground for the next 5 seconds and resonates a strong gravitational pull, which allows Gur'Tak and his allies to right-click on it to travel to its location.
W - Core Shatter
Mana Cost: 80/95/110/125/140 Cooldown: 15/14/13/12/11 seconds
Gur'Tak pumels the ground beneath him and sending a massive shockwave through the ground, dealing 50/90/130/170/210 + (60% AD) damage to all enemies around him in 400 radius. After 1 second, the ground violently erupts and all enemy units in the area are knocked up for 1 second.
E - Magnetic Pull
Mana Cost: 50 at all ranks Cooldown: 13/12/11/10/9 seconds
Range - 400 Passive: Forcefield: After a spellcast, Gur'Tak gains a magnetic shield that is equal to 5% of his maximum HP for 5 seconds. Casting further spells replenishes the shield amount and its duration.
Active: Gur'Tak focuses his gravitational force onto a target champion. A small link appears between Gur'Tak and his target. If the champion is an ally, Gur'Tak and the Ally gain 30/40/50/60/70% movement speed for 5 seconds when moving toward each other. If the champion is an enemy, the Enemy's movement speed is reduced to 30/40/50/60/70% for total of 2 seconds if the Enemy is running away from Gur'Tak.
Ultimate - Rift Fracture
Mana Cost: 150 at all ranks Cooldown: 130/110/90 Seconds Wall length: 600/800/1000 units wide Gur'Tak smashes the ground in front of him, sending out a massive shock forward and causing a dark purple line of fissure to appear from the ground. Enemies that are initially hit by the fissure line take 200/300/400 + (50% AD) damage. After 0.5 second, an impassable, seismic wall erupts out of the fissure's line and divides the field into two. The wall lasts for 3 seconds.
Post currently WIP. Let me know if some of the numbers seem too outrageous.