[Champion Concept} Maledict, the conglomeration of Rage (WIP)
!!!NOTE!!! This champion concept is a Work in Progress, if anybody has some constructive criticism about cooldowns or spell costs/ranges it would be welcome. Like i said hes a work in progress, so I have tons of things to include and calculate yet if ya like him let me know
Name: Maledict, the Conglomeration of Rage
Faction: Independent
Role: Support/Tank
Appearance: Large golem in pieces, held together by yellow lightning
Lore: I'll just admit I'm having a mental block for this atm, but trying to make him sound as if he was sealed away in some ancient ruins under a mountain
Base Stats: Health - Health regen - Attack Damage - Attack Speed - Attack Range - Movement Speed - Armor - Magic Resist -
Abilities:
Passive: Eternally standing - Maledict Takes 10% less damage from all sources, however all healing (outside of his own abilities) is reduced by 25%
Q: No Escape - Maledict separates into pieces in a semicircle and converges on a targeted point doing a very small amount of damage and healing for .5% of his health per enemy hit Cost: Range: 450
W: Monolith of Aggression (sustained ability) - Maledict reforms into a pillar type object during which he cannot move, attack, use summoner spells or abilities, other than cancelling this ability, Every 4 seconds and upon casting (if it has been 4 seconds or longer) Maledict releases a pulse that sends all nearby enemy units within range into a frenzy that causes them to attack the nearest target for 1.5 seconds, and granting allies +(#)% attack speed. Every pulse costs Maledict 1.5% of his max health. Cost: Range: 550
E: Cost: Range
R: Hatreds Embrace - Maladict combines with an allied champion becoming armor for them, granting a shield for 1/2 of his current health plus 10% of the targets max health and taunting all nearby enemies every 3 seconds, if the shield is destroyed, Maledict is slain with a reduced timer. Cost: Range: 700
Works well with: Tryndamere -
Struggles against: Ziggs -