Urgot - the Headsman's Pride

Lord Of Forest·11/11/2014, 11:12:19 AM·1 votes·623 views

Passive: Urgot basic attack and spells reduce damage from enemy heroes by 15% for 3 sec.

Acid Hunter Mana Cost: 8 + 3% from Max Mana; CD: 8/7/6/5/4 sec

Urgot next attack is boosted by Acid Hunter missile for 4 second. Urgot get bonus range and damage. If Urgot kill minion, champion or assist cooldown is refreshed. Bonus range: 200/400/600/800/1000 range Bonus damage: 10%/20%/30%/40%/50% AD

Terror Capacitor Cost: 55/60/65/70/75 Mana; Range: Self; Cooldown: 17 / 16 / 14 / 13 / 12

Urgot charges up his capacitor to gain a shield and sucks from nearby enemies Armor and Magic resist. Urgot charges up his terror capacitor to gain a shield that absorbs 40/80/120/160/200 damage for 4 seconds and sucks from nearby heroes 2%/4%/6%/8%/10% Armor and Magic Resist. While the shield is active Urgot gain 15% tenacity.

Noxian Corrosive Charge Cost: 50/55/60/65/70 Mana; Range: 900

Urgot launches a Corrosive Charge at a target location. Enemies afflicted by the charge are slowed by 15/20/25/30/35% for 5 seconds and take 10/15/20/25/30 true damage every second. Urgot Acid Hunter is able missile-lock onto targets affected by Noxian Corrosive Charge and Acid Hunter in this time applies on hit effects.

Hyper-Kinetic Position Reverser Cost: 100 Mana; Range: 550/750/950

Urgot targets an enemy or ally champion and channels his Hyper-Kinetic Position Reverser for 0.5 second, swapping locations with his target afterward. His target is suppressed for the duration of the channel. Urgot gains 50% damage reduction during and after the channel for 3 seconds, and his target (if enemy) is slowed by 35% for 3 seconds after being swapped.

Changelog: *Old Passive is back from 15% healing reduction.

3 Comments

DrCyanide11/11/2014, 2:36:39 PM1 votes

You gave him a worse passive and worse Q, and I'm not noticing differences in the others right off (don't play a ton of Urgot).

Urgot's weak points are his auto attack range and his ultimate. Those are the things that need improvement on him. The rest of his kit is fun and useful, so I wouldn't mess with it.

DrCyanide11/11/2014, 3:19:03 PM1 votes

Your Q would never be implemented. 1425 range always as soon as you get 20% CDR (AKA, boots+masteries). For reference, that's further than a fully charged Xerath Q.