Akali rework concept : Balance and Chaos
Hello there, this is my very first post on the boards.
I couldn't stop thinking about her VGU after reading it was announced and through searching for any details about her developpment (even tho it's still too early) I ended up having some ideas that I wanted to share. It's not like I or any player are more qualified than the team in charge of her rework (nor that they should read every single post about her rework, or just give the mains what they want which often is the exact same champ with a new E ability and better ratios). I as an Akali player hope that this VGU will be the best thing that happened to Akali, just as GP'S rework was for him.
Balance and Chaos
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**Passive : Balance and Chaos : ** Balance: Your physical damage marks enemy units with Balance, any damage to balance-marked enemies will heal you for a % of damage dealt to those targets for X seconds. Chaos: Your magic damage marks enemy champions with Chaos increasing the damage they recieve from you by a % for X seconds. Balance and Chaos Whenever a Target recieves both marks, it'll detonate, inflicting True dmg, healing you . And restoring energy. A target can't recieve the same mark after it expires for 12 seconds. Applies to both marks on detonation. Inflicting damage of a certain type lowers the cooldown effect of the corresponding mark on the ennemy by 1.5 sec. (Doesn't work with Nashor's tooth and the likes, does however works with active items)
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Q : Shadow Dance (Physical) Akali dash towards an enemy, every Balance and Chaos detonation resets the cooldown and makes it free for 3 seconds. (15sec > 10sec cooldown, 80 Energy)
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W : Twilight Shroud Same as now. No more mini-dash. Marks enemies within the AoE with Chaos.
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E : Fist of shadows (Magic), Wave clear tool/Harass tool. Akali jumps back (like a Graves ultimate), throws shurikens in front of her and becomes invisible for 0.2 > 1 second. (18s > 8s cooldown, 80>60 energy)
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**R : Twin Disciplines ** Passive : Following a certain AD to AP ratio, whichever one is greater enhances the mark it represents. If AD ~ AP, Both marks are enhanced (Either cooldown lowered, duration increased, %dmg or healing increased, maybe energy restoration increased when both are enhanced) active : For 12 seconds. Akali's AD & AP are shared ( AD = AD+AP/2 || AP = AD+AP/2 ); MR & Armor are shared in the same fashion. And all her damage dealt are split evenly between physical and magical damage. (120s > 100s > 80s cooldown costs 60 Energy)
Finally I want to stress that those are just ideas, I'd love reading your thoughts about those but I know they're nothing more than that. I am sure CertainlyT and the whole team behind Akali's VGU will give us something we'll be happy to learn to play and master.
