(Possession Champion Concept) Mallory, The Banshee

Housemaster1·6/14/2016, 7:23:18 PM·3 votes·1,346 views

#Mallory, The Banshee

http://i.imgur.com/iUH4WcP.png

tl;dr: The main highlight of this champion is her ability to possess units, gaining new abilities depending on what unit she possesses, although the rest of her kit is pretty cool too, skip to the ultimate ability if you want to see the possession mechanic.

  • HEALTH | 499 – 1757
  • HEALTH REGEN. | 5.7 – 14.2
  • MANA | 334 – 1184
  • MANA REGEN | 8.5 – 22.1
  • RANGE | 550
  • ATTACK DAMAGE | 53 – 108
  • ATTACK SPEED | 0.625 (+0% – 35.9%)
  • ARMOR | 20.0 – 71.0
  • MAGIC RES | 30.0
  • MOV. SPEED | 340

##Passive: Soul leak Nearby allies receive Mallory's mana regeneration.

##Q: Soul Sap Mallory throws a chain that locks on the first enemy unit hit, linking Mallory and enemy unit for three seconds and dealing (80/110/140/170/200) + 40% AP) while healing her and closest nearby ally for 30/35/40/45/50% of the damage dealt. Walking too far away breaks the link early.

Mana cost: 60/65/70/75/80 Cooldown: 7 seconds Range: 650

##W: Ethereal Fire

Mallory summons ghostly flames on target area in a medium sized circle over 5 seconds, burning both health and mana every second for (10/15/20/25/30) + 10% AP))

Mana cost: 40/50/60/70/80 Cooldown: 12 seconds Range: 650

##E: Piercing Gaze/Soul Reave First cast: Mallory fears unit target after a 2 second delay of clicking, the fear lasts for 1.5/1.8/2.0/2.2/2.5 seconds Second cast: If activated before the unit target gets feared, Mallory can reactivate E to deal (70/90/110/130/150) + 70% AP))

_Mana cost: 80/85/90/95/100 Cooldown: 8 seconds Range: 450 _ ##R: Possess

By using this ability on a unit target, Mallory can enter and possess their body, taking complete control over possessed unit, powering it up and getting new abilities. Pressing R makes Mallory leave the body of the possessed unit. If the possessed unit is killed while Mallory is still inside of it, Mallory will be slain too. Allies can see the mark of the banshee above the possessed unit, but enemies can't. This way, you can disguise yourself as a minion in lane and surprise lane opponents.

Mana cost: 100 Cooldown: 12/8/4 Range: 300

Units Mallory can possess:

  • Melee Minion
  • Ranged Minion
  • Siege Minion
  • Big Krug
  • Big Raptor
  • Gromp
  • Big Murkwolf
  • Rift Scuttler

What do you guys think? I've been thinking about this "Possession" mechanic for a while and thought it'd be a really cool ability, gaining new abilities and all depending on what unit she possesses, and thought that it would fit as a banshee champion. As a character in the lore, I'd imagine her being a twisted but still pure spirit that got killed while being a late teen/early adult, wandering the lands thinking she's still alive, but finding out one day that she was killed. She gets filled with resentment for whoever killed her. Mallory joins the League of legends in hopes of finding her killer. She could also possibly have ties with Kalista who offers her to unite with her, but gets rejected as she wants to take revenge by herself.

5 Comments

BT BunnyLord6/14/2016, 11:27:29 PM1 votes

I like it! But two things, the design is similar to Fiddlesticks Fiddle Wiggle, and it doesn't fit into a role of a champ. Is she an assassin or a tank? I love the idea about possession. What I think would be better is making her an assassin champ, so keep the R and E, but find out other things for Q and W to make it more burst, or utility. Again I like it a lot. Don't Stop! [slayer-pantheon-thumbs]

I like Tortles6/14/2016, 11:42:32 PM1 votes

I think this is a great idea but I do have some concerns when it comes to this champion. 1# Could the enemy team still hurt that possessed enemy? 2# Would the possessed enemy take damage from ally turrets? I would personally like to see this happen but it would be a huge step form the actual design. if this champion did posses another could they be transported to a battlefield (like a void) where the possessor would have to fight and kill the possessed on this battlefield (where both champions would be on equal grounds) to gain control of the possessed. Referring to my earlier statement ,but if the mechanic that I suggested was in play if malloy didn't defeat the champion then the cool down would be cut in half and she would leave the body with the enemy being stunned

CobaltTheMadMage6/18/2016, 2:20:59 AM1 votes

I had an idea similar to this, though the possession bit was more central to their kit (and in fact part of their passive). Possessing minions and jungle monsters was easy (if not necessary to function properly), but using the Ult version of their ability to possess an ally would just buff them and make you sponge damage for them, while possessing an enemy would slow or root them, and in both cases you could cast your powers from your "host's" position.

I could say more, but I feel like I should probably get my idea posted first. Off to figure out a decent-sounding Void champ name.