Possible Kindred Rework Ideas

Dianitewolf·11/22/2017, 12:37:06 AM·2 votes·382 views

So I love playing Kindred . I love her concept, and her gameplay is pretty fun, but seeing as she has a mini rework coming up I thought I would pitch some ideas in. The first thing I think is necessary is her passive. Her passive jungle marks shouldn't be able to be seen by enemies on the mini-map UNTIL they see the camp themselves, similar to RekSai 's tunnels. Another idea I've put alot of thought into is her ult. Since she is considered the grim reaper, and is really more of a concept than an actual creature in the lore, wouldn't it make sense if her ult was an execute? Well talking with some friends, we came up with an ult that makes a lot more sense. I propose that her ult becomes an execute which if the target is running away then the ult becomes a point and click and Wolf hunts the target down, dealing the damage (and possibly executing it), HOWEVER if the target is moving towards Kindred , then the ult becomes a skillshot, similar to Tryndamere 's mocking shout. Anywho, those were just some ideas I thought would work really well with Kindred 's upcoming mini rework.

2 Comments

AzureKindred11/22/2017, 9:48:57 PM1 votes

Where did you learn about the upcoming mini rework? I've heard nothing :o

Also, I like the idea of a skillshot for kindred, I wanted their E to be a skillshot that applies on hit effects and can crit, somehow.

But I definitely wouldn't want to change the ult, since the idea is that Kindred can decide when anyone dies or not. Lamb can say,"No, you aren't ready to die yet." and control the fate of her allies, and then control the fate of her enemies by... auto attacking them to death XD