Brasingir, the Jungle Tamer (Champion Concept)

Arrow2TheKnee192·6/1/2015, 5:22:03 AM·1 votes·644 views

Background: There are some things that the jungle cannot tame. One of these beings has risen from the rainy jungle of Kumungu. Some say he is hundreds of years old, others say that he is a myth. For the later reasons, he has come to protect his forest. Zyra tried to kill him in a previous time but he survived for over a century and now has been awakened by Zyra’s transformation. It almost seems as if he was created to stop Zyra and her evil kind from their choke hold on the jungle.

Lore: Some say that he was a boy who was taken in by animals and raised as their own. Others say that he doesn’t exist that he might be ethereal. He is known as the Brasingir, the Jungle Tamer. He has the certain ability to bring life to whomever he touches. Things that might be choking plants would instead coexist in harmony with his touch. Animals that would fight and kill each other over one piece of meat would instead share that meat with his guidance.
Then came along the thorns that now cover his plane of existence. It was so powerful that even for him he couldn’t stop it. So he went into hibernation hoping to someday return when he had the opportunity to cleanse the forest before it was too late. After the dominance of the thorns he was rudely awakened by a strange magical force that empowered him. When he emerged all he saw was withered plants that were killed by the thorns. He finds the traces of what seems to be the rest of the thorns but he is perplexed as how they were withered. He then notices human foot prints and senses magical energy flowing from them. Now he has something to tame once and for all.

Hello everyone and welcome to the Champion concept of Brasingir, the Jungle Tamer. He is a fighter that is very squishy early but can become a late game powerhouse as he gains items.

Starting Health: 469 (level 1) – without items 2205 (level 18) Health regen: 6.8 (level 1) – without items 22.3 (level 18) Mana: None (he runs off of elemental energy see his passive to learn more) Mana regen: N/A Min. Elemental Energy: 80 (level 1) (Scales with a .3% AD ratio) Max Elemental Energy: 320 (level 18) (Scales with a .3% AD ratio) Melee: 145 Attack Damage: 72 – 140  All without items Attack Speed: .7125 Armor: 30 (level 1) – 110 (level 18)  All without items Magic Res.: 35 Move speed: 335

Abilities:

Passive: Watch me Tame Every time he is near a neutral monster or near an enemy minion/champion he will mark the target. For ten seconds if he strikes that character he will gain elemental energy equal to 20 (.6% of his attack damage). He will also gain half of the movement speed of the target that has the mark for 5 seconds. This degrades over 5 seconds and he is slowed for 1.2 seconds after using this passive.

Q: Growl (tentative name I am willing to change this) Cost: 40 Elemental Energy Range: 120 Cooldown: 12/10/9/8/7 In a 120 range cone he fears all enemies in front of him for 2 seconds equal to 30 (+.7% of his AD). This fear increases to 2.5 seconds at level 16.

W: Trapped Cost: 30 Elemental Energy Range: 300 Cooldown: 20/15/10/9/8 In a straight line he tosses out a trap that will attach to an enemy champion slowing them by 20/25/30/35/40% for 2/3/4 seconds. The traps do 40 (.3% of AD). If the trap does not attach to an enemy it will clamp down and slow enemies for 25% in a 40 range radius for 2/3/4 seconds

E: Get over Here! Cost: 50 Elemental Energy Range: 400 Cooldown: 25/21/18/15/12 He pulls himself to an enemy within 400 range. This deals 70 (+.5% of his AD) to the target champion and he applies the mark of his passive automatically on the enemy he used this last ability on.

R: I Seek Prey! Range: 450 Cooldown: 120/100/90 Cost: 100 Elemental Energy He produces an aura of debuff around him dealing 100 (+3/4/5% of the enemy’s max health) per 4/3/2 seconds. Enemies inside the aura are slowed for 40% of their movement speed for as long as they are in the aura. The aura will then reside and enemies are returned to their natural state.

This is my champion concept and I hope you all enjoy it. Please leave comments as to how I can make him better. Thanks again guys!

2 Comments

Deep Terror Nami6/1/2015, 5:44:19 AM2 votes

I'm a bit surprised he isn't fire based.