Champion Concept “Isobu”
Alright here me out, Riots most popular champions are from Ionia without a shred of doubt. I’d like to propose a Sumo wrestling champion. Being that Ionia is vey heavily influenced from Asian culture. Why hasn’t there been a champion with one of Japan’s most popular sporting events; Sumo. To me I see it as a missed opportunity. Imagine we get a top lane juggernaut champion that no matter how big you think you are this guy will stop you in your tracks.
Abilities:
Passive: Yokuzuna After every kill Isobu gains a stacking armor and magic resist buff (passive stacks infinitely)
Q: “Harite” Isobu throws a flurry of palms at his opponent while making a short dash forward (damage is based opponents max health %)
W: “Uwate-Nage” Isobu becomes stationary(cannot be cc’d) and flips the first champion that hits him in his stance stunning them once they land. If Isobu uses Smelling salts after his opponent is stunned he does true damage but also the opponent is freed from the cc(stun duration 1.5 sec)
E: Soto-Gake isobu sweeps the opponents leg making them unable to use any movement ability(duration 1.25 sec)
R: “Shiko Isobu” Isobu raises his leg and stomps the ground once causing all enemies with in a 1050 range to get knocked up (knock up duration 1.5 sec)
This is my first every champion suggestion I’ve ever made I don’t have numbers thought out it’s just a thought I had and a champion concept of love to see put into the game riot comes up with crazy cool designs for their Ionian champs but it was always odd that they didn’t have a sumo champion in the game yet. Idk tell me what you think guys
or
, but worse, as instead of being able to focus them down with team effort, this makes even a 1v5 into a wet noodle fight later in the game since he wont die, and he probably wont have the damage to kill you either. Or, in a different scenario, it could work like
, but in reverse. Remember they had to massively change Ekko because he could build basically straight tank and 1v5 you at one point. This guy would be the reverse of that, where he could build straight damage and still have far too much defense from this passive. || Easy fix: Give him a larger bonus, for a limited window of time. i.e. "When you get a takedown, gain 50% bonus armor and MR for the next 5s" or "Gain 50% bonus Armor and MR, but lose the bonus 5s after taking damage from an enemy champion (refreshes when you leave combat)" Something like that still gives you plenty of stats, it'll start off weaker at the start to allow people to try and shut you down early, but will scale well over the course of the same as you get loads of armor/MR, and it wont break the game by going infinite and giving you godmode.