CCOS September Entry - Azdimyre the Anguished Crusader

Torlocke··3 votes·616 views

League of Legends - Champion Concept by Torlocke

Here is my peer feedback for Squall

Azdimyre - The Anguished Crusader Role - Tank/Support (Melee)

Lore: Once a valued soldier of the Noxian Empire serving directly under Swain, Azdimyre was struck with grief when he returned home to find his beloved family murdered. His anguish made his morals cloudy, when his next orders came through he ignored them to address his own agenda: Revenge.

Azdimyre’s family were tortured and tainted with the sickly greenish gray poisoning to their mortal wounds found only from contact with The Grey. Azdimyre visited Zaun to find clues as to who murdered his family and more importantly why.

His first appointment was to visit Viktor, the only compassionate person in Zaun known to Azdimyre. On the way to meet with Viktor he ran into the monster Warwick and barely escaped with his life. Azdimyre lost his arm to the creature and passed out upon arriving on Viktor’s doorstep.

Unwilling to accept a new arm from Viktor, Azdimyre left with what information he could and continued his investigation. Traversing the streets of Zaun’s would not be wise in his condition though his drive to pursue the killer would not let him turn back.

Azdimyre needed help and from his childhood he recalled an incantation to summon servants from the underworld. His pact with the Devil gave him an arm in return for the souls of the Devil’s choosing.

Azdimyre’s leads brought him to one conclusive suspect: Urgot. His final act was to find and eliminate the Dreadnought Urgot. His confrontation with Urgot revealed why his family was targeted: to strike at the officers directly under Swain in order to lure Swain to Zaun. The fight didn't go so well and Azdimyre was torn and tortured and left to die.

Azdimyre vowed not to let death stop him from revenge and drew the strength of Noxus to escape. He made a deal with death: to end the life of his nemesis Urgot before any other officers share the same anguish as he, only then may death take him.

Stats: Base Per lvl @18 Health: 610 100 2310 Health Regen: 10 0.8 23.6
Attack Damage: 60 3 111 Attack Speed: 0.65 3% 1.075 Armour: 30 4 98 Magic Resistance: 32 1.25 53.25 Movement Speed: 333

Abilities:

Passive - Anguish Whenever an allied champion dies nearby Azdimyre gains 1% movement speed and attack speed permanently.
The last enemy hero to kill an ally also becomes Azdimyre’s mark. Marked enemies take additional true damage from Azdimyre’s first basic attack equal to 0.5% of their maximum health for each level they are.

Q - For the Emperor! - CD - 8 seconds Azdimyre dashes forward gaining a shield that reflects the next attack or ability from enemy champions or monsters. Oath - Makes a large wall between Azdimyre and the closest enemy champion that acts like terrain for a few seconds Pact - Stuns the first enemy champion hit for 1 second Deal - Sends a secondary wave ahead for the same distance damaging enemies in its path for 100 + AP

W - Reel them in! - CD - 11/12/13/14/15 seconds Azdimyre fires a tethered bolt at the enemy champion or monster dealing 30 damage per second as he reels them in over 3 seconds (tether is attached to a pole on the ground that is placed where the ability is activated) Oath - Extends the time to 5 seconds Pact - Heals Azdimyre for the same amount Deal - If they break the tether they are stunned and take double the remaining damage

E - Feel no pain! - CD - 15/14/13/12/11 seconds Azdimyre makes a bond with an ally for 5 seconds. While the bond is active, Azdimyre takes a 30/35/40/45/50% of the damage the ally would take. Oath - The damage taken is spread out over the next 3 seconds for both Azdimyre and the ally Pact - Grants 10% life-steal and 5% spell-vamp to both Azdimyre and the ally Deal - Both Azdimyre and the ally cannot fall below 10% health for the duration

R - Oath to the Empire / Pact with the Devil / The deal made with Death When investing a point into Azdimyre’s ultimate, the ability with the most ranks in it is permanently upgraded. (in the case of a tie, the most recent of the 2 abilities to receive a rank is upgraded)

https://ibb.co/c8CRDa

Azdimyre at level 1

https://ibb.co/jzYzYa

Azdimyre at level 18

Human with the demonic arm when investing the 2nd point into his ultimate

As above once the 3rd and final point is invested

**images are not my own

8 Comments

Torlocke1 votes

i have images to upload but cannot figure out how to make them appear on the post.

That and i cant seem to make the Stats section stay columned

any help would be greatly appreciated <3

XxJustJokenxX1 votes

Just upload them to a hosting site and just copy paste the direct link no need for any fancy embedding or anything.

Shahamut1 votes

Hey! I just noticed that you are also entering the contest! So I thought I stop in and check yours out as well :)

I like the direction you are taking with his lore, I feel its a bit rushed in its pacing, would be my only critique on it, take your time, share more details. Lots of potential there.

I was a little confused with your kit until I got to your ultimate. So question about that: When you get rank 1 in ultimate, if Q is what you are maxing first (3 ranks currently) it gains the benefit of Oath to the Empire, then at level 11 (no other skill is maxed yet) Q would also get the benefit of Pact of the Empire? But at that point, Q could not get the Deal with Death benefit, because a second skill should be maxed (unless you specifically don't I guess) and the tie goes to the most recent point spent is that correct?

Overall, I like the concept, I want to hear more of his story though: Why was his family killed? Was it actually Urgot? What happened after he ignored his assignment? Banished? Marked for death? So many questions! :) Guess you got me hooked eh?

Torlocke1 votes

Thank you so much for your feedback @Shahamut

The assumption you made on how the ultimate works is correct It is possible for 1 ability to have all 3 upgrades It means planning ahead on leveling up abilities making him a more difficult champion but also versatile

As for his lore, I have made it brief because I am still reading up on all the new lore released and trying to figure out how I can strengthen his backstory

I have a question for you though: Do you feel his abilities match well with his story?

Shahamut1 votes

I think the passive is a bit of a stretch, but it could work. The biggest tie to your story is the summoned demons and making deals, which is neat. Personally, If I was using your character concept, if focus a lot more on that new arm (bound to have powers, be cursed, etc) but overall the kit fits alright with what you are doing I think:-)

Torlocke1 votes

made a few tweaks to the lore...

hopefully the theme of his passive stands out more now: attack speed and movement speed bonus represents the urgency in his task

the revenge bonus is firstly toward urgot but also as part of the pact with the devil, marked enemies are the souls the devil wants...

thank you again for the continuing feedback

PS images are properly linked now (still havent figured out how to make them appear in the post as images)

Shahamut1 votes

Good stuff man :-)

Second pass, I want to ask: what role do you picture this guy in? His passive and 3rd ability make me think support, but his lore and the other aspects of his kit make me feel like he's a lone fighter.

I might give some thought to the Death buff on feel no pain, it's a 2 person Tryndamere ultimate with a higher health threshold and lower cooldown. Yeah, you can't have that till level 16, but it would be very problematic gameplay wise.

I still feel like maybe you should just let him choose where the Death pacts bonuses go. It allows him to build and level relatively, rather than having a situation where he may have to give up landing strength in order to have the buffs on the skill he wants for later.

Does his ult have an active?

Torlocke1 votes

His role is meant to be bottom lane tank/support. First and foremost he is an officer of the noxian army and the first half of his passive requires the allied champion who died to be within a certain distance from him.

I gave a fair bit of thought as to how strong that death bonus would be and figured it was worth leaving in to make the player give thought as how they want to build his kit throughout the match. Cooldown could be raised if they choose the death bonus if it does turn out to be problematic.

I was considering giving his ult an active but not sure what

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