Bee Keeper Brand
He would be wearing a bee keeper outfit, possibly with some singe marks on it (a material that is fire resistant and bee proof is relatively hard to come by). His B animation would be him next to a honey harvesting machine that pops up out of the ground and taking a fresh jar of honey off of the table the machine sits on, raising it up to the light to check it for quality and color, and taking a sip as he returns to fountain.
Passive (Angry Hive) would still do the circle while bees would buzz around the affected enemy. When the damage pops, the bees would converge on the affected player, stinging them for damage.
Q Animation would be Brand hurling a big handful of honey at the enemy. The honey attracts bees (passive). If they already have the passive going, the honey becomes a big glob that is stuck on the enemy, stunning them in place.
W Animation would be something of a honey fountain erupting from the ground, attracting bees. If they already have the passive going, an extra swarm of bees flies around the enemy, signifying the extra damage that would be done. Either that or the bees would be bigger, getting fat on the honey that's being thrown around.
E Animation would look like a splatter effect of honey that is now on the enemy, attracting bees. If they already have the passive going, the honey splatters off the original target and affects the potential targets in the usual area of effect.
R Animation would be the Queen Been (think the big fat bees from Adventure Time. If you have not seen it, think of an oval with a small stinger and small wings. Maybe some lipstick, because Queen). The Queen Bee bounces to enemies, leaving some of the bees that follow her around at each enemy struck. She will prioritize the enemies with the honey previously applied to them.
If you have any feedback, or ides on how to make these better, let me know!