[Champion Concept] Esava, The Mud Witch

Hence··32 votes·19,755 views

Concept Overview

The idea behind Esava is that she's about zone control. I want those playing as her to feel like they're consuming the battlefield with her mud and contolling it. While those who play against her feel like there's no escape to the impending doom of mud.

Quick Lore

Esava lived as a hermit. One day she was discovered by Noxian explorers. They cut her down. Esava on the brink of death heard the call of a god-like figure. The diety, that presented itself as a slug, gave her life as long as she pledged to serve it. Esava became a priestess for the slug diety, her witchcraft and control over the mud grew. Now she seeks to consume runeterra in the Slug Terrain for the sake of her diety.

Concept Art

http://fc08.deviantart.net/fs70/f/2014/246/6/1/mud_witch_by_yumikaizara-d7xs88b.jpg

Abilities

** Innate Passive: Slug's Ground**

As Esava moves she leaves a trail of mud behind her that persists for 3 seconds. The path slows enemies for 15% for the first second that it exists. After that it only slows by 5(+.05 AP) movement speed.

Q: Grasp Esava conjures a hand of mud to track down a vector line dealing 80/120/160/200/240 (+.6 AP) damage. This skill leaves behind a Slug’s Ground Trail. This skill can be activated again to create a rising hand that will stun any champion it hits for 1.25 seconds. (like Anivia's Q) Cost: 60/65/70/75/80 mana Cooldown: 12/11/10/9/8 seconds Range: 1000

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W: Slug's Swamp Raises a field of mud up out of the ground that will debilitate all enemies. Enemies are slowed by 5/8/11/14/17(+.1 AP) movement speed, this effect increases every second up to a max of 40%(.02 AP) of the target's movement speed.. The field lasts for 6/7/8/9/10 Seconds. Any Current Slug’s Grounds are converted to swamps and apply their new effects. (Slug swamps particles wave out (like lissandra or Zyra's Ults)). Enemies that leave the Slug's Swamp track a line of mud for 1.5 Seconds (enemies tracking the mud are not continuously affected by the Swamp's effects) Cost: 85 mana Cooldown: 9/8/7/6/5 Seconds Range: 600 Radius: 250-400(over 4 seconds)

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E: Sink The mud witch sinks the ground at a target area. Enemies caught in the centre will be rooted in place for 1.5 seconds. All enemies take 70/100/135/175/210 (+.55 AP) magic damage. If cast in the Slug's Swamp a sink field will be created that lasts for 3 seconds. All enemies in this field have slow effects increased by 20% while inside the sink. Cost:75/80/85/90/95 Mana Cooldown: 14/13/12/11/10 Seconds Range: 750 Radius: 250 Root Radius: 100

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R: The Mud Witch Passive: While on any Slug Terrain, Esava gains additional 10/15/20% movement speed. She grants 50% of this to nearby allies who are also on Slug Terrain.

Active: Esava Channels for 1 second and as she melts into the ground. Once melted she is untargetable. After a brief delay she will erupt at the target location dealing 100/180/260(+.65 AP) magic damage and knock up enemies in the area around her. The cool down on this skill is reduced by 25% if she teleports to an area with Slug terrain. This skill creates Slug’s Ground around her eruption point. Additionally the cooldown for this skill is lowered by .5 Seconds for every second an enemy champion is affected by Slug Terrain. Cost: 100 Mana Cooldown: 120/110/100 seconds Range: 700 Knockup Radius: 250

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Quick Discuss Esava, The Mud Witch is about control. She's a teleporting, knocking up, slowing machine, made to control the field. Her ideal role would be support or mid but she would likely be able to handle top. She's not super tanky but she inst Sona squish.

I'd love to hear feedback from people anyone

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Changes Passive: -Reduced Train duration from 7 seconds down to 3 seconds -Reduced the initial slow duration to 1 second.

Q -Range reduced to 1000 from 1100 -Second activation and stun removed

W -Reworked. -Radius changed to 250 that increases to 400 over 4 seconds. -Duration changed to scaling 6-10 from flat 10 -Cooldown changed to 9/8/7/6/5 from 15. -Enemy champions now track out the Slug's Swamp for one second after leaving the mud.

E -No longer affects everything in the swamp -Now creates a field if cast inside Slug's Swamp terrain. This area will increase all slows by 20% to any enemy caught inside it. The field lasts for 3 seconds. -Range reduced to 750

R -Range reduced to 700 from 900 -Knockup radius decreased to 250 from 300. -Cooldown reduction for enemies in mud removed -Cooldown reduction for erupting on Slug Terrain reduced to 25% from 50% -Now notes there is a one second channel as she melts into the ground before becoming untargetable (Not invulnerable)

51 Comments

RiotRiot Baconhawk21 votes

Stickied

hue hue hue

PhailRaptor5 votes

Puns of damage.

Hence1 votes
Ikiimoni2 votes

She does look like a good champion, with a good concept. I bet she'd get along with Zac, seeing how they're both gooey. Here's hoping she gets to become a champion in the game.

antymattar1 votes

oh my god

Flemman3 votes

passive really, but really, too strong >-<

Hence2 votes

Thanks for the comment. I agree it needs adjustment. Reduce time on the field by half? and halve the initial slow time, do you think?

Rew7111 votes

Does this champion seem to be... a bit M: Mature (17+). I mean there is Zyra but... this is a Teen game right?

Hence2 votes

Yah I see your concern. It was just a quick concept I mucked up for her. There was a little bit of inspiration from unknown from tekken in the initial concept art

SerBlaise2 votes

slugs are cool.

AliceInMadness2 votes

Seems like one of the more innovative support concepts out there. I like it and that slug hat needs to egzist in plushy version. Also, mandatory Zyra and Maokai interactions.

Anyway, some suggestions:

Passive: shorten the trail and duration a small bit, seems way to powerful for kiting enemies

W:

IMO it should be more dynamic, so the swamp travels with you and the fight instead of staying behind, drying you out and leaving you vulnerable. Lower the cd, aoe and make it so the swamp increases and devours more and more land over time, like in the lore. Like, 4 second cd, 300-450 radius(scaling?) and they persist for 8-10 seconds.

With the low cd new passive trails can become swamps quicker too

The slow is a bit odd, maybe make it ramp up on champions the longer they stay in the swamp(like, start with 5/7/9/11/12.5 and ramping up to double value over a period of time. Since you will have a very big slowing field, the slow cant be that high and a decaying one seems odd.)

Maybe give it a passive so whenever a chamipion unit leaves the swamp they leave a small trail that makes the swamp extend.

Remove the GW passive, too op in fighting sustainers.

E:

Maybe just limit its effect to one area, so your swamp has special spots. The damage would be too easily applied too.

If its cast in the swamp give that part of terrain a persisting effect(like morganas tormented soil)

R:

Seems cool, but needs more precision in the tooltip, this way it looks like she teleports and then starts to melt and leaves some questions.

Anyways, Id suggest to say how long the melting delay is and how visible to enemies. Is it a channel of some sort? Is she untargetable, what happens if they attack her while she is melting? Can she use Zhonya's while doing it?

Unless its a channel i feel the cooldown reduction is a bit much.

missinggrave6 votes

I'll just dump in some interactions right here since you mentioned them and it's irresistible to at least try and make something funny.

Taunt -> Zyra "You'd make a lovely salad for our Slug above!"

Taunt -> Maokai "Sorry if you slip around, I hear trees keep their roots in the ground..."

Taunt -> Ahri and Nasus "Why, I find slugs much more appealing than some filthy canine!"

Joke with ally -> Nami Fizz Nautilus "Why don't you splash some more! You'll speed up the process for me!"

Joke with ally -> Zyra Maokai "I'll make this soil just right for you!"

Joke with ally -> Brand "It'd be appreciated if you stopped drying up this perfectly good mud..."

Taunt -> All others "Quicksand isn't the only thing you should be afraid of slipping into..."

Taunt -> All others "I hope you aren't afraid of getting dirty..."

Joke -> All others "Yes, I do worship a slug."

Joke -> All others seductive voice "Who doesn't like getting a little bit dirty?"

Too much? Not enough? Sorry but it seemed just right. =w=;;

Hence1 votes

I love these sooo much lool. Do more if you want! :D

missinggrave4 votes

Oh dear the walls of text will be so real because of me, I'd like to apologize to everyone else. =w=;;

Moving quotes: "Slow and steady always did win the race..." "For ((slug deity!" "Patience is a virtue, Summoner." "A lovely destination!"

Upon selecting her in champion select: "Noxus really should be careful who they call a witch...They may just be right..."

Abilities: Q: (( After successfully stunning an enemy )) "Sticky!"

W: "Slow!"

E: "Pitfall!"

R:((During travel)) "Slippery..." R:((Upon reappearing)) "...Aren't I?"

Upon buying boots: "But how will I feel the earth beneath me?"

Upon buying sightstone: "My allies should be allowed to see the beauty ((slug deity)) provides us!"

Upon buying RCS: "Well this just seems awfully rude, Summoner!"

And because I forgot to add it, ONE LAST CHAMPION INTERACTION:

Taunt -> Urgot "You should be accustomed to be buried six feet under, shouldn't you?"

Joke -> Urgot "I see we were both lucky enough to be graced by ((slug deity))...It's a shame I got the looks."

AliceInMadness1 votes

I love them, especially the jokes and taunts(the slug worship joke reminds me of Soraka's "yes, that is a banana, nobody expects the banana").

Does the slug deity have a name? Maybe put it in enemy Zyra's taunt for style and lore.

Also, some swamp info for creative fodder:

Plants and animals that die out sink in swamps and become fosilized due to lack of oxygen in the decay process. Most of todays fossils were animals that got trapped in mud.

Pagans in germanic parts of Europe used to sacrifice people by throwing them into swamps to please their gods for a good harvest. Those bodies mummified due to the special preservation process and ended up somewhat like mummies, they are called bog bodies. Its a bit macabre so if you have the stomach for it...

not for everyone

Slugs are hermaphrodytes.

They eat decomposiong biomatter and fungi(teemo reference?).

missinggrave1 votes

I'M SO SORRY I DIDN'T SEE THIS WHEN I POSTED MY SECOND WALL OF TEXT! I COULD HAVE MADE A JOKE ABOUT FUNGI AND NOT KNOWING IF SHE'S REALLY A SHE! ;W; < I'D POST ANOTHER WALL OF TEXT BUT i'D FEEL SO GUILTY IF I DID SO SORRY FOR NOT NOTICING THIS UNTIL NOW!

Hence1 votes

Nah it's so cool :P I don't think anyone minds. I'm so happy people are so in involved in the concept. You should go ahead.

AliceInMadness1 votes

uh...sure :)

missinggrave2 votes

;W; < I WORKED ON MORE INTERACTIONS AND I ACCIDENTALLY WENT DELETED MY PROGRESS SO I'LL JUST POST A FEW THAT I HAD QUICK SINCE I HAVE TO GET OFF!

Joke with ally -> Amumu Gnar "It doesn't look like ((slug deity)) preserved you...What an oddity!" (( Get it?? Because amumu was a sacrifice and gnar wasn't preserved in mud?? Ehh?? EHHHHH?? ))

Zyra Counter taunts:

"At least I can call myself a woman!" "A salad? Sorry, this rose has thorns..."

Lissandra Counter taunts:

"It's an awful shame I can't share this world with you." "Don't get in my way, mud witch!"

Upon non-lethal Teemo ult: "Tasty!"

Upon lethal Teemo ult: "Too...tasty..."

Upon killing -> Amumu "Looks like you made two good harvests!"

This will possibly be THE MOST interactive champ if all of these are used, SHEESH!

Hence1 votes

I really love these ideas. I gotta wait till I'm home to implement them. I agree with most of the changes you suggested. I particularly like the e suggestion in conjunction with the w change. The idea of creating this extra field hazard is intriguing

You're right about the slow not making sense. So definitely change on that. Thank you for your input :)

AliceInMadness1 votes

Im glam i can help!

Does the slug have a name btw.?

Hence1 votes

I haven't thought of a good one that would fit into league lore.

AliceInMadness1 votes

Lore is so messed up these days you could name it Squigly it would fit in tbh.

Hence1 votes

Ahaha, that's true. I finally got to edit the changes in. For the Slug Deity lets go with Chalicue?

AliceInMadness1 votes

Sure, I have no idea how its pronounced but it sure looks cool.

Hence1 votes

something like Kah-lee-kyoo

AliceInMadness1 votes

thanks!

BigFatBoots2 votes

She's cool why would the concept be a problem though? because her head is half missing? Or because she's naked and dirty? :P I think it's all good. Zyra is by far more provocative, and less modest than a muddy witch. Obviously this is just a hastily made concept anyway, and the final product will be different. I love the idea and it looks like it will work fairly well, if it gets released for real.

Hence1 votes

Thank you! :) Yeah I think it was about the muddy almost naked witch :P but yeah it's just concept art I did up real quick. Thank you for commenting.

Omnipherious1 votes

Damn dude, I don't know about them numbers. Sounds like a mess balance wise.

Hence1 votes

Numbers can always be changed :) I just threw some up so there was some kind of starting point. Which part do you feel will be a mess? I'm thinking the E and W will be kinda messy, unless I make the W a cone target (like ashe's W).

Omnipherious1 votes

She looks like a CC god.

Passive lasting 7 seconds with a 2s base slow is a lot even at 15%. She can even extend this slow field range with Q. Her W also lasts an eternity, it has an effective downtime of 5s because duration is 10 while CD is 15; that's pretty strong and almost as obnoxious as Ziggs's minefield.

Godlike slows notwithstanding, she also has long range + untargetability + self-cooldown reduction + decent mana costs + decent ratios.

The concept is cool but she is super strong.

Hence1 votes

I cut her passive duration in half, may not be enough. Reduced the range on sink and her ult a bit. For her W (Swamp) what do you suggest? Longer cooldown or reach minimum speed quicker (I made minimum in 2.5 now but still could use shaving). Her W is meant to be her major CC field - her niche. It has no damage (luckily) so I thought I'd be able to pump some power into it, ahahaha I went overboard. Maybe up to 18 Seconds on Swamp and and reduce time to 7-9 seconds scaling?

Omnipherious1 votes

With a static cooldown of 15s, you could probably keep the power if the field duration was scaled with ranks (i.e 6/7/8/9/10s). This would put it into a more similar position with Anivia's wall where it is still a good 1-point wonder early on and godly in the lategame.

I would recommend that the ulti gets a static cooldown of 120s given that she has multiple ways of reducing it. Assuming 40% CDR, 120s gets reduced to 72s. Considering it can be reduced by 50% if she TPs to Slug Terrain, this ability would be up every minion wave.

Troller1 votes

seems like lissandra with more op cc

Hence1 votes

Do you have any suggestions on where to reduce CC or possible damage so she can keep the CC potential?, I want to keep some of her CC scaling (the minimum slows) in AP as not to encourage her to just build tank and be a CC machine.

but yeah the intention is the a be a control mage like lissandra is

MyAccountYouGuys1 votes

Have at least 1 ability that doesn't contain hard CC(stuns, knockups, taunts, suppression) at all, and if it DOES need to have soft CC(slows, roots, silences, channeling interrupts) make it very limited in time and effect. Even Lissandra, whos entire kit is 3/4 CC(not including passive) doesn't have it on the Claw at all. And if her passive is taken into account, that means where 3/5 of Lissandra is movement impairing, Esava here is 5/5 control. I don't think it would be very fun to play against a champion that can turn an entire lane into SlowMoZone practically permanently.

Hence1 votes

Yep. I agree. It's going to be Q. Being long range vector target is enough for it considering it has the passive field. It doesn't need a stun. Still considering other areas.

Deamented1 votes

I feel her R does too much but I like the concept. Remove some of the power from R, and forget the exact numbers but I like it.

sp4411 votes

The slug theme is a bit silly, and I feel some overlap here with Lissandra (Namely, the E being similar to Liss's W, and the Q having a hand like Liss's E, as well as the similar title), but overall this is a fairly interesting idea.

Flyntloch1 votes

Is it me or did you take the idea from Medusa's Hat in Soul eater? It looks like http://souleater.wikia.com/wiki/Medusa_Gorgon (Hard to find on it but trust me it's there)

Hence1 votes

I've never seen soul eater :P My original inspiration for the head piece is actually Whiptail from Heavenly Sword: http://img2.wikia.nocookie.net/__cb20120524170102/villains/images/f/fd/General_Whiptail.jpg

Dragon Skylight1 votes

Great concept. I love the Passive and ultimate. Her E shouldn't slow directly over time but also on how much the enemy move inside the swamp. it will create a struggling effect. After all in the mud you tend to move slower and slower due to exhaustion. It also allow couterplay because people can move out easily if cast at the edge. I personally would like her Q to be looking like a muddy lissandra E but exploding on impact creating a mini mud swamp since it is a mud wave.

If her Q missile are slow (projectile of the skill shot speed), it will be great. (to make it more of a zoning tool.

Overall: Great original concept

Le Lightside1 votes

man she fits in so well with my champion they shall work together yes perfect

kneel on Ice1 votes

"The idea behind Esava is that she's about zone control. I want those playing as her to feel like they're consuming the battlefield with her mud and contolling it. While those who play against her feel like there's no escape to the impending doom of mud."

That's Lissandra , but with ice ... Lissandra already plays that role , maybe try with a different story :/ and i love the art <3 Maybe they should make a mud skin for Lissandra :)

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