[Champion Concept] Esava, The Mud Witch
Concept Overview
The idea behind Esava is that she's about zone control. I want those playing as her to feel like they're consuming the battlefield with her mud and contolling it. While those who play against her feel like there's no escape to the impending doom of mud.
Quick Lore
Esava lived as a hermit. One day she was discovered by Noxian explorers. They cut her down. Esava on the brink of death heard the call of a god-like figure. The diety, that presented itself as a slug, gave her life as long as she pledged to serve it. Esava became a priestess for the slug diety, her witchcraft and control over the mud grew. Now she seeks to consume runeterra in the Slug Terrain for the sake of her diety.
Concept Art
http://fc08.deviantart.net/fs70/f/2014/246/6/1/mud_witch_by_yumikaizara-d7xs88b.jpg
Abilities
** Innate Passive: Slug's Ground**
As Esava moves she leaves a trail of mud behind her that persists for 3 seconds. The path slows enemies for 15% for the first second that it exists. After that it only slows by 5(+.05 AP) movement speed.
Q: Grasp Esava conjures a hand of mud to track down a vector line dealing 80/120/160/200/240 (+.6 AP) damage. This skill leaves behind a Slug’s Ground Trail.
This skill can be activated again to create a rising hand that will stun any champion it hits for 1.25 seconds. (like Anivia's Q)Cost: 60/65/70/75/80 mana Cooldown: 12/11/10/9/8 seconds Range: 1000
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W: Slug's Swamp Raises a field of mud up out of the ground that will debilitate all enemies. Enemies are slowed by 5/8/11/14/17(+.1 AP) movement speed, this effect increases every second up to a max of 40%(.02 AP) of the target's movement speed.. The field lasts for 6/7/8/9/10 Seconds. Any Current Slug’s Grounds are converted to swamps and apply their new effects. (Slug swamps particles wave out (like lissandra or Zyra's Ults)). Enemies that leave the Slug's Swamp track a line of mud for 1.5 Seconds (enemies tracking the mud are not continuously affected by the Swamp's effects) Cost: 85 mana Cooldown: 9/8/7/6/5 Seconds Range: 600 Radius: 250-400(over 4 seconds)
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E: Sink The mud witch sinks the ground at a target area. Enemies caught in the centre will be rooted in place for 1.5 seconds. All enemies take 70/100/135/175/210 (+.55 AP) magic damage. If cast in the Slug's Swamp a sink field will be created that lasts for 3 seconds. All enemies in this field have slow effects increased by 20% while inside the sink. Cost:75/80/85/90/95 Mana Cooldown: 14/13/12/11/10 Seconds Range: 750 Radius: 250 Root Radius: 100
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R: The Mud Witch Passive: While on any Slug Terrain, Esava gains additional 10/15/20% movement speed. She grants 50% of this to nearby allies who are also on Slug Terrain.
Active: Esava Channels for 1 second and as she melts into the ground. Once melted she is untargetable. After a brief delay she will erupt at the target location dealing 100/180/260(+.65 AP) magic damage and knock up enemies in the area around her. The cool down on this skill is reduced by 25% if she teleports to an area with Slug terrain. This skill creates Slug’s Ground around her eruption point.
Additionally the cooldown for this skill is lowered by .5 Seconds for every second an enemy champion is affected by Slug Terrain.Cost: 100 Mana Cooldown: 120/110/100 seconds Range: 700 Knockup Radius: 250
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Quick Discuss Esava, The Mud Witch is about control. She's a teleporting, knocking up, slowing machine, made to control the field. Her ideal role would be support or mid but she would likely be able to handle top. She's not super tanky but she inst Sona squish.
I'd love to hear feedback from people anyone
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Changes Passive: -Reduced Train duration from 7 seconds down to 3 seconds -Reduced the initial slow duration to 1 second.
Q -Range reduced to 1000 from 1100 -Second activation and stun removed
W -Reworked. -Radius changed to 250 that increases to 400 over 4 seconds. -Duration changed to scaling 6-10 from flat 10 -Cooldown changed to 9/8/7/6/5 from 15. -Enemy champions now track out the Slug's Swamp for one second after leaving the mud.
E -No longer affects everything in the swamp -Now creates a field if cast inside Slug's Swamp terrain. This area will increase all slows by 20% to any enemy caught inside it. The field lasts for 3 seconds. -Range reduced to 750
R -Range reduced to 700 from 900 -Knockup radius decreased to 250 from 300. -Cooldown reduction for enemies in mud removed -Cooldown reduction for erupting on Slug Terrain reduced to 25% from 50% -Now notes there is a one second channel as she melts into the ground before becoming untargetable (Not invulnerable)
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interactions.