{Champion Concept} Assassin Champion E.K.O

Freddyz02·4/25/2015, 3:38:47 PM·1 votes·2,944 views

Idea for League of Legends Champion E.K.O Bringer of Silence

Synopsis: After the failure that was ZAC crippled the facilities of Zaun, the governing body preceding over the experiment issued a counter project, one specifically designed to not only surpass the elusive creation, but combat its gooey nature. Thus a study was opened for a creature that utilized the incredibly potent power of wave techmaturgy.

Enter E.K.O, originally a bat-like creature located in the crystal wastes of runeterra near an excavation site that was used for mining the various minerals. It first assaulted the attempts at capture, using an enhanced form of Echolocation to evade the capture teams. It was not long before many of the teams fell prey to the creature, who had used the reverberations generated by the group themselves to assault their ears and leave them vulnerable. With the help of several teams in tandem they finally captured the beast, and began researching the animal’s abilities. Using ultrasonic techmaturgy combined with a fusion of research stolen of the mad scientist Viktor, they had finally created a new weapon. The Creature knew only torment during the times under the knives of the small creatures. Fury and malice became part of him as they put creature upon monstrosity against him only for him to obliterate the foolish beings. He could hear the heartbeats of the tiny ones, the sounds and waves showing him everything in the strange cave they kept him. It could only think of the feeling of ripping apart those tiny frames as it tried to escape. The pain, the sounds that it came to knew now hurt him just as much. It was not until they took its eyes that the pain had finally stopped. The sound became his, and the waves around him yearned for his direction. Finally the creature was released, free from the tiny frames. But the creature could feel an ache in the back of its thoughts, ones directed toward hatred towards a green creature he never would have recognized. The thoughts were insistent though, urging him to find this being, and unleash all the fury and pain he accumulated on the green creature. Then he could have silence.

EKO abilities. Passive: reverberations EKO can locate creatures using sonic waves. If an enemy champion moves within his line of sight he gains a movement speed boost for the first 3 seconds, after which if the enemy hero is within 300 units will receive a stack. Reverberations can be added on by his basic attacks. This includes bushes where the range of sight would apply. 15% 20% 30% based off of level, champions can only be effected by this every ten seconds. stacks fall off after 5 seconds.

Q: Ultrasonic EKO surrounds itself in sound waves, pulsing outward after 1.5 seconds if it hits a minion he gains attack speed while doing minor damage to the creature. If it hit a large monster or champion, the attack speed is doubled and the damage is doubled if they have 2 stacks of reverberations, also adds a stack to champions. 6 second cd 300 unit aoe 70 90 110 130 170 ( 60% bonus attack power) damage 10 20 30 40 50 attack speed %

W: Echolocation E.K.O jumps forward landing on the ground 300 units ahead of him. If he lands on a champion he applies reverberation to that champion and the cool down is refreshed. 20 second cd 18 16 14 12 seconds aoe for cool down refresh 200 units.

E: Earsplitter E.K.O screams consuming all reverberations to damage the carriers, if the champion or minion has 3 stacks or more, they are stunned for 1.5 seconds and receive double damage 6 second cd 300 unit line aoe, this stun can only effect once every ten seconds 50 80 130 170 210 damage (50 % scaling attack power)

R: Silence E.K.O chooses a champion and pounces on them allowing the champion to move but slowing their speed down to zero after 3 seconds. During this time the champion is unable to take any other actions besides movement and they take damage based off of how many reverberations they currently have. 1 stack 50 true damage per stack, plus 100 % bonus attack damage. 120 second cd, 90 seconds on final level. Can only be cast on those who have stacks of reverberation. Level increases true damage factor. The damage is applied after the end of the duration. During this time E.K.O is not targetable.

E.K.Os abilities center around his ability to stack reverberation on the champions he is facing, since they can receive 6 stacks while minions can only receive 3 stacks. As an assassin champion his main drive is his combination of earsplitter and echolocation to close the gap on his prey. Using ultrasonic as his main damage besides his main attacks, E.K.O relies heavily on the stacks he is able to produce on his prey and is less effective when facing off against new prey. In this he relies on his team to help him close the gap and reinitiate the hunt. His passive reverberations makes it easy to track down lone prey and even when help comes to the aid of his prey he is able to adapt by either finishing off the champion or retreating using echolocation. Attack speed is a must, since the reverberations work to the benefit of stacking as many as possible in as little time as necessary. His ultimate Silence works as a finisher on its own, but can also improve his team’s chance of taking out the selected champion who’s helpless during the duration. His health should be less than a normal warrior but I believe due to his melee nature should receive a little more health than the standard assassin would normally carry. His resource I believe isn’t necessary due to the fact that reverberations acts as a sort of resource for him much like renekton’s passive does for him. I suppose it would be cool to provide a wave like graphic in that area to signify that the creature/champion E.K.O is fighting is able to be effected by his bonuses. To help in his balancing just so Echolocation does not get out of control, I believe it should be a forward jump as opposed to a targeted one to give the enemy player a chance to avoid or even flash out. E.K.O thrives in the top lane, using his abilities to kill minions and push his lane to the limit. Utilizing his Echolocation allows him to harry his adversary as well as give him a way to escape from incoming ganks. As a harassment tool Ultrasonic can help clear waves of minions to secure gold and leave his adversary with little chance to push ahead. Earsplitter can help finish off single creeps as well, giving him that necessary last hit for gold farming.

As a jungle E.K.O relies on his stacks to give him that edge on large monsters and echolocation to close the gaps on ganks, he suffers in this as he must land on the champion to get his stack rotation going and secure the ear splitter to stun. Though he suffers in this, his base movement speed combo with his reverberation passive can help him catch up to his prey as well, giving him an edge at closing the gap. His ultimate can help as well but only if he lands the echolocation, which will give him that stack his ultimate needs to initiate.

APPEARANCE: As a visual I see E.K.O as a bat large in stature and with scars across is body from not only previous battles but from the experimentation done to him by Zaun. His face especially should be fitted with obvious techmaturgy as his eyes were taken from him and the resonators that were attached to him to increase his control over wave techmaturgy. Long ears that can move on their own, with long fangs and a pronounced jaw to fit over. His wings can be either fleshed out or cybernetic as either fit his visual I have in mind. Though his overall body color should represent something mixed with darker colors blood red, black something akin to zed in his classic colors. He should have a barbed tail with three serrated edges horizontal to his tail much like a stegosaurus, but not as prominent as he fight with his wing claws. His claws should be 3 in total with the claw closest to him being longer than the rest, it would simulate his bat nature as most have a prolonged claw for climbing etc. with his claws he has two legs and two wing arms.

Possible ideas for lines Be still, my beating heart. (I think this would fit when you choose him as a champion) The sounds of Silence (when he clicks an attack on an enemy champion I can hear them beating (when he is moving near friendly creeps or enemy) Make them stop! (When he’s roaming around)

As an added note, I think his voice should be mildly seductive, I don’t know why but when I tried to say these lines they just seemed to fit.

I’ll leave it to the community or Riot to figure out the rest, but let me know what you think, if he’s too over powered or if he might fit just right or otherwise.

2 Comments

IigmaAbaIIz4/25/2015, 4:08:35 PM1 votes

Assassins stereotypically want burst or short term damage, whilst this champions reverberation mechanic seems to be his main damage and utility, making him better suited for skirmishes or long fights. Would he have the survivability to use his core mechanic in a team fight? Maybe lessen the stack requirement for effects and lessen their effects slightly?