Champion Concept: Albert and Tinker toy The Two in one Champion

TriggerHappyDude·6/26/2015, 11:02:29 PM·2 votes·665 views

Albert and Tinker toy The deranged toy maker and his wind up golem

Note: Other info such as damage, cool downs health, etc will be added later based on what other people think.

Albert and Tinker toy is a two in one champion that requires both of them to get jobs done. Tinker toy (the wind up golem) relies on Albert for commands, who to attack, where to go, and what abilities to use. Albert (the derange toy maker) relies on tinker toy for all damage output. Together they form a team that can hold the line or take on multiple enemy champions at once. Game play, Movement and basic attacks

In game you control both Albert and Tinker Toy by using the alt key to switch between the two. When in control of Albert, his basic attacks do no damage but tell Tinker Toy what to basic attack. When you give a movement command instead of Albert in front, Tinker toy is ahead (about the same distance a Tibers follows Annie). When in control of tinker toy you can you can click on Albert to pick him up at the cost of slower attack speed. Command: Intervene will through Albert to a target location. Passives

Because Albert and Tinker toy is a two in one champ they have two Passives. • Panic (Albert): If Tinker toy is disabled Albert becomes panicked. His movement speed increases with every enemy champion near him. Albert also pulls out a small electron gun and will automatically attack any enemy in range (can fire while moving without stopping) The gun dose little damage but if he can hit an enemy champion five times consecutively they are stunned for .5 seconds.

• Repair (Tinker Toy): When Tinker Toy’s health hits 0, instead of dying and waiting to re-spawn he is disabled. The enemy champ who disabled him will gain half the gold and will get the other half and full exp if they kill Albert. When disabled he gains a shield that makes him immune to all forms of damage and begins to regain health. After 15 seconds Tinker Toy is no longer disabled and will sprint to Albert with extreme movement speed. After this sprint the speed buff wears off. However if Albert is slain before Tinker Toy, he will atomically enter Repair until Albert re-spawns; also the enemy gets full exp/gold if they slay Albert first.

Abilities

• Q Command: Engage (spell casted from Albert): Albert sends a command to tinker toy to engage a target. If it is an enemy champ tinker toy lunges to the target and begins a powerful 4 hit combo, if Tinker Toy can hit all 4 then the enemy champ is knocked up. However if they can get out of melee range then Tinker Toy stops the combo. If the target is and enemy minion or small monster tinker to just lunges and stomps on them as if they were just insects, also cool down is reduced by half.

• W Command: Volley(spell cast from Tinker Toy) : Tinker Toy launches several Ion balls into the air and land at random places around him. Enemies hit take damage and are slowed and minions and monsters take 25% more damage but are not slowed. Each Ion ball creates and area of effect.

• E Command: Intervene( cast from Albert): When casted Tinker Toy will stop whatever he is doing and lunge to Albert. When he reaches Albert he will shove Albert and any enemy attacking him. After the shove tinker toy will taunt the enemy.

• R Command: Duplicate( cast from Tinker toy and Albert) Once casted Albert gains a shield and will become stealth and immobile, the player will also gain control of Tinker Toy. Before casting the player needs to setup up a skill shot after this Duplicate will cast. Tinker Toy will then to Duplicate himself (two at lvl 6, three at lvl 11 and five at lvl 16) with each clone he creates that clone will have smaller damage output. Example if he creates two then each will do half the amount damage and so on. Player can chose how many clones to create by reactivating the ult when tinker toy creates the amount of clones they want. After the clones are created they then will dash in a line shoving away anything in their path. After which the player can control one clone or multiple by dragging a box to select the clones (much like other RTS’s) while the clones are out Tinker Toy’s abilities gain bonus effects and a new abilities. Tinker Toy and his clones must stay in radio range to operate (about half the range of Catlin’s ult,) range increases each with level

• Q Command: Engage: Every active clone will surround a target and the real Tinker Toy will begin the 4 hit combo • W Command: Volley: Every Active clone will launch a volley but only the real Tinker Toy’s Volley will do full damage but all will slow. • E Command: Intervene All active clones will lunge to Albert and the clones will form a protective shield. The shield will absorbed 150 damage for every active clone that reaches him. The real Tinker Toy will shove Albert twice the distance and the taunt will last .75 seconds lounger. • R Command: Mix up: Once casted all clones including Tinker Toy will briefly cloak and swap places with each other. • B Command: Emergency recall Tinker Toy can only active this ability if his health is below 40% or if Albert's shield is down. Like Intervene Tinker Toy and active clones will lunge to Albert. The real tinker toy will grab Albert and the clones will sacrifice themselves to cast an advance recall that can’t be stopped. Any CC will only delay the recall. Example If Taric stuns tinker toy the time on the recall is just delayed by 1.5 seconds.

1 Comments

TwistedFateMain6/29/2015, 7:35:32 PM1 votes

Sounds OP as balls if someone could master it. With the more complicated champions RIOT is bringing out, I honestly wouldn't be surprised to see something like your champion in the mix! Really great thoughts bro