Deurivian, the Dark Horse.
Bit of Lore: Deurivian ever since a small child in Noxus was always laughed at; mocked. He was never one of physical strength. He was always the weakest of his peers, until one day a particular creature- whose name rumored to be Nocturne, terrorized him in his dreams of strength, nearly killing him. He awoke instead with powers over shadow- and a new vengeance. He would destroy the creature who tried to kill him, and he would prove himself strong in honor of his family. With the taming of his horse, Keunias, a particular stallion whose dark coat matched his own power, he sought out to forge his destiny... But he knows firsthand of this creatures power, and knows that he must grow more if he is ever to confront the true nightmare...
Appearance: Deurivian is a small-bodied male upon a moderate sized stallion who was specifically trained by his parents as agile and maneuverable, allowing Deurivian to be more cunning in his magic.
Attack Damage: None Ability Power: Moderate Durability (Overall) Moderate Movespeed: High Mana/Energy: None.
Role: Support (Kill)
**Passive: Thirst for Supremacy: ** Deurivian's attacks deals damage equal to 40(+3 per level)+ (10% of his ability power) magic damage. Keunias supports Deurivian's movement entirely; Deurivian may not buy boots, and instead has a base move speed of 340. Keunias will accumulate movespeed while moving (1 per second. Up to a max of 30. increases to 2 at level 9 with a max of 60.) He can cast spells while moving.
**Q- Shadow Cage ** Deurivian bends shadow around a target enemy, trapping them in a cage and suffocating them dealing (30/50/70/90/110+ 15% Ability Power) Per second.
The Shadow Cage will last for 3 seconds, or until it has taken damage from an enemy equal to 15% of Deurivian's max health. (Note: it acts as a Suppression)
Cooldown: 18/16.5/15/13.5/12 Seconds.
W-Implosion Deurivian infests an enemy with an orb of shadow, after three seconds it deals (60/120/180/240/300 + 50% ability power) magic damage to all nearby enemy champions in a moderate area. If the host is in a Shadow Cage, they will take 120% of the damage instead of none.
Cooldown: 12/11/10/9/8 Seconds
E- Realm Shift Deurivian Shoves an enemy and himself into a nightmare, putting them into a dream state for 5 seconds while each are attacked by a Dream Terror (200/300/400/500/600 max health) (deals 3/4/5/6/7% of max health on hit, and hits each second) A player will leave their dream state if the Terror is killed. Dream Terrors resist 50% of Physical damage unalterable by penetration.
Cooldown: 20/18.75/17.5/16.25/15 seconds
R-Might of Magic Passive: Deurivian gains 5/10/15% Ability Power.
Active- Deurivian forces an enemy to confront him. Deurivian and that enemy may only target each other for 6 seconds, and both radiate an aura of Shadow, dealing (30/40/50 + 30% ability power) damage to enemy champions in a range of 450. (The enemy champion's aura will not damage Deurivians allies)
Cooldown: 160/145/130 seconds
Alternates: Realm Shift can instead be Dark Whirlwind. where Deurivian creates a core of dark energy at a target location that expands over three seconds in a vortex, dealing (45/90/135/180/225 +25% ability power) magic damage upon first contact. Enemies in the vortex are under the effect of grounding for 1 second.