3 Comments

Soya Miruku7/20/2016, 9:45:21 PM1 votes

[{quoted}](name=Soya Miruku,realm=EUW,application-id=A8FQeEA8,discussion-id=EQ3J21Q7,comment-id=,timestamp=2016-07-20T21:34:20.185+0000)

Alea - The Glass Princess First of all the above link is to an image I found online to illustrate how I see this champion to look like. I wanted to draw how the skills will look like and maybe even the champion but I am currently on holiday xD and so I will add more details depending on what people think of my idea for this new champion :)

So.... here we go (sorry for the rush in writing)

Alea - The Glass Princess Type: Mage Primary role: Midlaner Secondary role: Support

Lore: Hidden in a far island of ionia there lies a princess who belongs to a special elite family who have ...

Stats: Health: 520 (+75) Attack demage: 54(+3.5) Health Regen: 6 (+0.7) Attack Speed: 0.6 (+1.55%) Mana: 340 (+65) Armour: 20.5 (+3) Mana regen: 7 (+0.85) Magic resist: 30 (+0) Ranged: 545" Movement speed: 330

Passive: Copy Cat - based on a charge system. Once charge is at 100% Alea is able to copy a skill from a selected champion. (Selection uses same idea as kindred) when charge is full/100% will allow something like viktor upgrade on a skill (Q,W,E). When copy cat is activated can copy a skill for 30sec and it will replace your skill for the copied one, for example if you decide to select Ahri and copy her E (a.k.a charm) Alea's E will be replaced for 30 seconds. UNABLE TO COPY ULTIMATE SKILLS Passive also scales whenever the enemy champion upgrades the skill (this passive strats at level 2) e.g. ahri charm at level 5 is 2 seconds. You gain 10 stack of charge (max 100) everytime you use an ability and you gain 20 stack of charge when you kill an eneny champion and you loose all stacks when you die. Cooldown: 220 ( -6.6 per level) before you can fill up the charge again Range: 650 Cost: 0, but has the same mana cost as the copied skill

Q: Glass shards - AOE skill shot that strikes glass shards twice first shard goes in one way and second shard appears after 0.5/0.45/0.35/0.3/0.25 seconds from the right/left/back (random or similar to fiora) the first shard will deal 50/75/100/150/175 * 0.7 AP demage and slow the enemy for 0.2/0.3/0.4/0.6/0.75, and the second shard deals 55/80/100/150/175 * 0.6 AP demage. Cooldown: 14/12/10/9/8 Range: 850 Cost: 30/35/45/50/55 mana

W: For the Devine - Alea gathers around a series of glass shards for 0.5seconds while gathering shards she releases a few broken glass shards dealing AOE around herself 25/50/75/100/125 * 0.4AP (3 times) after which she shields herself for 25/55/75/125/150 * 0.5 AP Cooldown: 18/16/14/12/10 Range: 350 Cost: 55/65/70/75/80

E: Above And Below - After activating this skill depending on the start point of the activation there will be a sequence (3/4/5/6/7) of massive shards falling from the sky and then from the coming out from ground (functions like a viktor E) Each sequence of shard do 100/125/150/200/250 * 0.75 AP on each unique champion, same champions hit by the other shards will do 75/100/125/150/175 * 0.5 AP Cooldown: 12/11/10/9/8 Range: 900 Cost: 70/75/80/85/90 (might change but need something for wave clear and a demage to sacrifice for when using pasive) P.s. when casted (vector) can go from up to down, left to right, down to up, right to left.

R: Reflective Mirror - After a delay of 1.25/1/0.75 seconds, for 2/2.5/3 seconds there will be a mirror (vector casting slightly curved) that reflects all abilities/demage of the enemy team back at 25%/50%/75% (effectiveness) * 0.3 AP and if CC was reflected enemy will be stunned for 0.5/0.75/1 second (max of 3 enemy champions) Cooldown: 180/140/120 Range: 545 Cost: 100

Also if you have any questions or suggestions please do share them I would much love to have this kinda champion implemented to league

Also for some reason the * (times sign) is not showing and I have no idea why xD but yeah its times the AP

Vladimatt7/21/2016, 7:49:41 PM1 votes

I've always wanted to see a champ that might be able to somehow mimic other champion's abilities, might be super hard, maybe even impossible to balance since each ability in a champion's kit is balanced around the rest of their abilities, like for example she could suddenly become super broken if she was to copy Heimer's Q, or TF's W, putting it on a stack based resource system was a good start towards keeping it under control though. I also really like the playmaking potential of her ultimate, might need tweaking on the duration though because 3 seconds is a LOONG time in a lategame teamfight. Overall a fun and unique concept though, I'll keep an eye on it!