Champion Idea: Cauchemar the Assimilator

athame·9/26/2015, 4:40:07 AM·1 votes·356 views

Cauchemar- A terror whispered in fear even by the creatures of the void itself- he lurks in the deepest regions of it, feasting on whatever dare come near his territory, and assimilating them into himself, an abomination in the constant state of evolution- Cauchemar has finally found out how the other creatures of the void managed to break loose- and now he has as well, hungry to evolve further by consuming the usurper to his name- Cho'gath, so that he may be the one true name used to scare bad children at night- and the one true name used to scare men alike.

Name- Cauchemar the Assimilator Role- Tank/Juggernaut Stats- Life (Moderate) Armor-Moderate Magic Resist- Moderate Attack Damage (Base)- Moderate Attackspeed- Low Ability Power- (Not Needed) Mana Regen- Moderate Health Regen-Moderate

Look: A monstrous abomination representing a mix of mans worst fears, long, gruesome claws, dark, shadowy spikes hang off his sides.

Passive- Mark to Kill

Cauchemar passively marks an enemy for death- Upon gaining a kill or assist on that player, he assimilates part of their matter, gaining a percentage of their attack damage, armor, or magic resist- whichever is highest (Cooldown: 3 minutes)

Q- Void Inhale

Cauchemar inhales a deep breath over one second, then deals damage to enemies in front of him(60/100/140/180/220 + 35% AD) in a cone and pulling them to him over 3 seconds, then inflicting Oxygen Deprivation, the enemies abilities cooldowns are increased by 18/21/24/27/30% while being pulled.

Cooldown: 13/12/11/10/9 Seconds

W- Dark Heresy

Cauchemar rips a hole between reality and the void, if an enemy player(or players) is caught in the hole with him, they will be isolated from all other sources of damage, healing, and effect for 3 seconds (can still damage and effect each other and heal themselves) Deals 4/5/6/7/8% of their max life +50% for each additional champion caught in the rip.

Cooldown: 20/18/16/14/12 Seconds

E- Soul Sever- Cauchemar tears the spirit from a player and flings the spirit and the body in opposite directions, Over a few seconds the body and the spirit are drawn back together- they are invulnerable during this, but take 7/9/11/13/15% of their current health in damage upon being severed ( +100% ad)

Cooldown: 26/23/20/17/14 Seconds

R- Desolation of the Void

During Dark Heresy, Cauchemar may initiate Desolation of the Void against an enemy player, initiating a devastating combo. Desolation of the Void will finish regardless of duration of Dark Heresy left.

  1. The enemy player is petrified by the void, becoming stunned during the combo.

  2. Cauchemar's Claws slash open the enemies legs, dealing true damage equal to the difference between his attack damage, armor, and magic resist and that of his opponents. (+0%,7%,14%)

  3. Cauchemar Gorges his enemy on his spikes at his side, then tosses them into the air, inflicting bleeding (15% attack damage each sec for 6 seconds) (20/25%)

  4. Cauchemar Leaps into the air and thrusts his claws through his opponents throat, slamming them to the ground for 10% of his missing life, and 10% of his opponents current life, +10% of the difference of their max life in phys damage. (12%/14%)

Cooldown: 150 Seconds

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