The Golem

mwarriorpro·1/3/2017, 7:33:58 PM·1 votes·813 views

This is a champion idea with abilities but i cant make the art. leave a coment on what could be better on this

                                                                                           The Golem

Passive ability: The Golem has a 10% chance to dodge an attack or ability and he takes 20% less damage from crits, but he takes 50% more damage from explosions.

Q ability : earthquake (cost 20% of total hp) (cooldown 10/8/6/5/4s) You hit the ground in a radius of 700 dealing 200/250/300/325/350 damage plus 5/6/7/8/10% of total armor .

W ability : spawn golem (cost 20/30/50/70/100 hp ) (cooldown 0 s) a mini golem will randomly spawn every 10 s dealing true damage (he has 10% of your stats) you can have up to 5 mini golems on the field at once..

E ability: unbreakable (cost none) (cooldown 15/12/10/8/6s) You can put a shield on your ally or your self (500/550/600/625/650 plus 10% of your total armor and magic resistance)

R ability: unstopable force Passive: you gain 25/40/60 magic resistance and 20/30/50 armor. Active: the mini golems go on a rampage and gain 150/175/250 ad and 20/35/50% bonus move speed.

5 Comments

Arakadia1/3/2017, 8:36:52 PM2 votes

This concept isn't very complete, I highly suggest you put some more effort into this. A name is practically mandatory and you skipped that step. No lore, no art, no description of abilities or character, no quotes, no gameplay notes, no explanations, and no formatting. I highly suggest you put a little more work to develop your concepts.

For this concept, I think it would be sort of toxic. The passive is pure luck, it requires no skill and you can't control it. It would feel really bad for you if the % chance didn't save you but really bad for the enemy if it did. Also, the % increased damage to explosions should be removed. Then you get into nitpicks like "Is Brand's W considered an explosion or just fire being molded into a shape?". Additionally, real life logic shouldn't apply in League of Legends because we have little girls throwing fire and little sad kid mummies. And, it doesn't feel very fun in the game when Nami does increased damage to Brand just because she picked Nami. League isn't a game of rock paper scissors.

Golem's Q ability is literally just malphite's E without the attack speed slow.

W is interesting in concept but you fail on delivering. Its just a boring minion that you can't control and has minimal interaction. Additionally, this ability would possibly be considered toxic, leading for this champion to be nerfed heavily like old Yorick. This W functions very similar to old Yorick's ghouls and that wasn't a fun experience at all.

Golem's E is ok, nothing special or unique but it functions.

Now Golem's ultimate feels really bad to use. Due to the fact Golem has to wait 50 seconds just to get 5 mini golems. Now that Golem has 5 mini golems he can finally get the most out of his ultimate... oh wait the enemy just killed them and now he has to wait if he wants to use his ultimate and have any worth out of it. Additionally, this ability just feels terrible if you don't have enough mini golems. And due to the fact you have no control over when and where mini golems spawn, it feels even worse as an ability.

Finally, Golem's ultimate, Unstoppable Force, has the same name as Malphite's ultimate Unstoppable Force. Golem's ultimate however feels like an extension of his W. It doesn't feel like an ability on its own, it feels like an extension of Golem's W.

Overall, this concept currently is too similar to Malphite. They're both big rock monsters, with Unstoppable Force as they're ultimate names, both with a big AoE grand slam, and both counter AD champions. However, Golem would never be picked due to the fact that he is just a big meat sack. He is literally a meat shield for his team that brings some damage but his damage is incredibly unreliable and he has no crowd control like a stun or knock up.

So you should work on this:

  • Format and complete your champion concept more.

  • Differentiate him from Malphite. Make him unique.

  • Rename his E and Ult, those ability names are already in the game.

  • Give him some interesting ability that you've never seen before in league.

  • And give him some crowd control.

Blitz1001/4/2017, 12:38:37 AM1 votes

Sooooo many problems with this.

  1. Why would a big hulking golem have dodge chance? Makes no thematic sense, and also dodge chance was removed from the game for a reason.

  2. Define an explosion. Abilities are not listed as being explosions or not. Impossible to implement.

  3. 20% hp is a fucking MASSIVE cost.

  4. Q is very reminiscent of Malphite

  5. Fuck, the entire thematic concept is basically Malphite.

  6. This W ability is so fucking aids I dont even know where to start. So after 60 seconds of you just standing doing nothing your opponent is basically fucked. Either that or you passively lose 500 health for no fucking reason with no way to stop it.

  7. 500 hp shield at level 1 with no fucking cost. What the fuck.

  8. The name Unstoppable Force is already taken

  9. So his ult basically makes his W even more fucking aids.

  10. His entire kit can't seem to decide if he's a worse version of Malphite or Malzahar.

  11. This concept fucking sucks

  12. Sorry