Hi ObliviousDreams!
While the page looks quite shiny, there are spelling mistakes and the kit isn't very cohesive/seems like he would feel awkward to play.
Here is why:
- no staff=no basic attacks...? Seems like he would be very unforgiving to cs with or clear the jungle.
- even with the above, every 5th basic attack deals a killing blow~true damage vs monsters... Ashe's Q was changed recently because 5 is way too many attacks to go through (and she builds att spd; would likely feel far worse for Sigil).
- does the passive stay stacked/decay/anything interactive? Seems like Kindred's without the downside of having to scale.
- depending on cooldowns and his resource bar, properly ordering his abilities will result in practically 0 dps downtime (thus theoretical continuous Dps), since it is worded as though Q is reset with either W or E (plus the AA reset that Q likely is).
- Where is the counterplay to allow for a reduction in firefly stacking? How is the enemy supposed to deny said permanent fireflies? The kit would be more cohesive if he worked like Shyvana, with the Ult permanently off cooldown after 6 and castable on the condition of a full firefly count. In addition, he doesn't need to stack it using basic attacks if you guys so wish; could be based on spell comboing if the resource is less constrained (ie. not mana).
Anyway, I hope this helps,
-LostFr0st