Ryze rework
It is hard to have a whole year where
is not reworked. Here you go!
Ryze is now an elemental mage!
Passive - Elementalist Ryze can combine his elements to produce greater magic.
Everytime Ryze chooses one of his elements when there is not yet any element chosen, he has a 2 seconds window to choose another element as well, mixing the two together to produce greater magic. Once the 2 seconds window passes, or Ryze chooses the second element, a spell will be casted, depending on the combination of the different elements that has been choosen.
Ryze can store up to 2 of each elements. The order of the chosen elements does not matter, just the nature of them. Ryze can level up any of his abilities (he has no ultimate).
Note that Water cannot be combined with Fire.
Q - Water Cooldown: 7/6/5/4/3 seconds Passive - Water: Whenever Ryze chooses the Water element, he will ignore unit collision and gains 5/6/7% spell vamp for the following 3 seconds. Passive - Holy Water: When Water is combined with other elements, Ryze shields and heals himself and allies in various ways. Active - Icicle: When Water is combined with itself, Ryze pressures Water into Ice, and throws an Icicle to the target direction damaging and slowing the first enemy champion it hits. The icicle damages minions and monsters in its way.
W - Earth Cooldown: 15/13/11/9/7 seconds Passive - Earth: Whenever Ryze chooses the Earth element, he gains 10% tenacity for 5 seconds. Passive - Mud: When Earth is combined with other elements, Ryze's spells slow enemies in different ways. Active - Earthquake: When Earth is combined with itself, Ryze calls for an Earthquake, knocking enemies behind all around him, damaging them.
E - Air Cooldown: 15/12/10/7/5 seconds Passive - Air: Whenever Ryze chooses the Air element, he gains 10/12/13/14/15% movement speed for 3 seconds. Passive - Wind: When Air is combined with other elements, Ryze briefly dashes with various effects, depending on the other element. Active - Blast: When Air is combined with itself, Ryze calls for a strong Wind, and dashes a great distance to a target direction.
R - Fire Cooldown: 12/11/10/9/8 seconds Passive - Fire: Whenever Ryze chooses the Fire element, he gains 15-40 (+ 10/12/15/17/20% of his bonus AP) magic damage as on hit damage on his next autoattack. Passive - Scorch: When Fire is combined with other elements, Ryze's spells burns enemies in various ways. Active - Meteor: When Fire is combined with itself, Ryze throws a Meteor into the target direction until a champion is hit, damaging all enemies upon impact. The Meteor also leaves a burning trail behind for a few seconds.
His combos: QQ - Icicle QW - A self shield and slow field around QE - Dash and heals all allies in its path WW - Earthquake WE - A slow field around and a smaller dash at the same time WR - Small meteor that slows and burns enemies upon impact EE - Dash ER - Smaller dash that leaves burning fire behind RR - Meteor
Example plays: Engage: QQ -> EE -> WW -> RR Escape: QW -> ER -> ER Peel: WW -> QE -> QE Poke: WR -> QQ
Tell me what do you guys think, cheers!