Shuur, the hands of the mist dame
I made my own champ! I need some fixes in the habilities, add the scalings in mana regen, hp regen, attack speed, etc... but I think this can be something big.
*History: Only the few survivors of the harrowing can tell how horrific it really is, but, they always tell the story of the four sons of the Mist Dame, Yusha, Shazo, Vakin and Pakto.
The four brothers clean the streets of corpses and take the souls of the fallen ones to give them as warriors to the Mist Dame.
The older one, Yusha, lift the bodies and show them the clarity of death.
The next brother, Shazo, gives them the warm heat of the sun of his natal isles.
The third one, Vakin, picks their souls and insert into the bodies sorrow, fear and bloodthirst.
And the last one, the little Pakto, looks fearfull side to side awaiting the moment to return to his mother's arms.
Sometimes, when the night isn't over, the black mist comes inside of Pakto's bodie, flooding his soul with a need of murders and gets into de houses to kill whoever dears to move.
Then comes the day and all the streets are empty, like nothing happened, but -They say- you feel like something is over you, inside you, waiting for the moment you perish.
----Note: The four members are the champion, but they are close one each other, not like The vikings in Heroes of the storm----
*Quick review:
First passive: The four isles The four members of the champion are dependent but different, you can kill one of the four, that will disable the ability controled by him.
If 15 seconds have passed without taking damage they will start to distribute their hp reviving the fallen brothers.
The HP buyed will be distributed among the four.
Second Passive: Changing Tide Each "Sun of the isles" or "Hope gleam" used, Yusha and Shazo will change their position to the opposite brother and viceversa, making the last hability used that was used in the right side now its used on the left side. ----Note: The Q "Sun of the isles" and the W "Hope gleam" had a semicircular trajectory like in Diana's Q "Crescent Strike", but there's dead angles depending where the ability trajectory is.---
Q "Sun of the Isles": Yusha throws a wall of light dashes blocking every AP attack and then stops, the wall also blocks AP attacks and gives a magic shield .
W "Hope gleam": Active: A thunder that goes throught all enemies is thrown thanks to Shazo and then comes back slowing every enemy hit. You can hit an enemy champion to pick stacks of the passive "Kiss of the mist dame" You can hit an ally champion, dealing damage but giving shield, to pick stacks of the passive "Hug of the night"
Passive "Hug of the Night": When a enemy champion is hit, the hability takes some stacks to deal more damage later.
E "Soul Insertion": Active: When Shuur actives "Soul Insertion" he surrounds himself with a shield with the same attributes of "Sun of the isles".
Passive: When it gets activated, the stacks of "Kiss of the mist dame" are used to heal.
R "Massacre in the mist": Pakto grabs and blinds an enemy champion dealing damage. If behind him there's any ally, Pakto heals them and some seconds after the healing, his allies explode (not getting damage) in fatuous fire that deals damage to the enemies
*Specific (and not finished) statistics and habilities: Base HP 200HP each (800HP everyone), increase by level 77HP each (308 everyone), HP at level one 277HP each (1108HP everyone), HP at the last level 1586HP(6344HP everyone) Base Mana 335,8 everyone, increase by level 38,2 everyone, mana at level one 374 everyone, mana at the las level 1023,4. First passive: The four isles The four members of the champion are dependent but different, you can kill one of the four, that will disable the ability controled by him.
If 15 seconds have passed without taking damage they will start to distribute their hp reviving the fallen brothers.
The HP buyed will be distributed among the four, for example, if you buy Warmog's armor, 200HP will be for each one.
Second Passive: Changing Tide Each "Sun of the isles" or "Hope gleam" used, Yusha and Shazo will change their position to the opposite brother and viceversa, making the last hability used that was used in the right side now its used on the left side.
Q: Sun of the isles Stops all the habilities of AP while is dashing to a static position within 0,8 seconds, staying in front of the champion 1,5s > 1,7s > 1,9s > 2s > 2,8s.
Every ally that tresspass the light panel will acquire a magic shield of 30PV > 50PV > 70PV> 90Pv > 110PV (+100%AP).
With a cost of 120 > 105 > 90 > 75 > 70 of mana and a cooldown of 10s > 12s > 14s > 16s > 18s (Cooldown reducement applied).
The size of the sield is of 80 > 95 > 100 > 120 > 150 units (+35% AP).
W: Hope Gleam A thunder is thrown that go through all units and then comes back to his thrower in straight line going through all units.
If it hits an enemy champion deals 35HP > 55HP > 75HP > 95HP > 100PV (+ 50%AP) as magic damage and gives Shuur stacks of "Kiss of the Mist Dame", then the thunder comes back and if it hits an enemy it will slow for 3s > 4s > 5s > 5,5s > 6s (+ 5%AP) and will give one more stack.
if it is thrown to an ally deals 110HP > 100 HP - 100 HP > 90HP - 90HP (-75%) and takes 15 > 12 > 10 > 8 > 6 charges of "Hug of the Night", then gives a shield of 60HP > 70HP > 80HP > 90HP > 100HP (+50%AP) to the affected ally.
Passive "Kiss of the Mist Dame": When is thrown to an ally takes 15 > 12 > 10 > 8 > 6 charges of "Kiss of the Mist Dame" and are reserved to use them later.
When "Kiss of the Mist Dame" hits 20 stacks (1000 accumulables) the hability "Soul Insertion" gets active for his normal use until the end of the game.
Passive "Hug of the Night": When a enemy champion is hit, the hability takes 15 > 12 > 10 > 8 > 6 stacks of "Hug of the Night" (100 accumulables).
When "Hope Gleam" is used again, every 10 stacks of "Hug of the Night" deals 5HP > 10HP - 10HP > 15HP > 20HP (+ 50%AP) as magic damage.
With a cost of 70 > 80 > 95 > 110 > 150 per use.
With a cooldown if its used in an enemy of 7s > 6s > 5s > 4,5s > 4s (Cooldown reduction applyed)
With a cooldown if its used in an ally of 12s > 10,5s > 9s > 7,5s > 6s (Cooldown reduction applyed)
E: Soul Insertion Passive: The stacks of "Kiss of the Mist Dame" are used, and them heals per stack 1,5% > 2% > 3% > 4% > 5% (50AP = 1% HP extra) of the actual life and then gives 10HP > 20HP > 25HP > 30HP > 35HP per second staying in the area.
The hability stays active if there's stacks of "Kiss of the Mist Dame" accumulated.
The hability stays in conic form (as "Siphon of destruction" from Mordekaiser 15/2/2019) behind Shuur to heal and give shield to the allies in that area (Like "Monzon" from Janna)
When there's not an ally inside the hability area the hability disables itself.
Active: When Shuur actives "Soul Insertion" he surrounds himself with a shield with the same attributes of "Sun of the isles" for 0,2s.
R: Massacre in the mist Pakto pounces in between his brothers and grabs the enemy he has in front of him, desabling and blinding the enemy and dealing 150HP < 200HP < 250HP (+50% AP) of magic damage. Pakto starts throwing behind him the souls of the enemy, healing his allies a 10% > 13% > 15% HP/s (+90%AP) within 0,5 seconds, then the allies that have recived the healing explodes in a fatuous fire (Like Liandry's torment's passive "Torment") that deals magic damage within 2 > 2,5 > 3 seconds.
Thats all, hope you like it, I really worked hard to get every stat and size etc... <3333