Ramus, Ivern, Morgana rework; Banner, zz, siege items update; New runes, damage absorb runes update
[ ITEMS ]
Stacky shield: 2 * Damage abs + 2 * Damage inc + Ruby crystal + 1200gold (3200 total) 200 hp [Active charge next 3s to max value: gain shield 100 x STACK during 5 - 7s based on level(120s - 110s based on level cd)] [Unique passive set fix damage to 1 and set fix attack speed to 1.2aa/s] [Unique passive gain +20% Max hp as extra hp] [Unique passive during active redirect 60% redirect damage x1.6 in range of 800 (this effect can be disabled)] [Unique passive each time this value has changed refresh shield bash rune (you can use up to shield bash up to 3x during this effect)]
Damage inc: cost 400 1 armor 1mr 10hp [Passive gain 1 STACK per 90% damage taken (MAX 100)]
Damage abs: cost 400 [Swap active: receive 5x more damage] [Passive restore as much hp as you took extra by this effect + 10, if that unit who inflict damage to you dies (works only on minions and monsters)]
Pot bag (takes trinket): cost 1200 + Corrupting Potion (1700 total) [Unique passive: Store all your post.] [Unique passive traveler: Travel distance of 6000 (or 5000 if you have >>Pot master<< rune) and after you visiting shop gain random pot (pot of mana (40% gain chance), hp pot (40% gain chance) or shop hp pot (20% gain chance)). Holds up to Corrupting Potion 3 charges that refill upon visiting the shop] [Unique passive bag limit: Pot bag can store max 30 pots.] [Active: use all preselected pots in the bag (5s cd).] [Touch of Corruption: Abilities and basic attacks apply a burn that damages enemy champions for 15 bonus magic damage over 3 seconds. Bonus damage is halved for area of effect and damage over time effects. Corrupting Potion can be used even at full health and mana.] [Unique passive Time warp tonic: You can use all pots in same time.]
Siege vision trinket (takes trinket): cost 0 and it is enabled at level 9 Review all enemy zz's, banners for 10s (60s cd).
Pot of AD shield: cost 50 [Active Gain 20 - 40 AD shield for 3s and explode after and deal 5 - 10 AP damage in radius 300.]
Pot of MR shield: cost 50 [Active Gain 30 - 50 AP shield for 3s and explode after and deal 7 - 12 AD damage in radius 300.]
zz 2: cost 300 + zz'rot +60 armor +125% base health regeneration +60 magic resistance +10 hp
[Unique passive: Focus is set to: 1st. tower, 2nd. banner minions and 3rd. Voidspwan.] [Unique passive: The first and every 3rd. voidspawn gain 15% of your maximum health as damage.] [Active: Now you can control when zz spawn voidspawn. If it is disabled, then do not spawn voidspawn and zz timer does NOT counting down. Your zz active item timer count down normally. You can place max 3 zz portals (switch has 3s cd).]
Banner: cost 2800 +60 armor +125% base health regeneration +30 magic resistance
[Unique passive: You can but >>this item stack<< in shop for 100g (max 6).] Active: You can target one of the following ally unit and ally unit gain following effect:
Melee minion: +150% hp + 10% * >>this item stack<< hp + 100% if minion has baron buff +40 armor + 6 * >>this item stack<< armor + 20 armor if minion has baron buff +40 MR + 6 * >>this item stack<< MR + 20 MR if minion has baron buff
Caster minion: +10 ad + 3 ad * >>this item stack<< + 15 ad if minion has baron buff +150% as + 6% as * >>this item stack<< + 10% as if minion has baron buff
Siege minion: Minion gain passive: Is immune to magic damage. +70 ad + 8 ad * >>this item stack<< + 20 ad if minion has baron buff
Super minion: Minion gain passive: redirect all damage of minions in range 1200 to self as true damage. +5% hp + 2% * >>this item stack<< + 2% if this minion has baron
zz in zz 2: Passive voidspwan deal (20 - 60) + 5 * >>this item stack<< self around magic damage per sec in range 150 based on time left (20 + 5 * >>this item stack<< + 40 * "current voidspawn hp"/ "max voidspawn hp"). After rush into towers deal bonus 30 + 2 * >>this item stack<< true damage.
The item of defense: cost 2800 +150hp [Unique passive: decrease enemy minion damage by 50% + 10% per stack (If you have 6 stacks you reflect 10% of minion damage to them self and you get 0 damage from minions)] [Active: Target ally tower and it become >>Enpowered<< for next 4s + >>this item stacks<>this item stacks<<).] [Unique passive: you can buy stack for 100 at shop (max 6).]
[ RUNES ]
New rune page Damage absorb:
- [Gain 2 armor] or [Gain 2 MR] or [Gain 15 hp]
- [Active absorb 10 - 30 ad damage based on level during 2s (30s cd)] or [Active absorb 12 - 35 ap damage based on level during 2s (35s cd)] or [Active for each armor and/or mr item gain 8 that type shield during 2s (40s cd)]
- [Passive 1st. effect has 4x value] or [Passive 2st. effect has 1.5x value] Keystone: [Passive Self around area effect does 3x damage] or [Active In area 1500 redirect entire damage ally would get to yourself x1.6 in next 5s (as long as is possible, even if you die) after 5s timer, deal 60% of damage taken during that time as true damage to enemies in that area. You are slowed for 50% and you are unable to use basic attacks (120s cd)] or [Passive gain 1 STACK for each 10% damage taken and it reset if you do not take damage in 5s (MAX 100)]
Minion Dematerializer: [Enable at 3:00. Gain 1 stack for each 8000 distance traveled, if you visit shop (max 2). After 3s instakill minion and gain minion gold and + 1 gold to all ally champions in radius of 1200 of that minion. Cast range 1200. Gain + 10% bonus damage to minions, which were last killed by this item.]
Demolish: Add passive: if tower is >>Enpowered<< deal double damage and time is decreased by 1s.
Rune page >>Inspiration<<
Contraptions<< Free pots: Passive: After traveling distance of 8000 gain random pot (pot of mana (40% gain chance), hp pot (40% gain chance) or shop hp pot (20% gain chance)). If you have >>Pot master<< rune this you need to travel distance of 6000.
Kleptomancy After 10mins in game this rune can give you >>Pot of MR shield<< and >>Pot of MR shield<<
Rune page >>Inspiration<<
Keystone<< Pot master: You start game with 325 gold. Each 5 min you get 5 random pots (same as kleptomancy). This effect starts with 00:00 (when you enter game you get 6 pots (each pot can be sold for 35gold)). Your pots are 50% stronger.
[ CHAMPS ]
"I would like to see ramus little more powerfull against towers." Ramus rework:
New passive: all self around effects area has double effect. Passive after using basic attack gain 1 charge (MAX 1) Active you can use 1 charge to deal bonus 5 - 10 based on level + 1% + 1% of bonus armor and mr
Q (Spin as before) New Passive Burning ground: Ramus Q separate ground under his pressure for 1 / 2 / 3s and disappear after. Where he spins that path slow enemies by 8% for 1s and burn target over 1s for 10 - 45 magic damage based on level.
W Passive: Taunt any unit in radius 50. Active Increase armor by 30 / 35 / 40% during 2 / 2.5 / 3s, after that stays same for 1s. Then start decreasing armor by 30 / 35 / 40% and incresing MR by 30 / 35 / 40% over 2 / 2.5 / 3s. Then MR starts to increase by 30 / 35 /40% over 2 / 2.5 / 3s. Also you are slowed by 15 / 12.5 / 10% during that time. During that time all bonus armor and MR become basic armor and MR.
E Passive: slow enemy attack speed by 5% - 15% based on level in area based on range of 500 - 1000. Active target 1 unit decrease his/her ad by 5 - 15 based on level + (10% bonus armor + 10% bonus MR) for 3s and taunt self for 1.25 / 1.5 / 1.75 / 2 / 2.25s.
R Passive shaking ground: All self around area effects are applied to towers as true damage. Active Deal 15 / 30 / 45 (+ 10% AP) damage and slow for 8 / 10 / 12% (each 0.5s).
"Add more jungle control as jungle "friend" champ." Ivern rework:
Passive Forest: You can swap your trinket for red or blue smite for 400 in shop. This become available at 3:00.
R Passive My friend: Ivern smite become global and do double damage in area of radius 200. If smite is casted global, dragons and baron get 0 damage from it. Using smite decrease cd on your abilities by 50%.
Daisy Passive do not hurt my friend: If daisy has no target, then auto target unit, which attacks you and charge into it and deal 50 / 70 / 90 bonus AP damage (3s cd).
"Make Morgana more like as opposite of Kayle and powerfull." Morgana:
Passive shield of pain: Gain 10 - 45 based on level + 10% of AP as AP shield. When you get damage, during next 3s, there is 40% chance this effect applies (15s cd). Passive chain enemy: Each time you take damage, reflect 10 / 20 / 30 AP damage to the target as true damage.
Q [Active: Morgana releases a sphere of dark magic that travels in a line, dealing Magic damage 60 / 115 / 170 / 225 / 280 (+ 90% AP) to the first enemy hit and 2 / 2.25 / 2.5 / 2.75 / 3 rooting them. If enemy is chained deal bonus 10 / 20 / 30 / 40 / 50 (+ 2% AP) and root them for extra 1s. If Morgana is in rage mode there is [rage mode chances] that spell at max range turn around and return to self.]
W Active: Morgana infects the target area for 5 seconds, causing enemies who stand on the location to take 6 / 12 / 18 / 24 / 30 + 7% AP damage every half second, increased by 0% - 170% (based on target's missing health). If Morgana is in rage mode this area is auto-set to [rage mode radius] / 2 and deal bonus 2 / 3 / 4 / 5 / 6 true damage. There are [rage mode chances] that effect is value is multiplicated by 1.2x / 1.5x / 1.8x / 2.1x / 2.4x.
E [Passive gain 0 / 10 / 12 / 14 / 16 + 2% of AP as MR shield for each 10% damage got (up to 5x).]
[Active Target ally champ. Targeted champ gain MR shield 60 / 120 / 180 / 240 / 300 + 65% of AP over 3s. If Morgana is in rage mode, all ally in range of chain zone gain 20 / 40 / 60 / 80 / 100 + 20% of AP as magic shield. This effects charge to full value over 2s and break if ally leaves chain zone. There are [rage mode chances] that this effect is stronger by 20 / 25 / 30 / 35 / 40%. Shield has duration over 3s after charge is completed.]
R Active Create chain zone and go in rage mode 40 / 50 / 60% for next 6 / 8 / 10s. Chain any enemy in radius of 1000 / 1200 / 1400, if he/she stays in this radius equal or more than 1.5 /1.25 / 1s. Chain is broken after 0.5s, if target leaves chain zone. Gain 30 MS + 5 / 6.5 / 8% MS + 5% for each chained enemy (90 / 75 / 60 cd). Any non-ally unit in chain zone gain 5 / 10 / 15 + 1% of AP as magic damage each sec. If ally unit is in chain zone it lose 5 / 10 / 15 + 1% AP hp and gain 10 / 20 / 30 + 2% AP magic shield each sec. This only works on ally with more than 50% hp.