Make Champions to a legend, if their behavior is changed over 50%, legnedary map , a new era

fz1junky··1 votes·865 views

Hi guys,devs,players, the game is changing at the moment very often and it needs time to relearn it or just to get a good feeling again, for the map for the updated champions and so on. I have an idea/ideas which I would like to share with you and want to hear some feedback, if you would like it. (not concerning about costs or technical aspects for realization).

So after 10 years Riot got a very god milestone and is spreading in different ways/competitive games and so on. I play LOL not good but nearly 10 years now and I remember the old Yi (playin AP) and Mordekaiser with Dragonsteal and so on. Some champions are reworked and they are completely new champions or feeling completey different and that is where my ideas are starting:

You have played a few champions or only your 1 favorite one to level 7 and bought/gained/were gifted/gifted some skins and then the champion is reworked and you really feel annoyed, that you are not able to play the old champion again... in the ame manner with the old behavior and/or skin... never again...

Would it be not great if by such reworks of a champion, I mean over 50% of his behavior/class/playstyle, the champion with the old playstyle becomes a "legend" and the Champion level resets to 0, becasue it feels and acts like a new champions?

Becoming a legend champion offers lots of possibilities..., but at first the my thoughts about the champion --- rework over 50% -- newchampions:

Every player which has a champion on champion level 6 or 7 that is reworked over 50%, will get some blue essences 1500/3000 and a historical sticker of the champion for the loadingscreen (split oldchamp/newchamp or newchamp and littel sticker of old champion), level 7 owner a ingame sticker as well. The ingamesticker costs 100 orange essences for activation. All players which do not have these level of the champions can buy the historcial stickers.

For introduction/implementation of the updated champion I would suggest a 2 phase scenario. That means for example Patch 9.30 LeeSin will be updated to a support meatball, but he needs to be activated by the player via 10k blue essencees/rp. If a player activates the new LeeSin, the old LeeSin will turn into a legend with all his skins (for him). The champion level will be resete That means that there are 2 different LeeSins in one Patchversion 9.30, old vs new. In the second phase patch 9.31 the old LeeSinn will turn for all into a legend, not playable any more on the standard map.

And here starts the second idea which includes a legendary arena/map for the legendary champions of the corresponing/rising/ era (10years from now on or legendary 0), On this special map/maps, Aram and 5vs5 only legendary champions are allowed and the map will not change much, it would be a traditional/static map. Old skin are not lot and only a few champions per year would migrate into this legendary circle. After a decade or 2 legendary 0 is closed and not extended any more. I hear lots of people which are talking about the good old times season2 and 5 and so on. This would be somehow traditionally :D . I play from time to time quake3arena and I still like it very nuch, oldschool rocks, i do not know why.

This would also compensate the fast patch changes for a part of the community which still like the "legandary times" and a stable map/behavior for their mastered champions. They would have the possibilty to stay oldschool/legendary for a moment.

I really liked the Odysee event. maybe the future legendary champions will settle to this event as well.

What are your thoughts about these ideas?

Cheers junky

2 Comments

Cind3rkick1 votes

This was very tricky to read due to the spelling and grammatical errors so I may have gotten some things wrong but here is a TL:DR of my interpretation:

when a champion is reworked, players mastery gets reset if its over a 50% change.

Players that had M6/7 get equipable cosmetics for the loading screen and special emotes. Other players can buy the stickers from the shop.

when a champion is reworked, players have to pay 10k be/rp to unlock it and all the skins for the old version and the 2 different iterations can coexist

next patch, the old version will be unobtainable

there will be a gamemode where people can play the old versions of champions they unlocked

you liked the odyssey event

So... this may take a while...

when a champion is reworked, players mastery gets reset if its over a 50% change.

This never happens. Just taking a look at some of the more noteable reworks: Akali Irelia Aatrox Shen Urgot

Well akali is the exact same She still has her heal, empowered autos, waveclear, stealth, massive dashes. She is played the exact same.

How about irelia? Well her whole identity is her Q which basically just got a QOL update. k still looks for opportunities to stun and all in with bonus damage and an aoe ult for teamfights.

Aatrox Well he is completely new Before he was an auto attack god and now he is riven 2.0 hurray we got one champ

Shen? Well he is the same as akali and irelia. He still has his taunt and global shield/tp He still gets empowered autos and shields. Basically the exact same.

Urgot Completely new. He had no real role previously amd now is a shotgun-legged killing machine.

So in 2 or 3 years... we get 2 new things! Great isnt it. This would mean it would take over 5 years to even get enough champions for a 5v5

Players that had M6/7 get equipable cosmetics for the loading screen and special emotes. Other players can buy the stickers from the shop.

So the special stickers mean nothing? Its just a free 100oe and a bit of be.

when a champion is reworked, players have to pay 10k be/rp to unlock it and all the skins for the old version and the 2 different iterations can coexist

You mean people have to pay 10k be just to get access to a new champion? When new releases are little over 7k? Well unlucky for those urgot and aatrox mains who lose an entire rune page or multiple champions just so they can play their main.

Im not even gonna go into the 2nd part of it. Having multiple versions of a champion avaliable is just stupid.

next patch the old version will be unobtainable

So basically the rework comes out a patch later and people are now locked out of playing the champion unless they spend a further 10k be.

there will be a gamemode where people can play the old versions of champions they unlocked

And every game will be the exact same champions, unless riot decides to completely rework 60+ champions. You then have to pray that no one on your team also wants the same champion or you are stuck playing pre-rework urgot.

fz1junky1 votes

Thanks for your answer, English is not my mother language, so propably I messed some words up. In general you got it right, except some points which I not really explained, becasue there would be different ways to think about it und to handle it.

The 10k be is for the players that want to play the "new champion"(nc) as soon as possible to get into its gamestyle. Later on the second patchlevel the nc will be handled like any other nc (7k be) and the old chanmpions (oc) will become a legend.

Creating a legendary map and so on will take time, that is why I used era/deacade the further 10 years, this is a lot of time, it could also be a PvP map or PvE or just a Hall of Fame and for the lack of the new skins players will be able to choose new skins from the new champion or sth else there are plenty of possibilities. This would also imply the way of bringing out the reworked/champs and the designing of them. If I look in the past, as you described it, it would take really long to get enough legendaries, but if something like that will be developed from "scratch", the process and possibilities will change. One stable map for every 10 years with rold runepages with about 32 legendaries.

Im not even gonna go into the 2nd part of it. Having multiple versions of a champion avaliable is just stupid

when a champion is reworked, players have to pay 10k be/rp to unlock it and all the skins for the old version and the 2 different iterations can coexist

Lets take the old Sion or GP (eating own minions, no barrels) for me a completely new playstyle, maybe for you not. The nc will look different the oc golden colour/shine or s.th like that, handled as 2 different champions (cloned marked version). The patches have to be separated also in competetive/stable ones: Patch 9.30 LeeSin #competitive Patch 9.31 LeeSin (legendary) LeeSin(nc) #non competitve Patch 9.32 Leesin (nc) #competitive

You could make a lifetime out of these champions and build a story out of that , can build up a lifecycle....

So basically the rework comes out a patch later and people are now locked out of playing the champion unless they spend a further 10k be.

Not 10k be, there are several possibilities I only assumed some. Another example: Level 6 and 7 players of the champion get the new chmapion free (9.32), others have the time for one/two patches (9.30/9.31) to master the oc to level 6 or 7 to get the nc in 9.32 free or spend 10k to have the nc earlier in 9.31, later it would cost 7k or another way how to handle it, there are plenty ways..

So basically the rework comes out a patch later and people are now locked out of playing the champion unless they spend a further 10k be.

At the moment you will never be able to play a champion in a old playstyle any more, so that would be possible than (after a few months/years). ##############################

Another possibility is only to adapt the champion level:

  • reset it to 0 and begin the level up again -create a legendary skin for the ones which mastered level6/7, buy it with tons of oe or be or rp

To get all written as I would say it in mother language is complicated, because communication is complicated.

It is an idea/brain storming, not how to technical implement it and not how it was in the past.

And every game will be the exact same champions, unless riot decides to completely rework 60+ champions. You then have to pray that no one on your team also wants the same champion or you are stuck playing pre-rework urgot.

I know some people that like to play oldschool(stucked ones). But if something like such a lifetime will be implemented and a today 20 years old persons will show their kids such a legendary map/gameplay behavior by comparision to the actual state of gameplay of LOL (2039). This thought is funny and for myself in general scary, but it could work.

And if there is enough impact to spend more time on this idea, it is obvious how it will/can be handled: (not every champions deserves to be a legend or rules for the changes, perparations for conversion/implementation etc)

Or we just end it here and call it all bullshit :D (propably like you do :D)

cheers junky

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