Taric rework idea. just looking for feedback.
so basically, i have a thematic problem with Taric as a champion. he is a Knight, a warrior based around Gem magic. but his kit to me does not reflect that. a Gem warrior should manipulate gems, stones, and refracted light. i mean, his spells LOOK like Gem magic, but is that really enough? not for me it isn't. Imbue heals for god's sake. HOW THE HELL DOES A GEM HEAL SOMEONE. IT DOESN'T MAKE SENSE. sorry. I have put together a (very) loose idea of what i would more envision a Gem Knight to fight like. there are no numbers involved (I didn't want to set values, just point out abilities and effects). i would greatly appreciate both feedback from other players, and insight into how they think it would recreate Taric as a Gem Knight who is not only a tanky support with cool CC and interesting game play, but a more solid and interesting character overall. cheers.
passive:imbued armor- taric gets .5/1/1.5/2 armor (at levels 1/6/11/16) for
every 100 bonus Health he has. this bonus doubles for 4 seconds if taric drops
below 25% health (180 second cooldown)
Q:crystallize-Taric fires a skillshot that marks the first target hit, slowing
them for 20/25/30/35/40% for 2 seconds. if an ally attacks a marked target, the
target takes damage and is stunned for 1.5 seconds. if it strikes an ally, the
ally gains a shield for 2 seconds.
W:shatter-Taric slams the ground dealing damage to any enemies in the area.
enemies struck lose armor equal to half the amount Taric gains from his passive
for 3 seconds.
E:crack-Taric slams the ground, creating a line of cracked earth that cannot be
walked past. (it can be jumped over or dashed through if the dash travels far
enough). length of the crack and duration it lasts ramp up as ability is
leveled.
R:SHINE!-Taric shines brilliantly, creating an aura around himself for 5
seconds. enemies who enter the area are blinded by 2 seconds and slowed.
allies in the area gain half of Taric's passive for the duration.
Keep in mind, this is a very rough version, with almost no numbers attached (as far as scaling etc.). I agree it is quite a bit of different effects involved across his kit, but a good support should be rewarded for good positioning, timely spell use, and good itemization. i really feel this kit would bring all of that, while allowing sufficient room for counterplay, buffs and nerfs, and a more realistic realization of how a Gem Knight would use his craft on the rift.