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[Champion Concept] Pack Leader Leon*In-Development*

Doctor Eggman··1 votes·969 views

Name: Leon Race: Humanoid Wolf. Not a werewolf, more like this. Role: Jungler who can either build tanky or damage.

Concept: Leon's abilities are wolf-themed. His kit is designed applying a bleed with his passive. His goal in a fight is to get onto and stick to a target so that he can apply his bleed which will enhance his other abilities. Because of his passive, and his W ability, Attack speed will be a very strong stat, and Leon will itemize more towards items like Witt's End and Blade of the Ruined King.(Outdated, will update now that Abilities have changed)

Abilities-

Passive - Strength in Numbers: Leon gains increases 5% movement and attack speed per nearby ally along with 1% damage per nearby ally, up to 5 stacks

Q: Taste for Blood: Leon has +20/25/30/35/40% attack speed and his auto attacks causes target to bleed for 12+(Level*1.5)physical damage over 4 seconds. Activating this ability causes Leon to bite the target and place the passive on cooldown for 5 seconds.

W - Lick Wounds: Leon Licks his wounds, healing him for 50/70/95/115/140 and removing slows.

E: Go for the kill: Leon marks a target player for 6 seconds. While marked, Leon gains 25% movement speed while moving towards the target and his next auto does xDamage and applies 5 stacks of Bleed

R - Pack Leader:_ Leon Howls, granting allied champions his passive bonuses and doubling them for himself for the next 10 seconds. During this, Damage caused by Taste for Blood is increase by 15% _

Disclaimer----- ALL VALUE ARE PLACEHOLDER VALUES JUST TO GIVE YOU AN IDEA OF HOW THE ABILITY WILL WORK. VALUES ARE SUBJECT TO CHANGE!

4 Comments

sugar in furs1 votes

That passive is basically just Darius passive, but without the extra benefits. Also, the ultimate is EXTREMELY underwhelming to say the least. Not to mention we already have a humanoid wolf person that can jungle.

Doctor Eggman1 votes

Keep in mind the title says "In-development." What you see here aren't final idea's, just placeholder ideas that can and will be expanded upon. Humanoid Wolf may be subject to change, but the kit was designed around a wolf or wolf type character. Just bear with me as I flesh all of this out, as what you see here is just a napkin concept with napkin math and it's something I want to come back to and edit a lot as I do more research and think of more creative things to do with his kit. As it stands, I know 2 things for sure; I want him to scale with bleeds/attack speed and I want him to have strong lane ganks and his ult to have something pack oriented about and not something that is just a big personal dps increase for Leon. Wolves are a pack animal.

Doctor Eggman1 votes

Like I've considered making his passive less "Bleed" and more "Pack" by making it so that when he is near allies, he takes less and deals more damage. Like 2% per ally(this includes minions, max 10%), maybe? Nothing broken, but enough to make a difference and maybe just make his W give bonus attack speed and cause the bleed with rank scaling versus have a passive and giving it level scaling. Then I can make his ult double his passive benefits while also giving a portion of that to nearby allies and also increasing friendly movement/attack speed?

Doctor Eggman1 votes

Changed kit from initial version to current version.

{quoted}

Passive: Leons autoattacks apply a bleed to the target, stacking 5 times and dealing 10+(1.5*Level) damage per stack over 5 seconds.

Q: Leon Bites the target, causing 50+(12*Bleed_Stacks) damage to the target.

W: Passive: Leon has +20% attack speed and his auto attacks deal (.25*Remaining_Bleed_Damage)damage. Can be activated to double the bonuses for 3 seconds, afterwards causing Leon to becomes sated places the passive on cooldown for 5 seconds. So to elaborate, at level one and at max stacks, your auto's would do an additional 14 damage with current numbers.

E:

R: Leon Howls, slowing all nearby enemy movement and attack speeds by 10/20/30% for 2 seconds and increasing Friendly movement and attack speeds by 10/20/30% for 4 seconds and causes Leon's enter into a bloodlust, making his auto-attacks apply max bleed stacks and and slow targets by 10% for 1 second. Bloodlust lasts 10 seconds.

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