[Champion Concept] Hildred the Yellow Shepherd

Shadowkirby14·6/13/2016, 12:04:44 AM·5 votes·1,731 views

http://img10.deviantart.net/c0e3/i/2014/057/6/9/hastur_by_siegahertz-d782qjr.jpg

Hildred the Yellow Shepherd

Primary: Support Secondary: Assassin Subclass: Enchanter (Assassin hybrid) **Alias (es) **: The Yellow Shepherd, Protector of Haïta, Haïtan Shepherd, Yellow Shadow Gender: Genderless Gender Pronouns: it/they, them, their Race: Shadowkind (formerly a Shadow Person) Birthplace: The Hollow Lands Residence: The Hollow Lands Occupation: Guardian and Spy of Haïta, Member of Annie’s Tea Party Faction: The Grey Order


Health: 484 (+75) – 1834 Health Regen: 5.436 (+0.55) – 15.336 Mana: 326 (+50) - 1226 Mana Regen: 7.3 (+0.8) – 21.7 Auto Range: 150 Attack Damage: 53.676 (+3.4) – 114.876 Attack Speed: 0.644 (+2.2%) Armor: 23.88 (+3.5) – 86.88 Magic Resistance: 30 (+0.75) Movement Speed: 350

Abilities:

Passive – One with Darkness http://www.hiveworkshop.com/forums/resource_images/18/icons_17569_btn.jpg

Innate: Whenever Hildred lands an ability on an enemy champion, they earn a stack of Transparency. If Hildred reaches to 6 stacks of Transparency, they'll be instantly stealthed for 5 seconds. However, any direction-targeted attack will force Hildred out of its stealth. Physical abilities and/or basic attacks will be missed instantly.


Q – Umbra Slash http://www.hiveworkshop.com/forums/resource_images/17/icons_16568_btn.jpg RANGE: 350 COST: 62 / 68 / 76 / 82 / 88 Mana COOLDOWN: 14 / 12 / 10 / 8 / 6

Active: Hildred will extend its claws and slash at its enemy, dealing 30 / 55 / 70 / 125 / 140 (+ 15% bonus AP) Physical Damage.

If an enemy (champion, jungle monster, or greater/super minion) dies from Umbra Slash, Hildred will gain 20 / 25 / 30 / 35 / 40% bonus AS for 5 seconds.

Q (within shadow) – Shadowbolt http://www.hiveworkshop.com/forums/resource_images/8/icons_7590_btn.jpg RANGE: 600 COOLDOWN: 3

When Hildred’s within an ally’s shadow, it can launch itself towards an enemy and knock them back a few feet.

Shadowbolt can be prevented by crowd-control effects like stuns, fears, knock-ups/backs, silences, and suppressions.


W – Shadow Leap http://www.hiveworkshop.com/forums/resource_images/10/icons_9072_btn.jpg RANGE: 375 COST: 40 / 55 / 60 / 75 / 80 Mana COOLDOWN: 20 / 18 / 16 / 14 / 12

Passive: If Hildred’s out of combat for 5 seconds, every first attack from an enemy is a guaranteed miss.

Active: Hildred will dash into an ally champion’s shadow, increasing 10 / 12 / 14 / 16 / 18% movement speed and health regeneration by 5% for 3.5 seconds. Inside a champion’s shadow, Hildred will gain access to different abilities to help its comrades. Hildred will be forced out of their ally champion's shadow after 15 seconds. Knock-ups or knock-backs will force Hildred out of their ally champion's shadow.

W (within shadow) – Ascend http://www.hiveworkshop.com/forums/resource_images/19/icons_18330_btn.jpg RANGE: 375 COOLDOWN: 1 after Shadow Leap

Hildred can exit out of an ally champion’s shadow at any given time. Once ascended from an ally, any nearby enemy champion will be slowed for 2 seconds.


E – Grasping Shadows http://www.hiveworkshop.com/data/ratory-images/109/109425-1cf232362b2adbfccf86c291b2439328.jpg RANGE: 1350 COST: 50 / 55 / 60 / 65 / 70 Mana COOLDOWN: 14/ 12 / 10 / 8 / 6

Active: Hildred will unleash a road of shadow tendrils, stunning anything in its path for 2.5 seconds.

E (within shadow) – Silhouette http://www.hiveworkshop.com/forums/resource_images/11/icons_10422_btn.jpg COOLDOWN: 16 [SELF HEAL: 70 / 90 / 110 / 130 / 150 (+ 20% AP)] [ALLY HEAL: 30.2 / 35.25 / 40.3 / 45.35 / 50.4 (+ 6.7% AP)]

When in an ally’s shadow, Hildred will emit a shadow barrier around a target ally or itself, absorbing damage for 12 / 15 / 18 / 21 / 24% for 2.3 seconds, and healing both Hildred and ally champion.


R – Shepherd’s Calling http://www.hiveworkshop.com/forums/resource_images/19/icons_18673_btn.jpg RANGE: Global/750 COST: 150 Mana COOLDOWN: 180 / 150 / 120

Active: Hildred will select any ally champion to teleport to and form a massive Shadow Circle around them. Any enemy champion that are within Hildred’s Shadow Circle will be slowed by 85 / 90 / 95% for 3 seconds. Hildred and any nearby allied champion within the Shadow Circle will earn 20 / 35 / 40% movement speed. Hildred will be residing within the chosen ally’s shadow after the ultimate.


Friends:

Annie: As the daughter of the Hastur family, Hildred swore to protect her whenever necessary. Hildred’s also Annie’s favorite guest when invited to her tea party. At times, Annie calls Hildred brother or sister since it doesn’t have a specific gender, but it doesn’t mind.

Allies:

Evelynn: Hildred doesn’t mind working with Evelynn since they do make a great duo of darkness.

Rivals:

Evelynn: Despite working together, they do compete with each other in trying to appease the Grey Order and the Hastur family. Hildred doesn’t trust her as much because of suspicion and her thirst for blood.

Enemies:

Fiddlesticks: Hildred is one of the few people in Valoran that acknowledge Fiddlesticks’ existence and is almost constantly spied on by one of his crows. Nocturne: Attempted to haunt and kill the slumbering denizens. Since they’re both figments of darkness, only Hildred can see and detect Nocturne. Shaco: Attempted to assassinate Gregori Hastur, but Hildred manage to arrive in time to save his life.

Recommended Summoner Spells:

summoner 6 summoner 3

Recommended Items:

item 3117 item 2045 item 3102 item 3025 item 3124 item 3146 item 3364

Recommended Masteries: (Assassin)

Ferocity: Sorcery, Double-Edged Sword, Natural Talent, Oppressor Cunning: Wanderer, Assassin, Merciless, Dangerous Game, Precision, Thunderlord’s Decree

(Support)

Cunning: Wanderer, Secret Stash, Meditation, Dangerous Game Resolve: Unyielding, Explorer, Runic Armor, Perseverance, Swiftness, Strength of the Ages

Recommended Roles:

Support, Jungle

----------------------------------------------------------------LORE-------------------------------------------------------------------------

Within darkness, there is light. Within light, there is darkness. None can exist without each other. Hildred is a powerful Shadowkind and loyal guardian of the Hastur family within the Hollow Lands. As a Shadow Person, Hildred had no name nor purpose in life until it came across the Grey Warlock, Gregori Hastur, during the rise of Haïta. It now serves as a shadowy guardian angel for the Hastur family and the Grey Order. Whenever danger comes to its people, the Grey Order, or any family member of Hastur, Hildred will see to it that justice will be met with blood. For its loyalty amd servitude, Hildred is now garbed in an ornate yellow cloak to symbolize its deed in keeping its new home safe from any potential threat.

The enigmatic Shadow People has been a reclusive resident of the Hollow Lands for over a millennia and yet nobody knows who they are and how they were originated, obscure as the clouds that reign above. The Shadow People have no specific name to call themselves and tend to mimic any language they hear. They’ve always stayed among the line of neutrality without a sense of purpose, however if one is influenced by any event, not only they find a sense of tenacity, they earn true sentience. Those with those kind of special traits are known as Shadow-kin, or Shadowkind.

Shadow-kin separate from the grey neutrality into the black or white area of morality. Any Shadow Person who are harmed and threatened by an enemy would permanently become aggressive towards anyone who they deem a possible threat. Sometimes those within the black morality will trek out and release their blind animosity toward pretty much anybody, becoming the ravaging animals they yearned to avoid. A Shadowkind that’s within the white area of morality is proven to be extremely rare within the Hollow Lands, considering any possible threat that could lash out and instantly scar the ever so fragile Shadow People. However, one Shadowkind has received the gift of sentience and the kindness it has never obtained. The founder of the Grey Order and one of the two leaders of Haïta, Gregori Hastur, has traveled back home after a trip from Lothep and discovered something unusual. As he walked to his study room, he noticed his shadow moving with the will of its own. The Shadow Person emerged from his shadow and cowered in the dark corner as the Grey Warlock looks over the mysterious creature. The enigmatic nature of these fascinating entities has always been one of Gregori’s interests in studying as capturing one has always been an intensively difficult task, but never had he thought of one following him.

Without trying to make the creature feel threatened, he lay down his hand down to it as a sign of peace and acceptance. The Shadow Person was hesitant, but it decided to trust the man and grew attached to the Hastur family over the years. The more the creature stuck around, the more its mind grew, officially becoming a Shadowkind with a name, Hildred.

Hildred learned much from the teachings of its new family and its bond with them grew twice as strong. It no longer mimics languages, but now learns to speak at will. Hildred’s intelligence grew significantly as it learns how to solve difficult puzzles. It also became a formidable spy for the Hasturs as it can hide within other people’s shadows and eavesdrop to their devious exchanges.

Although despite being granted true sentience, it doesn’t like to be around socially. In nature, Shadow People and Shadow-kin are shy and withdrawn, rarely revealing themselves to the public. However, all of it changed when Gregori’s wife, Amoline the Shadow Witch, is going to labor and is being hunted by foreign assassins. Desire to keep her safe, Gregori ordered Hildred to seek out and eliminate any outsider within the blackened walls of Haïta.

The day turned to dusk as security tightened, none of these assassins were found despite their best efforts. All was quiet until midnight struck.

Believing that the foreigners retreated, some of the Haïtan Blackwatch were relieved from duty for the night, leaving the Hastur Keep an open window of opportunity for these assassins to strike. Hildred accompanied Gregori in meeting the Grey Order within the Ashen Halls to discuss on the recent update on finding the perpetrators. Then a scream was heard.

Gregori ran out the chamber and witnessed a bloodshed upon his people as the assassins attempt to reach for defenseless Amoline. Some of his best Blackwatch has been slain by these elusive murderers and wish to slay his wife and heir. As a desperate attempt, Gregori called upon Hildred to deal with the intruders as he will try to run for Amoline’s resting chamber before they do.

Without a word, Hildred sprung out of Gregori’s shadow and submerge into one of the assassin’s shadow from a great height. They tried to slay the being, but was too quick to land their curved, ornate knives into its body. With each vicious swipe of its claws, their bodies fall limp onto the stone roadway with blood painted on its elongated fingers.

Thinking that its master would finish off the remaining intruders, it felt an urgent calling for its help. Hildred sank into its own pool of darkness and reappeared from beneath a wounded Gregori. A large circle of shadow envelop the feet of the foreigners and blackened their eyes. Without hesitation, Gregori unleashed his dark powers and struck down the remaining assailants.

With the success of purging the marauding cutthroats from their city, Amoline has finally given an Annie heiress to the Hastur family. With the thanks of Hildred, Gregori has adorn it with an ornate, yellow cloak, signifying its status as Haïta’s guardian, The Yellow Shepherd.

From that day forward, Hildred has become a personal guard, assassin, spy, and hero for the Haïtan locals. Always on the lookout for many possible threats to its new home and family, and would never hesitate to bring its enemies to justice.

----------------------------------------------------------------LORE-------------------------------------------------------------------------

Tenebris

[Coming Soon]

Quotes:

Champion Select:

Even Light can cast a shadow.

Upon Starting a Game:

There will always be judgement. Protection is what I am. It is my sole purpose. From the darkness, I emerge. The veil is strong, none will expect me.

Attacking:

For Hastur. As they run, their shadow grows. Your shadow will betray you. Your fate has been decided. None can outrun me. You know what I’m capable of. Face me and accept your fate. Fear the Shepherd. Yellow will be the last color you’ll see. There’s no saving you. Allow me to guide you to your demise. I will not shy away. The guilty will not go unpunished. I will protect, and I will slay. Make one scratch, and you’re dead. You wish to fight? Your funeral. Don’t spill blood on my robe. I lurk, and I strike. May darkness envelop you. No matter who I face, I will fight in the shade.

Movement:

The sun is setting. Each branch, each stone, each blade of grass offer shade. For the Grey Order. A Shepherd’s work is never done. Only I can look good in yellow. Must not fail Hastur. No rest for the wicked. No shadow is born evil. They mistake darkness for pure malevolence. Sometimes the light can lie. Who requires my guidance? No reason to fear the dark. The darkness is as soothing as the cool shade. Both Light and Darkness blinds, but also comfort. I was born and molded in darkness. Many centuries have passed. Long have I felt emotions. I guide. I protect. I will not forget what Hastur taught me. Shelter the shadeless.

Taunts:

_Each shadow tells a story. What does yours say? What scares you more? Me or your own shadow? _

Taunting Akali Akali:

_How do you define balance when all you seek is retribution? _

Taunting Annie Annie:

(Ally) Tea parties are always fun. (Ally) Please tell me you haven’t set anything on fire yet, right? (Enemy) You excel in strength and power, but you lack discipline. (Enemy) How do I rationalize a spoiled child?

Taunting AurelionSol Aurelion Sol:

My people have never seen a comet in our lifetime. We don’t pay much attention to astronomy. Thick clouds.

Taunting Azir Azir:

Do you still feel a shadow of doubt, emperor?

Taunting Braum Braum:

A large shield makes a bigger shade. I like the way you think.

Taunting Cassiopeia Cassiopeia:

My people will never associate with serpents like you, Noxian.

Taunting Darius Darius:

The Hand of Noxus is stained with the blood of innocents.

Taunting an enemy Demacian:

My people will not be antagonized. Noxians or not, I will protect them.

Taunting Diana Diana:

The moon brings light, but also brings darkness.

Taunting Draven Draven:

How does it feel being in the shadow of your brother?

Taunting Evelynn Evelynn:

(Ally) I’ll be sure I’ll get one before you do, Evelynn. (Ally) Sometimes I wonder if that attire is intentional. (Enemy) You will not hide your secrets in the shadows. (Enemy) Whatever happened over there has twisted your mind, Evelynn.

Taunting Fiddlesticks Fiddlesticks:

You will do no harm to my people, fiend. I always knew you were watching me.

Taunting Garen Garen:

How long will you bear the weight of your sword for your people? Are you sure the cause you fight for is justified?

Taunting Hecarim Hecarim:

Shadow of War? More like a faded memory.

Taunting Illaoi Illaoi:

Darkness does have motion. Slow, but always moving.

Taunting JarvanIV Jarvan IV:

You may be prince, but you’re always farther from the throne. We’re Noxians no longer, but we don’t appreciate being alienated.

Taunting Karthus Karthus:

You sing for the dead, but you lack the true essence of death.

Taunting Kindred Kindred:

I know what I’m doing. Be patient, their time will come when they’re ready.

Taunting Leblanc LeBlanc:

Your deception will soon be your downfall. Never trust anyone. Not even yourself.

Taunting Leona Leona:

The closer to the light, the larger your shadow becomes. Darkness can’t exist without the light of the Sun.

Taunting Lucian Lucian:

Never stray away from your path. Lighten the way.

Taunting Morgana Morgana:

There are ways of redemption, but not the ways you’ve followed.

Taunting Nocturne Nocturne:

Shadows can’t thrive in darkness. Their dreams are not yours to reap, fiend!

Taunting an enemy Noxian:

You thrive in a kingdom twisted and corrupted by its own hubris. Why must you tarnish everything you touch?

Taunting Poppy Poppy:

You are already standing in the shadow of a hero.

Taunting Riven Riven:

Exiled, but still responsible.

Taunting Ryze Ryze:

Let’s see how much you have learned from our wisdom, Ryze. They have taught you well, but how much can you handle such knowledge?

Taunting Shaco Shaco:

I don’t have much of a sense of humor. That magic is not yours to bear, jester.

Taunting Swain Swain:

You don’t deserve to lead that cesspool of a kingdom.

Taunting Taliyah Taliyah:

Every stone offers shade, big or small.

Taunting TwistedFate Twisted Fate:

You must believe in not just luck, but the heart of the cards.

Taunting Twitch Twitch:

I can still smell you, even when you’re hiding.

Taunting Urgot Urgot:

They have twisted you, malformed you. No soldier shall endure such torment. They’ve made you into an abomination. A disgusting creation for war. I don’t have to tell you you’re ugly because you know you’re ugly.

Taunting Varus Varus:

Do not let retribution drag you further into the abyss.

Taunting Vayne Vayne:

You seek deep into the darkness, but never mind how far you stray from the light.

Taunting Xerath Xerath:

You are not welcome here, fiend of power. Power incarnate? My people would like a word with you.

Taunting Zed Zed:

You abused the power of the shadows for your own twisted reckoning. You don’t even know whose powers actually belong to, Zed.

Taunting http://vignette2.wikia.nocookie.net/leagueoflegends/images/3/38/Baron_NashorSquare.png/revision/latest/scale-to-width-down/48?cb=20140620025404 Baron Nashor:

Lothep. Never forget. I’ll send you back to the twisted realm where you came from.

Taunting http://vignette4.wikia.nocookie.net/leagueoflegends/images/3/39/Fire_DragonSquare.png/revision/latest/scale-to-width-down/48?cb=20160427202948 Any Dragon:

No dragon’s without its hoard. This dragon’s shadow’s as big as its ego. They’re cute as whelps. Now… not so much.

Jokes: [Makes shadow puppets featuring a bunny and a wolf]

Little bunny pops out of its hole then suddenly WOLF! RUN! Ah, it’s a beautiful day outside! Guess I’ll- OH GODS! I’M TOO YOUNG TO DIE! Lalalala! Lalala- OH NO! AAAAAH!

(When within an ally’s shadow):

I am the voices in your head. Just kidding. I’m not looking up your… nevermind. Please be careful on- OW! Watch it! Yes, I am your conscience. Remember the thing you did long ago? Feels bad, right?


When buying item 1001 Boots of Speed:

Not sure why I need boots, but okay.

When buying Tier 2 Boots:

Again, why do I need these?

When buying item 3102 Banshee’s Veil:

Nothing can pierce the veil. Does the banshee still need this?

When buying item 3092 Frost Queen's Claim:

The blade is as cold as the shadow of winter. Cold to the touch. Hope she doesn't mind if I borrow it.

When buying item 3124 Guinsoo’s Rageblade:

Rage is a powerful urge.

When buying item 3146 Hextech Gunblade:

It’s a sword AND a gun? What sorcery is this? We don’t have much use for hextech weaponry, but this’ll do.

When buying item 3143 Randuin’s Omen:

Demacian craftsmanship.

When buying item 3116 Rylai’s Crystal Scepter:

We will never forget your heroic sacrifice. Your deeds will forever shine as brightly as this scepter.

When buying item 3068 Sunfire Cape:

The cloak of warmth in case of the absence of the sun.

When buying item 3078 Trinity Force:

Three heads are better than one. An impenetrable force will meet an immovable object.

Upon Casting item 3146 Hextech Gunblade:

Zap! Sorry, itchy finger.

Upon Casting Grasping Shadows:

No point in running from a battle. Only cowards run. Stick around.

Upon Casting Shepherd’s Calling:

I have been summoned. Someone’s in peril. Time to even the odds. I must go, my ally needs me.

Earning First Blood:

The shadows now claim you. Big mistake. Now the shadow of your undoing will grow.

Killing Spree:

You are not prepared. I expect a grander fight, only to end prematurely.

Scoring a Pentakill:

For the glory of Haïta. Long live the Grey Order. May the shadows take you all.

When Killing Annie Annie:

You had enough tea today, Lady Annie. No more burning. Tag! You’re it!

When Killed by Annie Annie:

You… have grown so much. That’s… my little girl. Hastur… would be so proud.

When Killing Fiddlesticks Fiddlesticks:

You reap what you sow. You were never scary.

When Killed by Fiddlesticks Fiddlesticks:

The stories... were true. Haïta... is lost. Hastur... the Harbinger comes.

When Killing Evelynn Evelynn:

You're thirst ends here. I have out-best you, Evelynn.

When Killed by Evelynn Evelynn:

Who... will protect Haïta? You... have out-bested me. Well played, Evelynn... well played.

When Warding:

Shadows can’t exist without light. Brighten the darkest of places. They’ll never know whose watching.

Recall:

I no longer have the strength. I will return soon. Back into the shade.

Death: [Hildred loses its physical form and evaporates into the air, leaving behind its yellow robe]

Hastur… I have failed you. Here… I fade. Back… to the shadows.

Dance:

Dance from Drake’s Hotline Bling https://youtu.be/uxpDa-c-4Mc?t=4m14s

Skins:

Classic Hildred [Skin is based on the design of Hastur, one of the Great Old Ones from the Cthulhu Mythos by H.P. Lovecraft.]

Royal Cultist Hildred (Launch skin) [Skin based off of Knight Artorias from Dark Souls. Skin is shared with Fiora and Shaco.]

Ashen Knight Hildred [Skin is based off of the Nazgul from the Lord of the Rings franchise. Skin is shared with Aurelion Sol.]

Saint Hildred (Legacy, Snowdown) [Skin based off of Santa Claus. Skin shared with Gragas, Veigar, and Zilean.]

Theme Song:

https://www.youtube.com/watch?v=qikSWdwEtPE

12 Comments

ModEchoing7/5/2016, 7:12:00 PM3 votes

Stand back, I'm a certified hater!

I know the CCOS this month says you get bonus points for a Support/Assassin. Don't do it. It's a trap. It's too easy to screw up the champion trying to make that work.

Case in point: you have the most aggressively anti-fun support ever. After level 3, this guy can basically jump into their ADC and invalidate their existence, ruining all their offensive stats and massively debuffing their damage. Worse, he can actively make the ADC commit suicide by walking him into a tower or his own ADC. There is no fun in playing against this guy - it becomes a tedious slog of staying as far away from him as possible before he decides to hop into someone and suicide them into his team/tower/Baron. Stealthing while in a brush doesn't help matters either - it's a Teemo passive on steroids.

Once you get past that, the AD ratios on your champion are useless. If you're getting the gold required to be a competent AD threat, you've deprived your actual ADC of the gold he needs to be useful. The sheer amplification effect on your E passive is completely absurd as well, turning any mage or ADC (Jhin and Veigar get special mention) into a horrifying hellbeast capable of one-hit and two-hit kills come late game.

The core concept behind this guy - shadow manipulator that aids allies and hinders foes while removing himself from the field temporarily - can totally work, but there's almost nothing redeemable about this kit beyond the actual mechanic of diving into shadows and the ult's shadow field (not its bonuses, which are also absurd).

I highly suggest you think about how you'd feel playing against him. At his best, is this a guy you could deal with, or would you just ban him before Zed? Once you have that mindset, go through his stuff again. If you're hellbent on the Support/Assassin thing (which is going to be inherently unstable), you'd probably want something that sets up allies for quick kills instead of forcing their ADC to commit suicide while nerfing all their cool stats. Try creating marks or fields that allow allies to deal high amounts of damage, or applying debuffs that don't directly affect the enemy, but instead boost allies nearby that enemy. Avoid AD - it is never a good idea for a support due to AD itemization strongly being focused around getting constant gold.

If you can pull that off, it'll look pretty sweet.

The Urgot Update6/13/2016, 2:32:42 AM1 votes

THE HEART OF THE CARDS YUGI

Rockman6/13/2016, 3:15:34 AM1 votes

The kits pretty bad. A lot of stat changes that shouldn't be there, a lot of its confusing. You say ally and enemies take 75% while he's in there shadow. Does that mean he takes damage from his own allies hitting the enemies? Why is he called the Yellow Shepard when he's using Shadows?

Just doesn't make sense yo

Naetronic6/13/2016, 5:10:34 PM1 votes

I like it!

Arakadia6/13/2016, 6:51:02 PM1 votes

I really like this kit. However his ultimate granting AoE nearsighteness seems pretty broken. Also the fact that if he jumps into an enemies shadow, theres not counterplay for it. He feels overloaded too, with 8 abilities, which isn't that bad as their are already 7 abilty champions. I suggest you try to make him a little different from Nocturne because Nocturne is the "shadow guy" for league and we want every champion to be unique.

roitferret6/13/2016, 10:21:34 PM1 votes

how would you steer them doesnt seem like it could work or would be very useful also i play with shadows turned off shit like that hes a shadow protector right maybe he makes the team go invis as he cloaks them all in shadows giving jhin a twitch like ability if he casts it on him and id say make his attack miss be every like say 5 attacks as he weaves in and out of the shadows so every 5th attack the enemy hits miss that way it can be viable in long team fights the dash and strike are good but too close to nocs maybe he dashes and blinds cuz shadows blind people he just seems to everywhere but nowhere